Simple taiHEN plugin for PlayStation Vita that overrides texture sampling. Forces to draw textures with point filtering method (with Nearest-neighbour interpolation), instead of default linear (Bilinear filtering).
Screenshots with:
- Sharp pixelization - redefined Nearest-neighbour sampling
- Blurry textures - original Bilinear sampling
You can simply install plugin via AutoPlugin II or do it manually:
- Download and put VitaNearestNeighbour.suprx into your tai folder
- Append
*ALL
section inux/ur0:tai/config.txt
with:Or create*ALL ux0:tai/VitaNearestNeighbour.suprx
*TITLE_ID
section to choose only specific game. For example Disgaea 3: Absence of Detention (Eu region):See taihen-parser repo for more info*PCSB00098 ux0:tai/VitaNearestNeighbour.suprx
- Reload taiHEN config.txt from Settings app or reboot your Vita
- Plugin only affects on magnified textures. Minified textures are untouched
- Some VitaGL homebrews requires small patch for compatibility
- For opposite effect, use Vita-Bilinear
- Requires Vita SDK
- Compile with:
cmake CMakeLists.txt make