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Releases: CesiumGS/cesium-unreal

Cesium for Unreal v1.2.0

03 May 16:36
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1.2.0 - 2021-05-03

Additions 🎉
  • Added dynamic camera that adapts to height above terrain.
  • Added Linux support.
  • Added support for Tile Map Service (TMS) raster overlays.
Fixes 🔧
  • FEditorDelegates::OnFocusViewportOnActors is no longer unnecessarily subscribed to multiple times.
  • Loading tileset ... is now only written to the output log when the tileset actually needs to be reloaded.
  • Fixed a bug where collision does not update correctly when changing properties of a tileset in the editor.
  • Fixed a bug that caused tiles to disappear when "Suspend Update" was enabled.

Cesium for Unreal v1.1.1

23 Apr 03:46
1ad7987
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1.1.1 - 2021-04-23

Fixes 🔧
  • Fixed a bug that caused tilesets added with the "Add Blank" button to cause an error during Play-In-Editor.
  • Fixed a bug that caused ACesiumGeoreference::TransformEcefToUe to be much less precise than expected.
  • Moved the BodyInstance property on Cesium3DTileset to the Collision category so that it can be modified in the Editor.

Cesium for Unreal v1.1.0

20 Apr 06:03
3daac11
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1.1.0 - 2021-04-20

Additions 🎉
  • Added macOS support.
  • Added support for the legacy gltfUpAxis property in a tileset asset dictionary. Although this property is not part of the specification, there are many existing assets that use this property and had been shown with a wrong rotation otherwise.
  • Changed the log level for the tile selection output from Display to Verbose. With default settings, the output will no longer be displayed in the console, but only written to the log file.
  • Added more diagnostic details to error messages for invalid glTF inputs.
  • Added diagnostic details to error messages for failed OAuth2 authorization with CesiumIonClient::Connection.
  • Added a BodyInstance property to Cesium3DTileset so that collision profiles can be configured.
  • Added an experimental "Exclusion Zones" property to Cesium3DTileset. While likely to change in the future, it already provides a way to exclude parts of a 3D Tiles tileset to make room for another.
Fixes 🔧
  • Gave glTFs created from quantized-mesh terrain tiles a more sensible material with a metallicFactor of 0.0 and a roughnessFactor of 1.0. Previously the default glTF material was used, which has a metallicFactor of 1.0, leading to an undesirable appearance.
  • Reported zero-length images as non-errors, because BingMapsRasterOverlay purposely requests that the Bing servers return a zero-length image for non-existent tiles.
  • 3D Tiles geometric error is now scaled by the tile's transform.
  • Fixed a bug that that caused a 3D Tiles tile to fail to refine when any of its children had an unsupported type of content.
  • The Material property of ACesium3DTiles is now a UMaterialInterface instead of a UMaterial, allowing more flexibility in the types of materials that can be used.
  • Fixed a possible crash when a Cesium3DTileset does not have a CesiumGeoreference or it is not valid.

In addition to the above, this release updates cesium-native from v0.1.0 to v0.2.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unreal v1.0.0

30 Mar 03:16
d1be591
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1.0.0 - 2021-03-30

The initial version has the following features:

  • High-accuracy, global-scale WGS84 globe for visualization of real-world 3D content
  • 3D Tiles runtime engine to stream massive 3D geospatial datasets, such as terrain, imagery, 3D cities, and photogrammetry
    • Streaming from the cloud, a private network, or the local machine.
    • Level-of-detail selection
    • Caching
    • Multithreaded loading
    • Batched 3D Model (B3DM) content, including the B3DM content inside Composite (CMPT) tiles
    • quantized-mesh terrain loading and rendering
    • Bing Maps and Tile Map Service (TMS) raster overlays draped on terrain
  • Integrated with Cesium ion for instant access to cloud based global 3D content.
  • Integrated with Unreal Engine Editor, Actors and Components, Blueprints, Landscaping and Foliage, Sublevels, and Sequencer.