opengl use separate shader objects #25
Annotations
10 warnings
build:
tests/grabs.Tests.Audio/Program.cs#L26
Unreachable code detected
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build:
src/grabs.Graphics.Vulkan/VkDevice.cs#L14
The field 'VkDevice._presentQueueIndex' is never used
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build:
src/grabs.Graphics.Vulkan/VkDevice.cs#L13
The field 'VkDevice._graphicsQueueIndex' is never used
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build:
tests/grabs.Tests/Program.cs#L85
Unreachable code detected
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build:
tests/grabs.Tests/Program.cs#L118
Unreachable code detected
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build:
tests/grabs.Tests/Program.cs#L121
Unreachable code detected
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build:
tests/grabs.Tests.Audio/Program.cs#L26
Unreachable code detected
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build:
src/grabs.Graphics.Vulkan/VkDevice.cs#L14
The field 'VkDevice._presentQueueIndex' is never used
|
build:
src/grabs.Graphics.Vulkan/VkDevice.cs#L13
The field 'VkDevice._graphicsQueueIndex' is never used
|
build:
tests/grabs.Tests/Program.cs#L85
Unreachable code detected
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