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This one is unlikely to be taken on by me. The PS4's kernel APIs should be close enough (have same/similar functions) where a port of taiHEN to PS4 would be easier than, say, Android. substitute supports x86-64 as well.
The text was updated successfully, but these errors were encountered:
For anyone interested, to start, they should try to build taihen without linking to the stubs. GCC will then complain about undefined symbols. See if you can find those functions in the PS4 kernel. My suspicions is that you can find most of them (and we don't use that many kernel apis).
This one is unlikely to be taken on by me. The PS4's kernel APIs should be close enough (have same/similar functions) where a port of taiHEN to PS4 would be easier than, say, Android. substitute supports x86-64 as well.
The text was updated successfully, but these errors were encountered: