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UE4_ffmpeg.sln
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UE4_ffmpeg.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.25807.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{21616F7B-1820-466B-B211-EF4EA8FDC436}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{FF6521A3-F05C-4498-B96E-166ACBBD48CE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4_ffmpeg", "Intermediate\ProjectFiles\UE4_ffmpeg.vcxproj", "{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{90466BD9-EED2-4C8F-96D8-EBEFCF4BB8D4}"
ProjectSection(SolutionItems) = preProject
..\..\..\uneal\UE_4.22\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\uneal\UE_4.22\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.DebugGame|Win32.Build.0 = DebugGame|Win32
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.DebugGame|Win64.Build.0 = DebugGame|x64
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Development Editor|Win64.Build.0 = Development_Editor|x64
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Development|Win32.ActiveCfg = Development|Win32
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Development|Win32.Build.0 = Development|Win32
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Development|Win64.ActiveCfg = Development|x64
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Development|Win64.Build.0 = Development|x64
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Shipping|Win32.ActiveCfg = Shipping|Win32
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Shipping|Win32.Build.0 = Shipping|Win32
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Shipping|Win64.ActiveCfg = Shipping|x64
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F}.Shipping|Win64.Build.0 = Shipping|x64
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{96A25EAA-1B15-46A9-B9D5-A6C3DA6EF6B4} = {21616F7B-1820-466B-B211-EF4EA8FDC436}
{3542EBBA-80E2-4FBB-A285-ECDA72B5173F} = {FF6521A3-F05C-4498-B96E-166ACBBD48CE}
EndGlobalSection
EndGlobal