Skip to content

fix: Play cutscene when available #189

fix: Play cutscene when available

fix: Play cutscene when available #189

Triggered via push October 6, 2024 00:41
Status Success
Total duration 3m 21s
Artifacts 7

ci.yml

on: push
General preparations
4s
General preparations
Matrix: nintendo-devkitpro
Distribution archives
16s
Distribution archives
Build (Ubuntu 20.04 LTS x86_64, Clang, SDL2)
1m 21s
Build (Ubuntu 20.04 LTS x86_64, Clang, SDL2)
Build (Windows x86_64, MinGW, GCC)
2m 39s
Build (Windows x86_64, MinGW, GCC)
Build (Emscripten)
1m 55s
Build (Emscripten)
Build (RISC OS, GCCSDK 4.7)
0s
Build (RISC OS, GCCSDK 4.7)
Build (PSP, pspdev)
30s
Build (PSP, pspdev)
Build (Ubuntu x86_64, GCC, SDL1.2)
22s
Build (Ubuntu x86_64, GCC, SDL1.2)
Create Pre-release
12s
Create Pre-release
Create Release
0s
Create Release
Fit to window
Zoom out
Zoom in

Artifacts

Produced during runtime
Name Size
openjazz-3ds
331 KB
openjazz-dist
916 KB
openjazz-linux-glibc2.31-x86_64
836 KB
openjazz-psp
504 KB
openjazz-web
495 KB
openjazz-wii
542 KB
openjazz-windows-mingw-x86_64
3.41 MB