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Developer's Guide
This documentation is for developers of Gothic-UnZENity only. If you need support on playing the game, please visit Player's Guide.
Q: When I start UnityEditor for the first time, I receive the following error: The type or namespace name 'HurricaneVR' could not be found (are you missing a using directive or an assembly reference?)
A: By default, our project is configured to work with Hurricane VR. To use this paid asset, you need to import your own installation inside /Assets/HurricaneVR. Alternatively, deactivate VR module and switch to Flat module to test the game in certain areas. For this, you need to do the following changes:
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You need to deactive UnZENity-VR module compilation via:
(It will alter /ProjectSettings/ProjectSettings.asset and remove GUZ_HVR_INSTALLED from key Standalone) -
Open up the Bootstrap scene and double click on GameManager.Config.
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The configured GameConfiguration.asset will open, where you can change Controls.GameControls from HVR to Flat
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Hit start end enjoy Gothic-UnZENity
Q: My Hurricane VR hands are purple
A: The materials need to be converted to Universal Render Pipeline (URP) ones. UnZENity provides a menu for it: UnZENity->VR-> HVR - Convert Materials to URP
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Contents
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Overview
Player's Guide
Developer's Guide
Developers
Unity Setup
Developer Hints
Hurricane VR
Build Pipelines
Mod Support
Coding Style Guide
Modding Links