Requires .NET Desktop Runtime 8.x, available here
Mod creators and patch collection authors.
Currently: Generates FOMOD code that makes your included ESPs auto-selected if the user has its masters installed.
What does that mean?
Let's take a simple example. In the picture below, you have to manually create conditions for each of those checkboxes to be automatically checked. Typically your conditions are something like "Recommend if user has Fabled Forests and Amber Guard".
Doing this all in the FOMOD creator, lovely though it may be, is time consuming and error-prone.
At the moment you do still have to create a FOMOD first, with the requisite steps, sub-steps, etc. You just don't need to worry about writing suggestion logic.
That is, you will already have a fomod\
folder.
In the future this tool will be able to generate a FOMOD based on a directory listing of files.
At time of writing, you have to clone the repository and build the project to generate an .exe. Once some more testing is done there will be a GitHub release to download. If I forget to update the README, check the releases tab before building from source
- Grab
PrettyFOMOD.exe
- Place
PrettyFOMOD.exe
alongside yourfomod
folder for your mod/patch collection. Your directory structure should look like this:
mymod\
|--- fomod\
|--- PatchA.esp
|--- PatchB.esp
|--- PrettyFOMOD.exe
- Run PrettyFOMOD by double-clicking the exe or launching it from the CLI. Make sure to start it from the
mymod\
folder if going the CLI route.
PrettyFOMOD.exe
will overwrite your ModuleConfig.xml
file with updated conditions. To prevent angry mobs of Bethesda modders
from storming my home, it will back up your previous XML file as ModuleConfigBackup-{dateAndtime}.xml
.