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Pants Model Properties
Floogen edited this page Oct 6, 2024
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13 revisions
Property | Required | Description | Default |
---|---|---|---|
Item |
false |
Adds the pants as a wearable in-game item. See this page for more details. |
N/A |
StartingPosition |
true |
Used to determine where the starting point is (top-left most pixel for the PantsModel ) |
N/A |
BodyPosition |
true |
Where the player's body would be in relation to the pants in pants.png
|
N/A |
PantsSize |
true |
Specifies how width and long the pants sprite is in pixels | N/A |
Flipped |
false |
Flips the pants sprite if true , which is useful for LeftPants / RightPants
|
false |
Scale |
false |
Determines how the pants' size is scaled when drawn | 4.0 |
DrawOrderOverride |
false |
Overrides the default draw order for this appearance. See this page for more details. |
false |
HidePlayerBase |
false |
If true , hides the player's base sprite |
false |
HideWhileSwimming |
false |
If true and the player is swimming, hides the pants sprite |
true |
HideWhileWearingBathingSuit |
false |
If true and the player is wearing a bathing suit, hides the pants sprite |
true |
HideWaterLine |
false |
If true and the player is swimming, hides water line sprite that appears while swimming |
false |
HideSleeves |
false |
If true , hides the player's sleeves / arms |
false |
HideLegs |
false |
Hides the player's legs and shoes. | false |
HideShadow |
false |
Hides the player's shadow. | false |
RequireAnimationToFinish |
false |
Prevents the movement animation from finishing early, even if the player has stopped moving | false |
DisableGrayscale |
false |
Disables the player's pants color choice and uses the sprite's native color instead | false |
DisableSkinGrayscale |
false |
If true , prevents the pants' SkinToneMasks from being affected by the player's color choice |
false |
IsPrismatic |
false |
Causes the sprite to change colors, similar to the prismatic slime | false |
PrismaticAnimationSpeedMultiplier |
false |
Determines how quickly the prismatic colors change | 1.0 |
ColorMasks |
false |
List of RGB colors to use as a color mask. Any color given will be replaced by the player's color choice or by a prismatic color (if IsPrismatic is set to true).See this page for more details. |
null |
ColorMaskLayers |
false |
List of color mask layers, which can be used to create multiple colorable sections. Any color given will be replaced by the player's color choice, unless IgnoreUserColorChoice is set to true).See this page for more details. |
null |
SkinToneMasks |
false |
Three RGB colors to use as a color mask for the player's skin. The colors given will be replaced by the player's skin tone which consists of three shades (darkest, medium and lightest). See this page for more details. |
null |
UniformAnimation |
false |
Animation to always play, regardless of player movement. This is ignored if IdleAnimation or MovementAnimation are given.See this page for more details. |
null |
IdleAnimation |
false |
Animation to play while the player is standing still. See this page for more details. |
null |
MovementAnimation |
false |
Animation to play while the player is moving. See this page for more details. |
null |
Tags |
false |
A list of keywords that can be searched against in the appearance search menu | [] |
{
"Name": "Pink Grass Skirt",
"FrontPants": {
"DisableGrayscale": true,
"StartingPosition": {
"X": 0,
"Y": 0
},
"BodyPosition": {
"X": 0,
"Y": -21
},
"PantsSize": {
"Width": 16,
"Length": 10
},
"IdleAnimation": [
{
"Frame": 0,
"Duration": 100
}
],
"MovementAnimation": [
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 1,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 2,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 1,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 3,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 1,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 2,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 4,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 2,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
]
},
"BackPants": {
"DisableGrayscale": true,
"StartingPosition": {
"X": 0,
"Y": 10
},
"BodyPosition": {
"X": 0,
"Y": -21
},
"PantsSize": {
"Width": 16,
"Length": 10
},
"IdleAnimation": [
{
"Frame": 0,
"Duration": 100
}
],
"MovementAnimation": [
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 1,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 2,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 1,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 3,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 1,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 2,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 4,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 2,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
]
},
"RightPants": {
"Flipped": true,
"DisableGrayscale": true,
"StartingPosition": {
"X": 0,
"Y": 20
},
"BodyPosition": {
"X": 0,
"Y": -20
},
"PantsSize": {
"Width": 16,
"Length": 10
},
"IdleAnimation": [
{
"Frame": 0,
"Duration": 100
}
],
"MovementAnimation": [
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 1,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 2,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 3,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 4,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
}
]
},
"LeftPants": {
"DisableGrayscale": true,
"StartingPosition": {
"X": 0,
"Y": 20
},
"BodyPosition": {
"X": 0,
"Y": -21
},
"PantsSize": {
"Width": 16,
"Length": 10
},
"IdleAnimation": [
{
"Frame": 0,
"Duration": 100
}
],
"MovementAnimation": [
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 1,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 2,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsWalking",
"Value": true
}
]
},
{
"Frame": 0,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 3,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
},
{
"Frame": 4,
"EndWhenFarmerFrameUpdates": true,
"Conditions": [
{
"Name": "IsRunning",
"Value": true
}
]
}
]
}
}