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Renames and link fixes
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Renamed community contributions to be inline with current naming convention (as it appears in code). also updated links to match new filenames.
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loliwut committed Sep 18, 2024
1 parent 5876c12 commit 74153f9
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Showing 10 changed files with 7 additions and 7 deletions.
2 changes: 1 addition & 1 deletion docs/cck/avatar/whitelisted-components.md
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Expand Up @@ -72,6 +72,6 @@ A list of all whitelisted components for avatars.
+ [CVR Haptic Chest Area](../components/haptic-chest-area.md)
+ [CVR Toggle State Trigger](../components/state-trigger.md)
+ [CVR Advanced Avatar Trigger](../components/aas-trigger.md)
+ [CVR Pointer](../components/pointer.md)
+ [CVR Pointer](../components/CVRPointer.md)
+ [CVR Avatar](../components/avatar.md)
+ [CVR Asset Info](../components/asset-info.md)
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10 changes: 5 additions & 5 deletions docs/cck/components/aas-trigger.md
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@@ -1,5 +1,5 @@
# CVR Advanced Avatar Trigger <div class="whitelisted" data-list="A"></div>
With this component you can modify your advanced avatar settings parameter values when a **[CVR Pointer](pointer.md)**
With this component you can modify your advanced avatar settings parameter values when a **[CVR Pointer](CVRPointer.md)**
enters the indicated trigger area. Size and placement can be adjusted with the settings bellow.
The trigger area will move together with its parented armature bone or game object.

Expand Down Expand Up @@ -34,11 +34,11 @@ Allow only pointers having this type set.
Parameter name of the setting to be modified.

##### Enabled Particle Interaction
Enabling this option will allow particle systems to activate this trigger. You need a [CVR Pointer](pointer.md) on the same game object
Enabling this option will allow particle systems to activate this trigger. You need a [CVR Pointer](CVRPointer.md) on the same game object
as the trigger for it to work. Particle can only trigger **On Enter Trigger**.

#### On Enter Trigger
Actions when [CVR Pointer](pointer.md) enters the trigger area.
Actions when [CVR Pointer](CVRPointer.md) enters the trigger area.

##### Setting Value
Set value that will override, added to or subtracted from the current parameter value.
Expand All @@ -55,7 +55,7 @@ The time the pointer needs to stay in the trigger area, until the trigger gets e
+ **Subtract** (Subtracts the settings value from the parameters value)

#### On Exit Trigger
Actions when [CVR Pointer](pointer.md) exits the trigger area.
Actions when [CVR Pointer](CVRPointer.md) exits the trigger area.

##### Setting Value
Set value that will override, added to or subtracted from the current parameter value.
Expand All @@ -69,7 +69,7 @@ Delay before the execution of the trigger
+ **Subtract** (Subtracts the settings value from the parameters value)

#### On Stay Trigger
Actions when [CVR Pointer](pointer.md) stays in the trigger area.
Actions when [CVR Pointer](CVRPointer.md) stays in the trigger area.

##### Update Method
+ **Set From Position** ()
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2 changes: 1 addition & 1 deletion docs/cck/components/state-trigger.md
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@@ -1,5 +1,5 @@
# CVR Toggle State Trigger <div class="whitelisted" data-list="A"></div>
With this component you can modify the toggle state of your avatar when a **[CVR Pointer](pointer.md)**
With this component you can modify the toggle state of your avatar when a **[CVR Pointer](CVRPointer.md)**
enters the indicated trigger area. Size and placement can be adjusted with the settings bellow.
The trigger area will move together with its parented armature bone or game object.

Expand Down

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