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update specs for frame rate monitor class
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lukemckinstry committed Sep 26, 2024
1 parent 6f270f9 commit 4a9e21f
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Showing 2 changed files with 41 additions and 0 deletions.
39 changes: 39 additions & 0 deletions packages/engine/Specs/Scene/FrameRateMonitorSpec.js
Original file line number Diff line number Diff line change
Expand Up @@ -58,13 +58,15 @@ describe(
monitor = new FrameRateMonitor({
scene: scene,
samplingWindow: 3.0,
averageFrameRateWindow: 20,
quietPeriod: 1.0,
warmupPeriod: 6.0,
minimumFrameRateDuringWarmup: 1,
minimumFrameRateAfterWarmup: 2,
});

expect(monitor.samplingWindow).toBe(3.0);
expect(monitor.averageFrameRateWindow).toBe(20);
expect(monitor.quietPeriod).toBe(1.0);
expect(monitor.warmupPeriod).toBe(6.0);
expect(monitor.minimumFrameRateDuringWarmup).toBe(1);
Expand Down Expand Up @@ -251,6 +253,43 @@ describe(
expect(monitor.lastFramesPerSecond).toBeGreaterThanOrEqual(10);
expect(nominalListener).toHaveBeenCalled();
});

it("returns averageFrameRate, irrespective of quiet period and pauses", function () {
monitor = new FrameRateMonitor({
scene: scene,
quietPeriod: 3,
warmupPeriod: 1,
samplingWindow: 1,
averageFrameRateWindow: 20,
minimumFrameRateDuringWarmup: 10,
minimumFrameRateAfterWarmup: 10,
});

// Rendering once starts the quiet period
scene.render();

// Render 10 frames at 100 millisecond interval
let numFramesRendered = 0;
while (numFramesRendered < 10) {
scene.render();
spinWait(100);
numFramesRendered++;
}

monitor.pause();

// Render 15 more frames at 100 millisecond interval
while (numFramesRendered < 25) {
scene.render();
spinWait(100);
numFramesRendered++;
}

monitor.unpause();

expect(getTimestamp()).toBeLessThan(monitor._quietPeriodEndTime);
expect(monitor.averageFramesPerSecond).toBeCloseTo(10, 1);
});
},
"WebGL"
);
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ import {
import createCamera from "../../../../Specs/createCamera.js";
import createCanvas from "../../../../Specs/createCanvas.js";
import DomEventSimulator from "../../../../Specs/DomEventSimulator.js";
import Event from "../../Source/Core/Event.js";

describe("Scene/ScreenSpaceCameraController", function () {
let usePointerEvents;
Expand All @@ -41,6 +42,7 @@ describe("Scene/ScreenSpaceCameraController", function () {
this.screenSpaceCameraController = undefined;
this.cameraUnderground = false;
this.globeHeight = 0.0;
this.preUpdate = new Event();
}

function MockGlobe(ellipsoid) {
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