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[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Provides rendering and spatial mapping support for Magic Leap 2.

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Laerdal/com.unity.xr.magicleap

 
 

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Magic Leap

This package provides support for developing Magic Leap applications using Unity. Currently, it provides necessary functionality to enable rendering and spatial mapping capabilities.

How to develop this package

Prerequisites

  • git clone the unity/xr.sdk.magicleap repository.
  • use the latest 2019.2 installers.
  • cd magicleap; [mono] bee.exe (on Windows, you can execute bee.exe directly; everywhere else requires you launch it via mono)
  • If you have any C# compilation errors, something is wrong.

How to build this package

We are using Bee to build. You must be in the repository root:

> [mono] ./bee

If you are a Unity employee, Bee will attempt to automatically download a compatible Android toolset SDK for you.

If not, you will need to set up your Android NDK system paths. The build tool can discover the NDK at ANDROID_NDK_HOME or ANDROID_NDK_ROOT. The NDK version should be 21d, but this has been tested with 21e. Download

Ping @ashley.matheson or @ed if you have questions.

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[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Provides rendering and spatial mapping support for Magic Leap 2.

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