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Developer's Guide

JaXt0r edited this page Sep 19, 2024 · 3 revisions

Gothic UnZENity Logo left of text 'Developer's Guide'

This documentation is for developers of Gothic-UnZENity only. If you need support on playing the game, please visit Player's Guide.

1. Setup

Troubleshooting

Q: When I start UnityEditor for the first time, I receive the following error: The type or namespace name 'HurricaneVR' could not be found (are you missing a using directive or an assembly reference?)
A: By default, our project is configured to work with Hurricane VR. To use this paid asset, you need to import your own installation inside /Assets/HurricaneVR. Alternatively, deactivate VR module and switch to Flat module to test the game in certain areas. For this, you need to do the following changes:

  1. You need to deactive UnZENity-VR module compilation via:
    image
    (It will alter /ProjectSettings/ProjectSettings.asset and remove GUZ_HVR_INSTALLED from key Standalone)

  2. Open up the Bootstrap scene and double click on GameManager.Config.
    image

  3. The configured GameConfiguration.asset will open, where you can change Controls.GameControls from HVR to Flat
    image

  4. Hit start end enjoy Gothic-UnZENity


Q: My Hurricane VR hands are purple
A: The materials need to be converted to Universal Render Pipeline (URP) ones. UnZENity provides a menu for it: UnZENity->VR-> HVR - Convert Materials to URP image

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