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fix macos build
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Joseph Kaile committed Sep 4, 2023
1 parent 57217df commit 53b8daa
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion Editor/BuildCesiumForUnity.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ public static void CompileForIOSAndExit()
try
{
BuildPlayer(BuildTargetGroup.iOS, BuildTarget.iOS, Path.Combine(buildPath, "iOS"), false);
// Check that XCode project is able to build
// Check that the XCode project is able to build
System.Diagnostics.Process p = System.Diagnostics.Process.Start("xcodebuild",
$"-project {Path.Combine(buildPath, "iOS/game/Unity-iPhone.xcodeproj")} CODE_SIGNING_ALLOWED=NO");
p.WaitForExit();
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1 change: 1 addition & 0 deletions native~/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,7 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
set (ALL_TARGETS
CesiumForUnityNative-Runtime
Async++
Cesium3DTilesReader
Cesium3DTilesSelection
CesiumAsync
CesiumGeospatial
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