Program framework for a Curses-style interface, including:
- OpenGL-based character grid rendering from a 256 character spritesheet with 16 foreground and background colour options.
- program loop with FPS-control and separate threads for logic/drawing and window events/input.
- keyboard and mouse input handling.
- UI element API. (TODO)
The engine is built with CMake
using MSVC
or MSYS2-MinGW64
.
git clone https://github.com/Hop311/Console.git
cd Console
git submodule update --init --recursive
cmake -S . -B build
cd build
cmake --build .
- GLFW (Graphics Library Framework) - window and context creation
- GLEW (OpenGL Extension Wrangler Library) - OpenGL function pointers (CMake version)
- pthread-win32 - multi-threading
- lodepng - PNG decoding