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Automatic Gearboxes #23
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Commits on Aug 7, 2013
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Fixed several sounds that previously didn't work, courtesy of Switchblade.
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Commits on Aug 8, 2013
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Temporarily reverted ductility behaviour until armour tool gets properly fixed. Armour tool should now apply intended amount of armor.
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Commits on Aug 10, 2013
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Add a hook for fuel tank explosion
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Fix engine mass ratio calculator
Wasn't detecting props parented to props Fixes #51
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Commits on Aug 17, 2013
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Nerfed small and medium CVT, buffed large CVT. Small are for very low torque engines, medium will run any medium sized petrol, and large will handle anything. Fixes #64
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-Added 1.0L I4 and 2.6L Wankel. -Engine definitions can now specify pitch level.
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Fixed 8 speed small inline gearbox
Now has correct torque rating.
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Commits on Aug 18, 2013
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Buffed straight-through gearboxes. They have +25% torque capacity and -25% weight, compared to inline/transaxial versions.
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Made gearbox link ropes force-breakable
Made link ropes on gearboxes force-breakable. Most users shouldn't notice much difference. Fixes #68
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Commits on Aug 19, 2013
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Bunch of code cleanup and fixes
cleanup/reorganize - entities to single file format - reorganized round definitions to be less retarded fixes - entities had copypasted code from ancient wire base ent, now properly inherits wire base ent - side effect: acf entities now have halos, tooltip text only networks when someone is looking, fewer nwvars - improved tooltips, guns show actual round info, less cryptic info - fixed check preventing linking refill crates - add check preventing linking blacklisted roundtype - crate will now unlink if switching to blacklisted roundtype - fix muzzleflash coming from the middle of the gun
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- links are nice neat tables now instead of eight parallel tables. (does not remove old duplicate ropes) - also fix goof on updating engine entity
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Sorry that took so long. Fixes #69
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Commits on Aug 20, 2013
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Rework engine link system, nonphysical driveshafts
- driveshafts are now keyframe (non-physical) ropes, rather than a constraint. distance and angle constraints still apply. fixes #68 - illegal (parented/weighted) gearboxes no longer function
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Commits on Aug 21, 2013
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Engines and gearboxes can now be weld parented
- also fixed gearboxes not being checked for legality when linked to other gearboxes - removed some leftover files with unused code. closes #70
nrlulz committedAug 21, 2013 Configuration menu - View commit details
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Commits on Sep 5, 2013
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Fixed some clientside lag when firing weapons
Removed some legacy code that could have been causing significant lag on low end systems when firing guns.
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Commits on Sep 12, 2013
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Fixed MG sound not playing. Made RAC sound stutter a bit less.
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Commits on Sep 14, 2013
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Fix c-menu functions not working on gearbox
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Commits on Sep 16, 2013
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Commits on Sep 20, 2013
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Fixed ammunition with HE content.
Previously, the explosion could have been upwards of 500 units from the intended location, based on the velocity of the round.
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Commits on Oct 5, 2013
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Commits on Oct 9, 2013
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nrlulz committed
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Commits on Oct 26, 2013
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Commits on Oct 27, 2013
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Add necessary code for double differentials.
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Added E2 function for Steer Rate on double differentials.
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Merge pull request #82 from Scottyprogrammer/master
Added Double Differential (tank) transmission
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Merge pull request #81 from looterz/acfcopy
Added ACF Copy Tool
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Commits on Oct 28, 2013
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Commits on Nov 6, 2013
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Commits on Nov 10, 2013
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Added "RPM increase" to the Double Differentials. The engine would become bogged down too much for turning, so this should fix the issue by maintaining RPM and in turn maintaining torque for turns.
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Commits on Nov 11, 2013
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Merge pull request #85 from Scottyprogrammer/master
Update acf_gearbox.lua
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Commits on Dec 2, 2013
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Should fix gearboxes breaking after changing their type to another wi…
…th the same model.
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Commits on Dec 3, 2013
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Engine volume now ramps up with rpm, in addition to throttle.
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Commits on Dec 24, 2013
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Adjusted HE push and Recoil by doing a check for the entire contraption's physical mass. You can customize the amount of recoil and HE push using acf_hepush and acf_recoilpush cvars.
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Commits on Dec 28, 2013
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Added IsValid checks for Owner.
This allows the entity to "persist" (aka Persistence property) without returning an error because Owner is nil.
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Merge pull request #91 from Jonascone/patch-1
Added IsValid checks for Owner.
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Commits on Jan 12, 2014
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Added acf_cl_particlemul so players can reduce the amount of particles created by HEAT/HE explosions.
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Commits on Jan 17, 2014
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Like shotgun shells for cannons. Best used against light mobile armor, such as scout tanks and planes.
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Commits on Jan 18, 2014
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-HP and SM rounds no longer show blacklisted weapon types in the setup menu. -Gun reload no longer continually triggers. -Gun reload input no longer appears for guns without clips. -[E2] ENT:acfFire(state) no longer causes errors, but can only attribute kills to gun owner. Use wire inputs on gun to properly attribute kills. -[E2] Added ENT:acfCaliber() which returns the caliber of a weapon or ammo. -[E2] ENT:acfReload() optimized, op cost reduced.
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Commits on Jan 19, 2014
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Replaced ACF smoke with XCF smoke effect
Smoke is now thicker, colorable, and affected by wind. Also included the cvar acf_smokewind to adjust the wind power.
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Commits on Feb 1, 2014
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Converted the XCF Permission Modes system to ACF using the hook system.
Included Battle, Build, Strictbuild, Safe and None modes. Added global toggle for DP system so it can be substituted. Requires aaa_autoincludes.lua
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Commits on Feb 6, 2014
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--Fixed guns failing to fire from a chip with unwired inputs --Fixed bullet impact failing to apply force in some circumstances
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Commits on Feb 7, 2014
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Commits on Feb 10, 2014
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Added ability to load a user configuration file intended for global s…
…ettings. Added an example user-config file containing config instructions.
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Changed gun spread to be circular rather than square.
Added global variables to alter gun accuracy and shot accuracy probability. Allowed ammocrates to return base inaccuracy of its ammo's associated gun. Converted gun-class spread to equivalent degrees-deviation values. Edited E2func ent:acfSpread() to use new spread functions. Altered the userconfig example to show the new spread vars.
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Commits on Feb 18, 2014
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Special VIP exception for Advanced Tire addon
you can now link gearboxes to tires
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Commits on Feb 20, 2014
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More useful info-bubble readout for ammo and guns.
Fixed cside include in aaa_autoincludes.lua
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Added client convar ACF_GunInfoWhileSeated to hide gun bubbles while …
…in vehicle. Tank Guns aren't just for tanks! Renamed to cannon.
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Commits on Apr 2, 2014
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Commits on Apr 3, 2014
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Engine buffs, Stubbyguns, updated cannon models
-Buffs to large B6, V8 and V12; small v12s and 13L v12 special received minor buff -New multifuel v6 special -Turbines now require fuel but have crazy output power -Short barrel cannons added, these trade penetrative abilities and accuracy for size and light weight -37mm cannon added -Fixed anims on lazermaniac's new cannon models
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Make sure you check you don't get extra text on a ctrl-a ctrl-c. Dammit sexy undo!
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Short-Barrel Cannon Adjustments
Gun weight decreased a bit to account for heavier shells. RoF changed slightly.
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Commits on Apr 4, 2014
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--Cannon and short-barrel cannon models are now skinnier --CoH sounds fixed --Small v12 petrol/diesel and medium v8 diesel weight slightly increased --Large CVT torque rating increased from 3400 to 6000 --37mm cannon name fixed --37mm short-barrel cannon rof adjusted
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Commits on Apr 5, 2014
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Commits on Apr 7, 2014
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Diesel engines have much more hp, and can take more damage before performance degrades
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Commits on Apr 13, 2014
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New tracers, turbines use more fuel
--New tracers that are a bit brighter and much easier on older systems, courtesy of Techa --Turbine fuel consumption doubled --Diesel fuel is no longer explosive --Refuel sound is much quieter
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Commits on Apr 25, 2014
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HEAT rebalanced: -HEAT HE reduced, 22% (down from 33%) of a HE shell of same caliber. -HE effect is correctly sized -penetrator loses less energy on initial penetration, but loses massive amounts on successive penetrations. End effect is layered armor is much more effective at stopping penetrator. -penetrator deals 13.2x more damage to crates, roughly equal to an AP shell of the same caliber as the HEAT shell. -penetrator deals 6.6x more damage to engines and fuel tanks, roughly half of an AP shell. -penetrator damage to everything else is unchanged. Diesel explosions can be triggered by HE or HEAT. HE blast radius and blast energy is now correctly displayed on the tool and overlays.
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Commits on May 4, 2014
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Large crate bonuses, ent loader
-Large volume crates (2x4x4+) have bonus ammo and confer a bonus to fire rate or reload time. -2x4x4 is +10% ammo, +2% fire rate / reload speed bonus -4x8x8 is +50% ammo, +10% fire rate / reload speed bonus -Guns without clips get a fire rate bonus, guns with clips have a reload speed bonus instead -Updated gun definitions so they are defined similarly to engines -- each gun class has its own file
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Commits on May 31, 2014
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Commits on Jun 1, 2014
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Commits on Jun 18, 2014
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-Crate RoF bonus doubled (maximum 20% bonus with 4x8x8, up from 10%) -Made 50mm cannon default gun if trying to spawn a custom gun that doesn't exist -SC no longer compatible with smoke rounds -SL fire rate increased 33% (now ~25 seconds reload) -75mm AL clip increased from 6 to 8 rounds -75mm AL reload increased from 14 to 15 seconds -100mm AL reload increased from 18 to 21 seconds -SA can now load HEAT rounds -Engines now save adjusted pitch, instead of using the value currently in sound tool -Fuel drum can now be linked to engines -5.2l v6 special: torque slightly nerfed, fuel efficiency increased 25%
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Commits on Jul 17, 2014
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-Fix for guns firing all ammo at once in certain circumstances. Ty Sestze -Moved 13L v12 and 5.2L v6 from special to v12 and v6 category, respectively. Dupes are unaffected -75mm AL weight lowered from 2420 to 2125
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Commits on Jul 20, 2014
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-Added i5 and v10 engines, and a v10 special. Thanks to Beckett for the models. -Buffed 7.0 v12
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Commits on Aug 11, 2014
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HE bug workaround; new models; balancing
-Partial workaround for HE bug; doesn't eliminate the problem, but helps catch some cases. -Added 20mm machinegun -20mm AC weight decreased to 225 kg, round length increased -20mm and 30mm HMG rounds/min halved; round length increased to compensate. 20mm clip reduced from 120 to 75. Overall damage output is similar. -Fix for quiet 203 howitzer -Fix for ACF sound tool not resetting 1.0L i4 special to proper pitch -Updated descriptions for i5/v10 -Slightly reduced torque for 3.9L i5 -Reduced flywheel inertia for 1.0L i4 special -Reduced flywheel inertia for 5.3L v10 special -Added 2.4L v6 special -Added 3.0L v12 special -Added gamerpaddy's new single, vtwin, and standalone electric models -Added Lazermaniac's new MG and HMG models
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Commits on Aug 13, 2014
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Updated models, AC20 fire rate
-Updated emotor standalone and single cylinder model bodygroups -Fixed 7.62mm MG model size -Fixed 20mm AC firing too fast
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Commits on Aug 26, 2014
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* New bullet features, DP update
-Added per-bullet callbacks OnPenetrated, OnRicochet, OnEndFlight, PreCalcFlight, PostCalcFlight. -HandlesOwnIteration bullet key to disable bullet iteration. -Battle DP mode can now optionally disable noclip.
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* Version + bullet callback docs
-Forgot version num -Added documentation for bullet callbacks in the readme
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Commits on Sep 3, 2014
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-Fixed v10 model physbox -Added i3 engines
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Commits on Sep 19, 2014
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Fuel drain, 40HMG weight, removed mp3s
-Fuel is now drained from all active tanks, instead of sequentially -Slightly nerfed 4.1L i5 diesel torque -Dropped 40mm HMG weight from 960 to 600, increased mag size from 30 to 35 -MG/HMG recoloring fixed -Removed a few redundant sounds
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Commits on Sep 20, 2014
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Commits on Oct 28, 2014
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Commits on Oct 29, 2014
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Commits on Oct 30, 2014
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Merge pull request #124 from EpicG/master
Converted E2 functions to starfall
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-Fixed update checker failing -Fixed refill crates not spawning correctly -Fixed ACF_CalcMassRatio not working when called on a non-physical child -Fixed E2/Starfall acfBlastRadius() returning incorrect values -Fixed armor tool not handling unconstrained parenting -Added physical mass, parented mass, and mass ratio output to armor tool reload -Smoke launcher weight dropped from 55kg to 25kg -Smoke launcher is now parentable -Flechettes now use radial spread instead of square -HE now takes ductility properly into account when dealing blast damage -HE shove no longer ignores the scale convar "acf_hepush" -HE now applies force to all props, not just physical props -HE shove is less potent -AP shove now takes parented mass into account
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Commits on Oct 31, 2014
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Merge pull request #126 from looterz/toolcleanupnew
Added optional acf_tool_category cvar
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Merge pull request #125 from EpicG/master
Fixed permissions for starfall functions
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Commits on Nov 1, 2014
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Commits on Nov 2, 2014
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Merge pull request #129 from EpicG/master
Fixed permissions again, added acfInfoRestricted() to starfall.
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Commits on Nov 4, 2014
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C/SC/AL muzzle brakes and SL tube
-Added _Beckett's new C/SC/AL muzzle brakes and SL tube -Removed some broken sounds
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Commits on Nov 5, 2014
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Muzzle brake fix, bore evac added
Fix for new muzzle brakes, added bore evacuator bodygroup
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Commits on Dec 7, 2014
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Commits on Dec 12, 2014
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-Added looter's fix for missing sound lag on guns -Added _Beckett's recolorable mortar models -Added Cre8or's fixed/updated rotor sounds -Added Cre8or's new sounds, including missiles, alarms, rotors, engines, +more -New GL and SL sounds, courtesy of Cre8or -Moved energy weapon sounds to acf extras folder -Removed some duplicate sounds -120mm SC weight dropped from 4.2 tons to 3.8 tons -140mm SC weight dropped from 7 tons to 6 tons -Slightly normalized HE damage with respect to ductility
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Commits on Dec 17, 2014
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Commits on Dec 18, 2014
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Merge pull request #140 from EpicG/bugfix
Fixed certain starfall functions not returning wrapped entities
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Commits on Jan 17, 2015
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V, Howi, RAC, HMG models; Low drag; HEAT buff
-Added _Beckett's updated V engine models with bodygrouped airfilters and exhaust -Added _Beckett's updated howitzer models with bodygrouped recoil and muzzles -Added _Beckett's new RAC and HMG models -New 2x3x6 and 2x3x8 ammo crate sizes, model courtesy of _Beckett -New thin clutch "gearbox", model courtesy of gamerpaddy -Fixed standalone electric driveshaft attach point, courtesy of gamerpaddy -Added I2 and V4 special -1.0L I4 special flywheel mass reduced -Large I3 petrol torque lowered slightly -Drag halved in ballistic calculations, making long range combat more viable -In ACF menu tool, HEAT penetration now accounts for muzzle vel -In ACF menu tool, added velocity / penetration estimates at 300m and 800m for AP, APHE, HEAT, HP, and FL -HEAT damage increased 25% against engines, fuel, and ammo -MGs can no longer fire HE rounds -Smoke rounds no longer deal HE damage
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Commits on Jan 26, 2015
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Inline models, Fixed RAC model, HW buff
-Added gamerpaddy's updated inline engine models with bodygrouped exhaust -Added tiny standalone clutch, model courtesy of gamerpaddy -Added 2 more cannon muzzle brakes, courtesy of _Beckett -Updated / fixed _Beckett's RAC models -Fixed HE filler mass not factoring into APHE penetration -Fixed standalone clutch not transmitting torque -Fixed engines that require fuel not shutting off when out of fuel -Fixed a few typos -Buffed 105mm howitzer (1810 kg -> 1480 kg, longer round, higher max propellant) -Buffed 122mm howitzer (3520 kg -> 3420 kg, longer round, higher max propellant) -Rolled back change to MG; they can now fire APHE and HE again
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Commits on Mar 4, 2015
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Commits on Mar 24, 2015
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Network Fixes, Smoke, HE BBox Bug
-Replaced instances of deprecated networking functions -Replaced instances of NWInt with NWFloat where needed -Added bit of text on ACF tool indicating when a gun is parentable -Added bit of text detailing crate info when setting up ammo -Added functions acfFlyInertia() and acfFlyMass(), courtesy of EpicG -Added functions acfLinkTo() and acfUnlinkFrom(), courtesy of Starkkz -Updated ACF tool to freeze ents on spawn -Updated smoke, can now adjust burst vs duration -APHE, HE blacklisted for MG and RAC (I mean it this time!!) -MG 7.62, 12.7, and 14.5 are now parentable -Gearbox reaction torque now accounts for nonphysical mass -Engines that require fuel now show fuelled stats on overlay -Electrics are now much more durable in combat -Fixed diesels losing torque faster than petrols when taking damage -Fixed HE detonating inside bounding box of a prop being automatic hit (unrelated to HE bug) -Fixed crate weight not updating if new ammo setup is lighter -Fixed typo in e2 func acfFuelUse() that caused it to always return 0
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Commits on Mar 31, 2015
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lua/effects/acf_muzzleflash/init.lua:10: Tried to use a NULL entity!
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Commits on Apr 2, 2015
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Merge pull request #157 from Python1320/patch-2
Fix some errors from effects
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Commits on Apr 13, 2015
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Brush rico, parented gun force fix
-Added EA2 acf component, courtesy of FreeeFry -Added ability for rounds to ricochet off brushwork/displacements -Updated tracer effect -Renamed "Any" fueltype to "Multifuel" -Fixed bug with parented mass lookup that caused massive lag on high rof weapons -Fixed bug with parented weapons applying too much force
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Commits on Apr 19, 2015
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Engine balancing, setparent fix
-New engines and minor balancing by RedReaper --Added tiny electric and 2 multifuel boxers --Minor buffs to 5.0L B6, 4.5L V8 --Minor nerfs to 4.3L V10, 8L V10, 22L V10 --Adjusted 3L V12 flywheel inertia --Jerry can is now linkable --Added more fuel tank descriptions -Fixed issue caused by setparent function override, courtesy of thegrb93
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Commits on Apr 24, 2015
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-Fixed 2.4 B4 using wrong size model -Slight buff to 2.1L B4, 2.4L B4, 3.6L V6 -Reduced turbine fuel use ~20% -HE damage normalized a bit on large props -Added distance feathering to HE damage -Overall HE damage reduced -Increased HEAT ammo/fuel damage multiplier 20%
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Commits on May 21, 2015
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Health nerf, HMG and SA models
-Reduced prop health by 33% -Reduced HE damage nerf -HEAT pen buffed 20% -Clamped HEAT penetrator travel distance -GL now has 6 round clip with 2.5s reload -60mm mortar rate of fire lowered -Improved handling of shells re-entering through skybox -Separated SL spawn limit from guns (max 10) -Applied sitting infobubble hide to ammo/engine/gearbox/fuel -Fixed cannon rifling texture and m36 muzzle brake -Updated HMG model with 2 new bodies (mg-ff and mg151) -Updated SA model (better scale & proportions, side mag bodygroup) -Removed some unused models
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Commits on May 28, 2015
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Reduce health nerf, longbarrel fix
-Reduced prop health nerf from 33% to 15% -Fixed HMG long barrel not firing from correct spot after paste
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Commits on May 29, 2015
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-ACF rounds now respect visual clips on props
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Commits on Jun 10, 2015
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Fixes error that occured when left clicking with the acfmenu stool wi…
…th nothing selected in the menu
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Commits on Jun 12, 2015
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Merge pull request #172 from brandonsturgeon/leftclick-fix
Fixes error that occured when left clicking with the acfmenu stool
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Commits on Jul 3, 2015
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Commits on Jul 25, 2015
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Made E2 entity:acfLinkTo and entity:acfUnlinkFrom extensible at runti…
…me - useful for plugins.
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Commits on Sep 5, 2015
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Autos, GG Turbs, 76SA, buffs, nerfs, utility
-Added ground gas turbines -Added automatic transmissions -Added 76mm SA -Added client convar ACF_MobilityRopeLinks, setting 0 will skip rope creation on your links -Added ACF E2/SF/EA2 function "entity:acfHitClip( vector hitpos )"; returns 1 if hitpos is on clipped part of entity -Added ACF E2/SF/EA2 function "acfHoldGear" and "acfShiftPointScale" for automatic gearboxes -Added a hook for ACF_KEShove -Added legality checks for SOLID_NONE on ACF entities -Added Sestze's MASK_SHOT passthrough (lets 30mm and under pass through things like chain-link fences) -Added power to weight ratio output for armor properties tool reload function -Added a few small optimizations and behind the scenes improvements -Updated readme with install instructions, and a mention of Knight Icy's weapon sound pack -Updated ACF Sound Tool to support a future update to ACF Missiles -Updated engine stats for electrics and turbines to show the true powerband -Fixed operation order error on visclip passthrough -Fixed engines ocassionally refusing to use fuel -Fixed lua error when trying to create ammo for nonexistent weapon types -Fixed possible lua error on KE shove -Reduced volume of ammo refill -Reduced FL minimum spread from 1.0 to 0.25 -Damaged gearboxes lose efficiency -More relaxed weldparenting rules on mobility (allows parenting chains, requires weld to last [physical] parent) -Allowed diffs, double diffs, transfer cases, and clutches to be parented without welds -Buffed smoke radius 25% -Buffed smoke filler deploy rate, WP filler lifetime -Buffed petrol health -Buffed electric health massively -Nerfed aero turbine throttle response -Nerfed transaxial aero turbines to 80% of inline equivalent -Nerfed large aero turbine power 8.5%, weight 10% -Buffed small inline aero turbine power 15% -Buffed med inline aero turbine power 10% -Buffed small and med electric power 20% -Buffed large electric power 40% -Nerfed 0.9L I2 and 1.0L I4 special weight by 15kg -Slight nerf to 5.2L V6 -Slight buff to 7.8L V8
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Commits on Sep 6, 2015
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Merge pull request #186 from EpicG/starfall_update
Updated acf starfall library; fixed code-style.
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GG turb, auto, shifting, armor tool fixes
-Updated SF functions to new standard, courtesy of EpicG -Fixed armor tool reload not working at all -Hopefully fixed armor tool reload sometimes not getting entire contraption -Fixed transaxial GG turbines -Fixed issues with auto gearbox UI -Fixed too many digits on auto gearbox overlay -Fixed issue with double shifting on gearup/geardown inputs
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Commits on Sep 12, 2015
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Fixed clutch, clamped unload time
-Fixed change in r555 that broke standalone clutch -Clamped added time from round extraction to half of load time, when unloading gun
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Commits on Sep 19, 2015
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Commits on Sep 26, 2015
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Fixed sound tool shoot effect.
Added extension support to sound tool. Added error notifications to sound tool.
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Commits on Sep 30, 2015
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Commits on Nov 2, 2015
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Cre8or committed
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Cre8or committed
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Merge pull request #193 from Cre8or/master
FIX: Make acf_bulleteffect use SetEntity() instead of SetMagnitude()
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Commits on Jun 6, 2016
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High resolution version of the ACF logo for use on thumbnails and such.
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Commits on Jun 7, 2016
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Commits on Oct 30, 2016
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Had to look up the decimal value since it's not in the wiki's ACT enumerations. Seems to error out when just specifying ACT_DRIVE_POD alone, isn't that weird? It's likely a bandaid fix, as the wiki itself says that the dec values for animations could change between gmod versions.
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Commits on Feb 21, 2017
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New RAC,HMG; ballistics fixes; minor optimize
-Minor optimization of fuel tanks, ammo crates, gearboxes, and engines -Minor optimization of ballistics courtesy of Red -Removed ACFs SetParent override, no longer needed -Fixed gearboxes not working after updating settings -Fixed auto-gearbox shift point generator UI -Increased random dispersion of ground ricochets -Fixed prop ricochet angles, added some random dispersion -Partial fix for hitting yourself when firing at high speed -Partial fix for bullets ghosting through props -Improved ballistics backtracing, increased backtrace length -Fix for the ocassional bullet exploding when reentering world courtesy of red -Added a few bugfixes courtesy of Steve --Fixed issue with world penetration not properly reducing KE --Fixed bullets getting culled early near source map limits --Fixed issue with parented guns failing to give bullets inherited velocity -Made muzzleflash smoke and missile smoke less blinding -Fuel tank capacity calculation improved, better representation of model --Capacity increased ~50%, but still 1/8th realistic for balance --Refuel rate doubled -Added e2 function acfDragDriv() -Reverted to old dragdiv 40, increasing ballistic drag --Minimal effect on cannons, reduces effective range of light weapons like MG -clamped short round firerate bonus to 19% -Smoke rounds updated --Added timed fuse to smoke ammo (min 0.5s), set to 0 to disable timed fuse --Allowed M and HW to fire smoke rounds --Smoke effect can handle up to 10,000g WP and 10,000g SM filler (up from 200g) --WP duration reduced 27% (from 29 seconds to 21 seconds for full length 40mm SL WP) --Added relevant info to ammocrate overlay -Increased max guns to 16 to help offset racks/flares using gun limit -Added rate of fire and magazine info to guns on acf menu tool -Reduced 40mm SL weight from 25 kg to 5 kg -Increased 40mm GL reload from 2.5s to 7.5s -Increased 37mm C round length from 45 cm to 48 cm -Adjusted MGs --7.62mm RoF increased from 477 to 600 r/m --7.62mm given 250 round magazine with 6 second reload --12.7mm RoF increased from 460 to 600 r/m --12.7mm given 150 round magazine with 6 second reload --14.5mm RoF increased from 346 to 480 r/m --14.5mm given 90 round magazine with 5 second reload --20mm given 50 round magazine with 4 second reload -Adjusted HMGs courtesy of Red --Spread increased from 0.32 to 0.4 --20mm 160kg, RoF 675 r/m, 12 rounds, 8s reload, 40mm pen @ 850 m/s --30mm 480kg, RoF 434 r/m, 10 rounds, 10s reload, 56mm pen @ 850 m/s --40mm 740kg, RoF 380 r/m, 8 rounds, 13s reload, 69mm pen @ 850 m/s -Adjusted SAs --Increased SA spread from 0.08 to 0.12 --Decreased 25mm RoF from 214 to 180 r/m --Increased 37mm weight from 480 kg to 540 kg --Decreased 37mm round length from 45 cm to 42 cm --Decreased 76mm round length from 75 cm to 70 cm --Decreased 76mm weight from 3200 kg to 2990 kg -Buffed ALs --75mm weight reduced from 2125 kg to 1892 kg --100mm RoF increased from 18.8 to 22 r/m --100mm weight reduced from 3750 kg to 3325 kg --120mm RoF increased from 13.6 to 18 r/m --120mm weight reduced from 6200 kg to 5850 kg --120mm magazine increased from 4 to 5 --140mm RoF increased from 10.4 to 14 r/m --140mm weight reduced from 9180 kg to 8830 kg --140mm magazine increased from 4 to 5 -New RAC models courtesy of Kickasskyle -Buffed RACs --Reduced spread from 0.48 to 0.44 --20mm 974kg, 1200 r/m, 48 rounds, 10s reload --30mm 1863kg, 1400 r/m, 60 rounds, 8s reload -[KNOWN ISSUE] Bullets sometimes ghosting through fast oncoming props --I'm attempting to fix this, but is proving elusive. However, should be somewhat less common now. -[KNOWN ISSUE] WP filler does not work with missiles --Missiles will no longer be able to fire smoke in a future missiles update
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Commits on Feb 24, 2017
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Commits on Feb 26, 2017
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Tracer fix, possible FL effect bug fix
-Fixed issue with tracers appearing to start behind weapon -Possible fix for FL HE-effect bug
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Commits on Jun 3, 2017
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-Filtered out certain map entities from ACF ballistics -Fixed issue with how ACF handles clips on some props -Added periodically forced mass updates to ammo and fuel -Added e2 function acfEffectiveArmor(Armor, Angle) which returns the effective armor of a given nominal armor and angle -Added e2 function ranger:acfEffectiveArmor() which returns the effective armor from a trace hitting an entity
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Commits on Jun 18, 2017
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Commits on Jul 14, 2017
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Commits on Jul 15, 2017
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Commits on Aug 12, 2017
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fixed acfMaxPower() and acfMaxTorque()
acfMaxPower() and acfMaxTorque() now take linked fueltanks and "fuel required" properties into account and return values accordingly (I'm not sure if the original code was intended to be the way it is)
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Commits on Oct 9, 2017
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Merge pull request #244 from vMajx/master
Fixed issues with console errors and bullet effects not being valid.
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Merge pull request #242 from thegrb93/limitfix
Fix fuel, engine, and gearbox limits
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Commits on Oct 10, 2017
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Made changes as requested; also added e2 helper descriptions
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Merge pull request #246 from haaax2000/patch-1
fixed acfMaxPower() and acfMaxTorque() e2 functions
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Commits on Oct 14, 2017
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Commits on Oct 15, 2017
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Merge pull request #248 from haaax2000/master
Fixed E2 function: entity:acfFuelUse(); Increased ACF menu browser size, 40% of screenheight
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Merge pull request #215 from shadow7483147/patch-1
Fixed driver pod animation, ish.
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Commits on Dec 15, 2017
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-Reduced ricochet damage reduction from 25% to 20% -Reduced base chance of ricochet relative to speed -Added compensation for props moving forward into the path of bullets (with ferv's help) -Heat performance increased versus acf components, and spaced armor effect reduced from 33% to 25% -HMG fire rate and reload times adjusted, spread slightly reduced -RAC weight reduced very slightly -14.5mm RAC added --closer to 2-3 14.5s than a standard RAC --mostly for helis or light vehicles like buggies --inferior to multiple 14.5s, but better for aircraft -20mm & 30mm Heavy RAC added --massive magazines (3000 rounds) --slightly more powerful ammo than standard rac --slightly lower firerate than standard rac --almost identical to pre-update/GGG RAC -minor ballistics lua cleanup
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Commits on Dec 18, 2017
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Fixed folder capitalization for Linux-based servers, fixed rare permi…
…ssions bug Some Linux-based servers experienced a bug with the ACF data folder not being read due to the capitalization of the folders, this has been fixed. The other bug was a rare one - under certain conditions, when the damage permissions are all loading, the map default can load FIRST and THEN it checked for which permission mode was the global default. This would cause an issue where, on load, the map default would be set and then it would immediately get set to the default permission mode of "none". This has also been fixed.
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Commits on Dec 19, 2017
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Merge pull request #252 from CheezusChrust/master
Fixed folder capitalization for Linux-based servers, and rare bug with default damage permissions
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Commits on Jan 1, 2018
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Please remember to update revision numbering in globals. Merging a pull request with 1 commit increments by 2 (the commit in the pull request, and your commit merging pull request).
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Commits on Apr 4, 2018
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Hotfix for Engine:acfFuelRequired(). Should now properly return 1 if the engine requires fuel to start and run
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Added an additional e2 function to check if an engine is an electric type or not.
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Commits on Apr 11, 2018
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Prevents instant reloads by using the unload input while reloading
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Commits on Apr 29, 2018
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Commits on Apr 30, 2018
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Commits on May 5, 2018
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Merge pull request #269 from noth1ng1996/master
Penetration rework + HEAT fix
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Merge pull request #265 from shadow7483147/patch-1
Hotfix for Engine:acfFuelRequired()
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Commits on May 25, 2018
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Commits on May 29, 2018
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Merge pull request #272 from thegrb93/gearboxfix
Fix gearbox brake and added torque limit to prevent crashing/spontanious deletion
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Commits on Jun 1, 2018
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Commits on Jun 2, 2018
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Commits on Jun 3, 2018
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Commits on Jun 16, 2018
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- Update courtesy of Red and Stovokor - Minor engine balancing - New small i2 petrol, small v4 diesel, med v4 diesel, med r7 diesel, large i2 diesel, large v6 diesel
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Commits on Jun 22, 2018
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Merge pull request #276 from thegrb93/increasetorquelimit
Increase torque limit
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Commits on Sep 5, 2018
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40cl added heat buffs hmg buffs hrac nerf (oh boy complaints are gonna roll in now) spread changes
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Commits on Jan 21, 2019
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HP exploit, crate volume changes
- Fixed an exploit with HP rounds - Modified crate ammo capacity to be a bit more consistent with model, courtesy of RDC - Slightly bumped up crate capacity bonus
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Commits on Jan 30, 2019
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Commits on Feb 14, 2019
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Rebalanaced Ground Turbines. Torque heavily reduced across the board, while horsepower has remained the same or slightly higher. Ground turbines now behave similar to piston engines in that they do not have full torque from idle but rather require the user to keep the RPM to a very slim range for optimal power. Fuel is required for all turbine engines.
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Rebalanaced Ground Turbines. Torque heavily reduced across the board, while horsepower has remained the same or slightly higher. Ground turbines now behave similar to piston engines in that they do not have full torque from idle but rather require the user to keep the RPM to a very slim range for optimal power. Fuel is required for all turbine engines.
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Commits on Feb 21, 2019
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Commits on Feb 25, 2019
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Fixed killicons, fixed ACF_HE argument naming, fixed ACF_HE usage by …
…APHE, HE, HEAT ammunition
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Merge pull request #312 from noth1ng1996/master
New e2 functions, killicons 'fix'
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Commits on Feb 26, 2019
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Commits on Mar 4, 2019
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Commits on Mar 26, 2019
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Commits on Jun 19, 2019
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Fixed torque going to infinity and crashing the game
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Commits on Jul 20, 2019
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Commits on Jul 31, 2019
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added jojobulls, coladas ancient models. tweaked a couple vars. Co-Authored-By: amplar <amplar@users.noreply.github.com>
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Commits on Aug 1, 2019
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Fix Starfall extension's restrictInfo function
ent:GetOwner() nearly always returns a null entity, much better to make use of CPPIGetOwner which will exist on any server using a half-decent prop protection addon.
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Commits on Aug 2, 2019
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restrictInfo function uses CPPI, misc fixes
Also fixed some gun + ammo functions such as acfCaliber() which were working on ammo boxes but not guns
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Commits on Aug 3, 2019
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Merge pull request #327 from CheezusChrust/master
Further Starfall extension fixes
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Commits on Sep 5, 2019
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because apparently merging branches isn't counted as a separate commit any more. acf really needs something to automagically keep track of versioning. this is getting silly.
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Commits on Nov 10, 2019
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New guns, Ammo Types, Kinetic, Ammo, & Armor changes
This update is a big one. Expect current vehicles to be very affected. These changes could use some proper testing. Please give them a chance and alter your existing builds or build new things to integrate the changes. Myself, GGG, & MG have been the primary environments for testing and we need more places for reception of the changes. The point of these changes is to shift the meta away from 1 type of vehicle being objectively the best, shift the armor meta a little more towards penetration resistance instead of durability, improve long range fighting, and add deadlier munitions for heavier vehicles. ACF has always been about balancing armor, protection, and firepower- no vehicle should be able to excel in all 3 aspects. -Added 105, 120, & 140mm smoothbore cannons. These can only fire APDSFS, HEATFS, and Flechette rounds. They are high pen, low damage weapons. While lacking the utility of a regular cannon, they provide superior armor penetration. They come with slightly heavier ammunition and the cannons fire somewhat faster than a regular cannon. HEATFS has a fixed minimum propellant to keep it above 700m/s. -Added APDS to Cannons, autocannons, and semiautomatics. Higher pen, but loses effectiveness over range, and poor armor damage. -Added APCR to short cannons. Gives short cannons penetration comparable to their larger cannon versions but with poor long range penetration capability & damage. -Nerfed slope effectiveness 15%. This change still needs work, it needs a cap. -Increased Armor damage of kinetic rounds 25% (Armor damage, not health damage. This makes penetration resistance harder.) -Increased ammo crate efficiency 40% to aid in vehicle penetration not necessarily meaning instant death due to higher penning munitions. -Decreased global non-magazine weapon rate of fire 25% for ammo crates under the size of 2x3x4, while using larger and larger crates more aggressively increasing the rate of fire to near autoloader speeds from very large crates. Kinetic damage buff helps balance this slower rate of fire out. This change also disincentivizes very small tanks by giving them a poor damage output from rate of fire compared to larger vehicles. -Also added Cheez's ammo blacklist changes for missiles.
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Commits on Nov 15, 2019
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Removed slope nerf, HMG & SemiAuto changes
Removed 15% slope nerf for now, need a better system to change armor damage dealt as slope increases -Removed 20mm MG & replaced it with 13mm HMG -Changed HMGs to have a slightly higher rate of fire, magazine size, and reduced reload speed, with spread increased from .35 to 0.4 (we'll see if the accuracy nerf balances out the performance buff) -Increased rate of fire & accuracy on SemiAutos (for some reason they had same accuracy as autocannons)
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Commits on Feb 5, 2020
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Enabled parenting of everything
Enabled parenting of all acf entities to smooth transition to ACF3. For ACF3 you will still need to re-link ammo & drivetrain.
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Commits on Feb 11, 2020
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Commits on Nov 3, 2021
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Touring car engines for Avtomat events
Beta set of naturally aspirated and turbocharged engines for competitive use. High strung motors. Completely outside of engine balance, so please no bulli)) 1.6T I4 is 380hp Included engines are I4, I5, I6, V6, & V8. NA engines (except 4.0) are 300hp Turbocharged engines & 4.0 V8 are 460hp Engines have slight variations in torque, lesser torque motors have slightly wider powerbands. They just have shitty stock placeholder sounds for now.
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Touring car engines for Avtomat Events
Fixed power output issue. My personal globals file had a change to TorqueBoost Also added B4s to touring car engine lineup
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