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version 0.2.2

MulpyVersus - Python Wrapper for MultiVersus API

This library will help you to use the MultiVersus API with Python easily.
It is still under development. Please report any issue you encounter. Python > 3.9

mulpyversus

Usage

pip install mulpyversus 

With this version, you will need a Steam Encrypted App Ticket. You get yours here. Future version should include the possibility to use an API that doesn't require any sort of token.

Get the API working

Initializing the MulpyVersus class is the first step. With this object, you will be able to call any search function.

from mulpyversus.mulpyversus import MulpyVersus
mlp = MulpyVersus("youSteamEcryptedAppTicket")

Now also support Async. Make sure to call init on the AsyncMulpyVersus object after creating it.

from mulpyversus.asyncmulpyversus import AsyncMulpyVersus
mlp = AsyncMulpyVersus("youSteamEcryptedAppTicket")
await mlp.init()

--Do Stuff--

await mlp.close_session()

AsyncMulpyVersus methods work the same way. Methods that need to be awaited are specified by "IS ASYNC" in the help. Those are the methods that perform API calls. Other methods aren't asynchronous since they only fetch data from dicts already in memory.

By giving your Steam Encrypted App Ticket, your access_token will automatically refreshed whenever it is no longer valid. So no need to manually change it every 24h !

Examples

Get information about a Match

You can store all the information about a match like this :

match = mlp.get_match_by_id("62f030a5b6460ad6562b7118")

print(match.get_all_players_data_in_match()[0].get_user().get_top_ranked_character_in_gamemode(GamemodeRating.TwoVsTwo)

print(match.get_losers()[0].get_wins_with_character(Characters.Finn)

The first print shows you how to get the top ranked character on the specified GameMode for the player number 1 of the match (this list can contain a single element or more depending on the gamemode).

The second one shows you how much win with Finn has the loser number 1 of this match (this list can contain a single element or more depending on the gamemode).

Get information about a User

You can store all the information about a user like this :

user = mlp.get_user_by_id("62eb10309f54a8d97a42c15d")

print(user.get_matches_played())

print(user.has_network(Networks.Twitch))

The first print shows you how to get the amount of match a User has played.

The second one returns you information about the specified network if it is linked to the user account or False otherwise (this feature will be improved in future versions).

Utils file

To make it easier to use this library, every character name, network name, perk id, gamemode, names, etc. are stored in enumes that you will find in the utils.py file. Example :

 class  Characters(enum.Enum):
    Shaggy = {"name": "Shaggy", "slug": "character_shaggy"}
    Reindog = {"name": "Reindog", "slug": "character_creature"}
    StevenUniverse = {"name": "Steven Universe", "slug": "character_steven"}
    Garnet = {"name": "Garnet", "slug": "character_garnet"}
    HarleyQuinn = {"name": "Harley Quinn", "slug": "character_harleyquinn"}
    AryaStark = {"name": "Arya Stark", "slug": "character_arya"}
    Finn = {"name": "Finn", "slug": "character_finn"}
    Taz = {"name": "Taz", "slug": "character_taz"}
    WonderWoman = {"name": "Wonder Woman", "slug": "character_wonder_woman"}
    Jake = {"name": "Jake", "slug": "character_jake"}
    Superman = {"name": "Superman", "slug": "character_superman"}
    Batman = {"name": "Batman", "slug": "character_batman"}
    BugsBunny = {"name": "BugsBunny", "slug": "character_bugs_bunny"}
    TomAndJerry = {"name": "Tom & Jerry", "slug": "character_tom_and_jerry"}
    Velma = {"name": "Velma", "slug": "character_velma"}
    IronGiant = {"name": "Iron Giant", "slug": "character_C017"}
    LebronJames = {"name": "Lebron James", "slug": "character_c16"}

Everytime one of these attributes is necessary(a gamemode, a character, etc.). Use these enums. The file also contains methods to convert from slug to name and vice versa.

Classes

MulpyVersus

Synchronous Multiversus API wrapper.
Represent the primary client.
Args: steamToken = The steam encrypted app ticket token
Usage Example :
   from mulpyversus.mulpyversus import MulpyVersus
   mlp = MulpyVersus("youSteamEcryptedAppTicket")

refresh_token(steamToken : string)

This method will refresh the token used by the API The token generated when you create a MulpyVersus object with a Steam Encrypted Key is usable for 24 hours It should be refreshed at least everyone 24hour, but it is automatically refreshed if a request doesn't work Optional: You can pass a new steam token if you want to change it Usage Example : mulpyversus.refresh_token() or mulpyversus.refresh_token("aNewSteamToken")

get_match_by_id(id : string)

To get a match using its ID

get_user_by_id(id : string)

To get a user by its ID

get_match_by_id(id : string)

To get a match using its ID

get_users_by_username(username : string, limit : int, canReturnNone : bool)

Returns an instance of the class UsernameSearchResult containing results for the search Useful if you want all the results for that name By default, it will return a UsernameSearchResult even if no results are found Set the argument canReturnNone to true to return None if no user is found

get_user_by_username(username : string, limit : int, canReturnNone : bool)

Returns a User object for that username If many results are found, returns the first one Useful if you are confident what the username is

refresh_user(user : User)

Used to refresh a User object. Use this when you want to get up-to-date info about a user for whom you already have a User object. You can also use User.refresh() to refresh a User MulpyVersus.refresh_user(someone)

Match

Represent a match object

get_player_ammount_in_match()

Gets the number of players in the match. Examples: amounfOfPlayer = matches.get_player_ammount_in_match()

get_match_id()

Gets the id of the match. Examples: matchId = matches.get_match_id()

get_created_at()

When the match was created

get_updated_at()

When the match was last updated

get_completion_time()

When the match was completed

get_access_level()

Gets the access level of the match (private etc..).

get_name()

Gets the name of the match

get_winners()

Return a list of the instance of the class User You can access a specific winner with get_winner()[index]

get_losers()

Return a list of the instance of the class User You can access a specific loser with get_winner()[index]

is_draw()

If the match is a draw

is_custom_match()

If the match is a custom match

get_map()

Return the map

get_all_players_data_in_match()

Return a list with instances of the class PlayerMatchData of all players in the match

get_player_data_by_id()

Return an instance of the class PlayerMatchData for the specified player in the match

get_winning_team_id()

Return the id of the winning team

get_match_max_player()

Return max amount of players allowed in this match

get_match_min_players()

Return max amount of players allowed in this match

get_match_template_name()

Return the match template name

PlayerMatchData

Represent a PlayerData object from a Match
It contains all the information about a player for this match
Ex: damage dealt, ringouts, etc

get_account_id()

Return the account id for the player related to this object

get_character_slug()

A string representing the character played this match by the player You can get a display name of the character using Utils.slug_to_display(theSlugName)

get_damage_dealt()

Return the amount of damage this player dealt during the match

get_death_amount()

Return the amount of death for this user in this match

get_guild_id()

Return the guild id

is_guilded_match()

Return if the match is a guilded match

get_played_plateform()

Return the platform this player played on (PC etc)

get_player_index()

Return the player index in the match

get_ringouts_dealt()

Return the number of ringouts this player dealt during this match

get_score()

Return this player's score for this match

get_team_index()

Return this player team index for this match

get_username()

Return the username of this player

get_user()

Return an instance of the class User for this player

User

Represent a match object

refresh()

Used to refresh a User object Use this when you want to get up-to-date info about a user for whom you already have a User object.

get_id()

Gets the id of the user.

get_account_id()

Gets the account id of the user.

get_updated_at()

When the user was last updated

get_created_at()

When the user created their account

get_last_login()

When the user was last logged in

get_points()

Gets the points

is_child_account()

If this account is a child account

get_perk_preferences()

Returns a list of PerkPage objects related to this user

get_perk_preference_by_character(character : Characters)

Returns PerkPage objects for specified Character Returns False if the Character is not found

get_public_id()

Gets the public id

get_default_username()

Gets default username

is_username_default_username()

If the username is a default username given by Warner Bros network

get_user_networks()

Return a list of an instance of the class UserNetwork

has_network(network : Networks)

Returns Network objects for the specified network Returns False if the network is not found in the user's network list

get_last_login_platform()

Return the last platform the user was logged in on

get_last_played_character()

Return the last character the user played

get_last_login_time()

Return the last time the user logged in

get_last_logout_time()

Return the last time the user logged out

get_character_level(characterName : Characters)

Return the level of the given character for this user To use this, use Characters.NAMEOFCHARS

get_character_current_exp()

Return the current experience of the given character for this user To use this, use Characters.NAMEOFCHARS

get_user_level()

Gets user level

get_user_first_claim_time()

Gets the user's first claim time

get_anti_cheat_server_kick()

If the user ever gets kicked by anti-cheat

get_debug_all_unlocked()

If the user unlocked everything

get_match_min_players()

Return max amount of players allowed in this match

get_battlepass_id()

Return the battle pass id

get_highest_damage_dealt()

Return the highest amount of damage this user dealt

get_total_ringout_leader()

Return max amount of time this player had the most ringouts dealt

get_total_ringouts()

Return the total amount of ringouts this user dealt

get_total_wins()

Return the total amount of wins this user has

get_wins_with_character(characterName : Characters)

Return the number of wins with the character To use this, use Characters.NAMEOFCHARS

get_total_attacks_dodged()

Return the total amount of attacks the user dodged

get_total_assits()

Return the total amount of assist this user has

get_unclaimed_character_rewards(characterName : Characters)

Return unclaimed rewards for the character FOR NOW, THIS WILL RETURN ALL INFORMATION AS JSON To use this, use Characters.NAMEOFCHARS

get_lifetime_damage()

Return the total amount of damage this user ever dealt

get_lifetime_ringouts()

Return the total amount of ringouts this user ever dealt

get_loss_streak()

Return the current loss streak

get_matches_played()

Return the total amount of matches this user played

get_sets_played()

Return the total amount of sets this user played

get_all_owned_perks()

Return a list of instances of the class Perks To get specific data from a perk, use the PerkValue Enum Example: somePerk.value[PerkValue.WANTEDVALUE.value] List of values: Slug, HydraName, DisplayName, Description, AssociatedCharacterName, Category, Rarity, GoldPrice, GoldSalePrice

get_owned_perks_by_character(character : Characters)

Return a list of instances of the class Perks for the specified character To get specific data from a perk, use the PerkValue Enum Example: somePerk.value[PerkValue.WANTEDVALUE.value] List of values: Slug, HydraName, DisplayName, Description, AssociatedCharacterName, Category, Rarity, GoldPrice, GoldSalePrice

get_character_rating(character : Characters, rating : RatingKeys, gm : GamemodeRating)

Return the value of the desired Rating for the specified Character on the specified Gamemode If the user has no rating for this character, this return -1.0 To use this, use Characters.NAMEOFCHARS To use this, use RatingKeys.RATINGKEY To use this, use GamemodeRating.NAMEOFGAMEMODE

get_top_ranked_character_in_gamemode(gm : GamemodeRating)

Return the top-ranked character in given GamemodeRating To use this, use GamemodeRating.NAMEOFGAMEMODE

get_top_rated_character_ratings()

Return the asked rating for the top-ranked character in the given game mode If the user has no rating for this game mode, this return -1.0 To use this, use RatingKeys.RATINGKEY To use this, use GamemodeRating.NAMEOFGAMEMODE

get_ally_perk_sharing(character : Characters)

Return ally perk sharing for a given character

perk_training_enabled()

Return perk training enabled for a given character

is_2v2_prompt_shown()

If the 2v2 prompt is shown

has_pack(pack : Packs)

If the user has the specified pack

get_match_lost_count(gm : GamemodeMatches)

Return amount of games lost in specified GamemodeMatches To use this, use GamemodeMatches.NAMEOFGAMEMODE

get_match_won_count(gm : GamemodeMatches)

Return amount of games won in specified GamemodeMatches To use this, use GamemodeMatches.NAMEOFGAMEMODE

get_win_streak_count()

Return current win streak in specified GamemodeMatches To use this, use GamemodeMatches.NAMEOFGAMEMODE

get_longest_win_streak()

Return return longest win streak in specified GamemodeMatches To use this, use GamemodeMatches.NAMEOFGAMEMODE

PerkPage

Represent a PerkPage object

get_character()

Gets the character related to this PerkPage

get_page_name()

Gets the name of the page

get_main_perk()

Represent the main perk for this page To get specific data from a perk, use the PerkValue Enum Example: somePerk.value[PerkValue.WANTEDVALUE.value] List of values: Slug, HydraName, DisplayName, Description, AssociatedCharacterName, Category, Rarity, GoldPrice, GoldSalePrice

get_first_perk()

Represent the first "small" perk for this page To get specific data from a perk, use the PerkValue Enum Example: somePerk.value[PerkValue.WANTEDVALUE.value] List of values: Slug, HydraName, DisplayName, Description, AssociatedCharacterName, Category, Rarity, GoldPrice, GoldSalePrice

get_second_perk()

Represent the second "small" perk for this page To get specific data from a perk, use the PerkValue Enum Example: somePerk.value[PerkValue.WANTEDVALUE.value] List of values: Slug, HydraName, DisplayName, Description, AssociatedCharacterName, Category, Rarity, GoldPrice, GoldSalePrice

get_third_perk()

Represent the third "small" perk for this page To get specific data from a perk, use the PerkValue Enum Example: somePerk.value[PerkValue.WANTEDVALUE.value] List of values: Slug, HydraName, DisplayName, Description, AssociatedCharacterName, Category, Rarity, GoldPrice, GoldSalePrice

get_related_account_id()

Gets the account_id of the user related to this page

UserNetwork

Represent a UserNetwork object
A network linked to the user's account

get_network_name()

Returns the name of the network. Example: "wb_network", "twitch", "steam"

get_network_user_id()

Returns the user's id on that network. Returns None if the network has no ID

get_network_user_avatar()

Returns the user's avatar on that network. Returns None or null if the network has no avatar

get_network_user_username()

Returns the user's username on that network. Returns None or null if the network has no username

get_network_user_created_at()

Returns the users created_at on that network. Returns None or null if the network has no created_at

get_related_account_id()

Represent the account_id of the user related to this page

UsernameSearchResult

Represent a response to a search by username.
Set the argument canReturnNone to true to return None if no user is found.
You can navigate all its pages.

set_limit()

To set the limit per page for this UsernameSearchResult

get_total_result()

Get the total amount of users found by this search

get_start()

Get at what index the current page starts

get_current_page()

Get the current page number

get_page_by_number(pageNumber: int)

Set the UserNamePage Object to the specified page number if it exists Last page otherwise

get_user_by_number_in_page(number : int)

Returns a User Object for specified user number if it exists Last User in page otherwise

get_ammount_of_page()

Returns the total amount of pages for this search

next_page()

Set this UsernameSearchResult to its next page

get_amount_of_user_in_current_page()

Returns the number of users on the current page

get_users_in_page()

Returns a list of User Objects for every user on the current page."

Leaderboards

GlobalLeaderboard - UserLeaderboard and AsyncGlobalLeaderboard - AsyncUserLeaderboard  are available.
Global leaderboard represent the worldwide leaderboard.
User leaderboard is the leaderboard for a specific user (to get his rank in a specific gamemode for exemple).
Getting a UserLeaderboard also lets you get some information about his total wins, loss and linked networks for better performance. But you can also get a User object from it.

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