Playing around with MICE in Unity
This is a small Unity project that pulls in the .Net Standard 2.0 NES emulator from MICE - to have some silly NES Mario running around on a spinning cube.
The final goal was to hook up Unity's new machine learning agents up to this, but I wanted a solid NES emulator first.
Below are some giant debug-mode level slower than slow examples of this masterpiece of emulation and 3d: