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CameraHelper: make it usable outside of the Camera #648

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antongit opened this issue Sep 4, 2023 · 0 comments
Open

CameraHelper: make it usable outside of the Camera #648

antongit opened this issue Sep 4, 2023 · 0 comments
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VL.Stride Wrapper for 3d game engine Stride

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@antongit
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antongit commented Sep 4, 2023

Is your feature request related to a problem? Please describe.
There is a process node CameraHelper (Advanced) that visualizes a Camera. It is used inside the Camera node, but it's impossible to use it outside of the Camera, because it's having only its State output, but the Class itself is marked as Internal. Now it's possible to visualize Cameras only in F4 mode, but what if I want to see my cams in other scenarios?

image

Describe the solution you'd like
I guess it will be good to have everything in the Render operation as a Processnode, like CameraHelper (Core) or something. Then this processnode will be usable for everyone:
Camera > CameraHelper > RenderEntity

@antongit antongit added the VL.Stride Wrapper for 3d game engine Stride label Sep 4, 2023
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Labels
VL.Stride Wrapper for 3d game engine Stride
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