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Releases: MataKrow/Checkpoints

v1.3 - Backwards Compatible Update

20 Sep 16:02
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For all the Lilith fans out there.

  • Checkpoints now supports LZDoom and ZDoom
  • Checkpoint Options can now be accessed without opening the console for Zandronum.

Happy Warping!
Screenshot_Doom_20220920_113812

v1.2 - Error Sanitizer

31 Aug 23:09
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1.2 In a week's time?

Yep. Fixed 99% of bugs with Checkpoints. It's hopefully gonna be the last real bugfixing update.

  • Fixed 2 Fountain Spawners appearing when 2 Disks are touched at the same time.
  • Checkpoints no longer crashes Zandronum at all.
  • Fixed Z-Cancelling still partially working when disabled
  • Fixed sp_checkpoint_warp applying to the world when a player disconnects
  • Fixed "Waiting to Warp..." being off centered with CVAR sp_ZCancel disabled
  • Fixed Inventory.PickupMessage not pointing to it's respective Language string
  • Save Disk Now occupies 32035 as it's Reserved TID and Ednum
  • Randomized Float Bobbing
  • Realm 667 Typos Fixed
  • Preview picture now properly maintains aspect ratio
  • Updated the localization files

Happy Warping!
Screenshot_Doom_20220831_184321

v1.1

27 Aug 00:21
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  • All strings now use a LANGUAGE lump
  • Checkpoints now uses SP_FLOP as it's only graphic
  • Fixed an issue where Checkpoints gives players Spawn Protection when spawned and not when warped
  • Realm 667 Compliant
  • More wild editor number
  • Unique Text Color
  • Hud scale fix
  • m8f's Target Spy Support
  • Misc Fixes and Improvements
  • Updated the localization files
  • Removed Kinsie's Test map from Builds
  • Heavilly cut down presets to something that's manageable

Checkpoints now ships with a .WAD version that contains just the item. It's now as simple as a drag n' drop to insert this into your project.

Happy Warping!
Screenshot_Doom_20220826_195225

v1.0

27 Jul 22:08
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