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Medical tracker implant #1984
Medical tracker implant #1984
Conversation
If any ideas on how to change the |
Been pointed out about possible powergaming with this so i'll hold off until i find a way to ensure it isn't powergamed. |
Me when forget that draft is a thing. |
command has always powergamed it with tracking implants (which tell sec, much more useful for catching the valids) |
Still, the main reason was to make new salvies not get RR due to mistakes (even if it's just skill issue) or lag in a wreck. I've tought of:
But none of those really convinces me, since:
|
if you add it as an orderable item people will just buy regular trackers instead since they have coords |
Can't find a viable way of making it so people don't powergame it. |
About the PR
This PR adds the medical tracker implant, pretty much a tracker implant with sensors on Vitals and not on Coordinates, but for medical and civilian use.
It can be printed at the medical techfab at the cost of 10 steel sheets and 10 glass sheets (Double the empty implanter).
Works best with #1983
Why / Balance
This tracker aims to reduce or at least help with the salvage deaths that end on round removal on the asteroid or wrecks, note that this doesn't help if the person is drifting and it doesn't have the coordinates configuration, so you can't track them on the crew monitor, encouraging antags to grab it.
Technical details
Creates a new implant identical to tracker, but with
SensorVitals
instead ofSensorCords
and sends the rattle on theMedical
radio channel.Media
2024-10-07.19-53-27.mp4
Requirements
Breaking changes
Changelog
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