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Set Zc:forScope+ for xrEngine (#104).
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nitrocaster committed Jan 15, 2016
1 parent e063be5 commit bc184e7
Showing 1 changed file with 0 additions and 6 deletions.
6 changes: 0 additions & 6 deletions src/xrEngine/xrEngine.vcxproj
Original file line number Diff line number Diff line change
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<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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<FunctionLevelLinking>false</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<ForceConformanceInForLoopScope>false</ForceConformanceInForLoopScope>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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