diff --git a/README.md b/README.md index d79ae4a22..38de86eed 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,13 @@ # Stride Docs Development -Welcome to the Stride Docs repository. This repository contains all the source files for the Stride documentation https://doc.stride3d.net/. +Welcome to the Stride Docs repository. This repository contains all the source files for the Stride documentation [Stride Docs](https://doc.stride3d.net/). -* [Getting Started](#-getting-started) -* [Contributing](#-contributing) -* [Roadmap](#%EF%B8%8F-roadmap) -* [Stride Documentation Landscape](#-stride-documentation-landscape) -* [.NET Foundation](#-net-foundation) -* [License](#%EF%B8%8Flicense) +* πŸš€ [Getting Started](#-getting-started) +* 🀝 [Contributing](#-contributing) +* πŸ—ΊοΈ [Roadmap](#%EF%B8%8F-roadmap) +* πŸ“– [Stride Documentation Landscape](#-stride-documentation-landscape) +* 🌐 [.NET Foundation](#-net-foundation) +* πŸ›‘οΈ [License](#%EF%B8%8Flicense) ## πŸš€ Getting Started @@ -16,23 +16,23 @@ All the information you need to get started with Stride Docs development can be ## 🀝 Contributing Use [Discord](https://discord.gg/f6aerfE) for questions and general discussions. -Use [Issues](https://github.com/stride3d/stride-docs/issues) to report bugs and proposing features. +Use [Issues](https://github.com/stride3d/stride-docs/issues) to report bugs and propose features. We welcome code contributions through pull requests. Issues tagged as **[`help wanted`](https://github.com/stride3d/stride-docs/labels/help%20wanted)** are good candidates for starting to contribute code. -### Branch and Release +### Branching and Releases The `master` branch is the default branch for pull requests and most other development activities. -Releases are based on a stable `master` branch. Use of [Conventional Commit](https://www.conventionalcommits.org/en/v1.0.0/) is encouraged. +Releases are based on a stable `master` branch. Use of [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) is encouraged. -Stride Docs website is _not_ released under a regular cadence; new updates arrive when maintainers fix issues or see enough changes that warrant a new releases. +The Stride Docs website is _not_ released on a regular cadence; new updates arrive when maintainers fix issues or see enough changes that warrant a new release. ### Staging The staging website allows us to test new features and significant changes before their official release. -The staging website is available at https://stride-doc-staging.azurewebsites.net/ +The staging website is available at [Stride Docs Staging](https://stride-doc-staging.azurewebsites.net/). ## πŸ—ΊοΈ Roadmap @@ -40,21 +40,35 @@ Our [Roadmap](https://doc.stride3d.net/latest/en/contributors/documentation/road ## πŸ“– Stride Documentation Landscape -The Stride documentation landscape is organized across different locations. Here's how it's structured: - -1. [Stride Website](https://www.stride3d.net/) - Stride's official site showcasing its free, open-source 2D and 3D game engine, alongside blog posts - - [Stride Website - Contributing](https://doc.stride3d.net/latest/en/contributors/website/index.html) - This serves as a comprehensive guide for those looking to contribute to or develop the Stride Website -1. [Stride Docs](https://doc.stride3d.net/) - Here you'll find Stride's documentation, including manuals, tutorials, and API references - - [Stride Docs - Contributing](https://doc.stride3d.net/latest/en/contributors/documentation/index.html) - This is a comprehensive guide for individuals interested in contributing to or developing the Stride Docs -1. [Stride Wiki](https://github.com/stride3d/stride/wiki) - A thorough guide for those who wish to contribute to or develop Stride game engine +The Stride documentation is organized across different locations. Here's how it's structured: + +1. [Stride Game Engine](https://github.com/stride3d/stride) - The main repository for Stride, a free and open-source 2D and 3D game engine. + - [Contributing to Stride](https://doc.stride3d.net/latest/en/contributors/engine/index.html) - A guide for developers interested in contributing to or developing the Stride engine. +1. [Stride Website](https://www.stride3d.net/) - The official site showcasing Stride, featuring: + - [Features](https://www.stride3d.net/features/) + - [Blog](https://www.stride3d.net/blog/) + - [Community](https://www.stride3d.net/community/) + - [Download](https://www.stride3d.net/download/) + - [Sponsor](https://www.stride3d.net/sponsor/) + - [Contributing to the Website](https://doc.stride3d.net/latest/en/contributors/website/index.html) - Guide for contributing to the Stride website. +2. [Stride Docs](https://doc.stride3d.net/) - The official documentation, including: + - [Manual](https://doc.stride3d.net/latest/en/manual/index.html) + - [Tutorials](https://doc.stride3d.net/latest/en/tutorials/index.html) + - [Release Notes](https://doc.stride3d.net/latest/en/ReleaseNotes/ReleaseNotes.html) + - [Ways to contribute](https://doc.stride3d.net/latest/en/contributors/index.html) + - [API Reference](https://doc.stride3d.net/latest/en/api/index.html) + - [Community Resources](https://doc.stride3d.net/latest/en/community-resources/index.html) - Demos, articles, shaders, physics examples, and more. + - [Contributing to the Docs](https://doc.stride3d.net/latest/en/contributors/documentation/index.html) - Guide for contributing to the Stride documentation. +4. [Stride Community Toolkit](https://stride3d.github.io/stride-community-toolkit/index.html) - A set of C# helpers and extensions to enhance your experience with the Stride game engine. + - [Contributing to Toolkit](https://github.com/stride3d/stride-community-toolkit) - Contribute to or explore the toolkit's source code. ## 🌐 .NET Foundation This project is supported by the [.NET Foundation](http://www.dotnetfoundation.org). This project has adopted the code of conduct defined by the [Contributor Covenant](http://contributor-covenant.org/) to clarify expected behavior in our community. -For more information see the [.NET Foundation Code of Conduct](http://www.dotnetfoundation.org/code-of-conduct). +For more information, see the [.NET Foundation Code of Conduct](http://www.dotnetfoundation.org/code-of-conduct). -## πŸ›‘οΈLicense +## πŸ›‘οΈ License This project is licensed under the [MIT](https://github.com/stride3d/stride-docs/blob/master/LICENSE.md) License. diff --git a/en/community-resources/coding.md b/en/community-resources/coding.md index 34c78da2d..fe418992f 100644 --- a/en/community-resources/coding.md +++ b/en/community-resources/coding.md @@ -1,10 +1,12 @@ -#Coding +# πŸ‘¨β€πŸ’» Programming and Scripting ## Code Only + - [CodeOnlySample](https://github.com/xen2/Xenko.CodeOnlySample) - Sample project with code only - [XenkoWindowFromCode](https://github.com/microdee/xenko-window-from-code) - Launch a game window from code only ## Networking + - [ClientServerSample](https://github.com/Ethereal77/Stride.ClientServerSample) - Headless server (Physics only, no game tick loop) - [Stride.Networking.Simple](https://github.com/manio143/Stride.Networking.Simple) - Asynchronous NetworkScript example for client-server communication - [ET-Stride: A networking framework based on Stride and ET](https://github.com/ly3027929699/ET-Stride) @@ -15,10 +17,11 @@ - [Running Stride headless client/server](https://github.com/Ethereal77/Stride.ClientServerSample) ## Entity Component System + - [Entity Processor Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/EntityProcessorExample) - Custom Entity Component + Processor - Libraries - - [Doprez.Stride.AI: FSM and GOAP library for Stride](https://github.com/Doprez/Doprez.Stride.AI) - - [Bepu Navigation](https://github.com/Nicogo1705/Stride.BepuPhysics/tree/master/Stride.BepuPhysics.Navigation) using [DotRecast](https://github.com/ikpil/DotRecast) + - [Doprez.Stride.AI: FSM and GOAP library for Stride](https://github.com/Doprez/Doprez.Stride.AI) + - [Bepu Navigation](https://github.com/Nicogo1705/Stride.BepuPhysics/tree/master/Stride.BepuPhysics.Navigation) using [DotRecast](https://github.com/ikpil/DotRecast) - Articles - [Svelto Abstraction from OOP](https://www.sebaslab.com/ecs-abstraction-layers-and-modules-encapsulation/) - [Svelto Doofuses example](https://www.sebaslab.com/svelto-ecs-3-3-and-the-new-filters-api/#:~:text=shiny%20new%20Doofuses%20Stride%20example.) @@ -27,11 +30,6 @@ - [Stride-npc: A basic example of a Finite State Machine](https://github.com/Doprez/stride-npc) - [Stride-goap: a very simple implementation of GOAP using MountainGoap](https://github.com/Doprez/stride-goap) - [Svelto ECS mini examples](https://github.com/sebas77/Svelto.MiniExamples) - - [Using Entity Processors for Scene Editor Plugins](https://github.com/Doprez/lod-example) - - [Pathfinding With Entity Processors](https://github.com/Doprez/stride-pathfinding-demo) - - [Arch ECS integrated into Stride](https://github.com/Doprez/stride-arch-ecs#add-arch-components-in-strides-editor) - - - - - \ No newline at end of file + - [Using Entity Processors for Scene Editor Plugins](https://github.com/Doprez/lod-example) + - [Pathfinding With Entity Processors](https://github.com/Doprez/stride-pathfinding-demo) + - [Arch ECS integrated into Stride](https://github.com/Doprez/stride-arch-ecs#add-arch-components-in-strides-editor) \ No newline at end of file diff --git a/en/community-resources/embedded-stride.md b/en/community-resources/embedded-stride.md index 5ac4b44e7..7d63c4e39 100644 --- a/en/community-resources/embedded-stride.md +++ b/en/community-resources/embedded-stride.md @@ -1,11 +1,11 @@ -#Embedded Stride +# πŸ”Œ Embedding and Integration -* project examples - * [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) - * [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) -* code blobs - * [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) - * [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) -* VVVV integration - * [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) - * [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) \ No newline at end of file +- Project examples + - [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) + - [Stride in WinForms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) +- Code blobs + - [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) + - [Stride in Avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) +- VVVV integration + - [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) + - [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) \ No newline at end of file diff --git a/en/community-resources/games-and-demos.md b/en/community-resources/games-and-demos.md index e15f7e7f1..9a5d5790f 100644 --- a/en/community-resources/games-and-demos.md +++ b/en/community-resources/games-and-demos.md @@ -18,16 +18,16 @@ - [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf) - [Xenko TPS example](https://github.com/stride3d/Starbreach) - [Zerobot](https://github.com/joaovsq/Zerobot) -- Youtube - - [Rescue Drone - August 2015](https://www.youtube.com/watch?v=wOZ-s7Q4qWY) - - [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8) - - [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk) - - [Xenko 1.8 - Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo) - - [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s) +- YouTube + - [Rescue Drone - August 2015](https://www.youtube.com/watch?v=wOZ-s7Q4qWY) + - [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8) + - [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk) + - [Xenko 1.8 - Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo) + - [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s) - Twitter - - [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325) + - [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325) - Vimeo - - [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059) + - [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059) - Releases - [Children of the galaxy](https://www.emptykeys.com/games/children-of-the-galaxy/) - [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/) diff --git a/en/community-resources/index.md b/en/community-resources/index.md index 955e09590..0015489bc 100644 --- a/en/community-resources/index.md +++ b/en/community-resources/index.md @@ -26,7 +26,7 @@ perhaps for something that you can reuse for your project.

πŸŽ“ Tutorials and Articles

-

Tutorials and articles

+

Tutorials and articles.

Explore tutorials and articles

@@ -35,7 +35,7 @@ perhaps for something that you can reuse for your project.

β¨Ί Models and Animations

-

From procedural mesh to animation controllers

+

From procedural mesh to animation controllers.

Have a look

@@ -43,68 +43,83 @@ perhaps for something that you can reuse for your project.
-

🌈 Shaders

-

Enter the magical world of shaders.

+

⛰️ Terrain and Water

+

Groundbreaking stuff and H2O related topics.

-

No shady stuff here, we promise

+

Get your feet wet

-
-

⛰️ Terrain and Water

-

Groundbreaking stuff and H2O related topics

+

🍎 Physics

+

Physics, colliders, triggers.

-

Get your feet wet

+

Bump in to some useful code

-

πŸŽ₯ Rendering and camera

-

Rendering, Camera's, render groups and more

+

🌈 Shaders

+

Enter the magical world of shaders.

-

Lights, camera, Action!

+

No shady stuff here, we promise

-

🍎 Physics

-

Physics, colliders, triggers

+

πŸŽ₯ Rendering and camera

+

Rendering, Camera's, render groups and more.

-

Bump in to some useful code

+

Lights, camera, Action!

πŸͺŸ UI

-

Interfaces, interactions and 3rd party tools

+

Interfaces, interactions and 3rd party tools.

We will tell you why

-
-

πŸŽ“ Visual programming

-

Visual programming, VVVV

+

πŸ—  Visual programming

+

Visual programming, VVVV.

Start connecting the dots

-
-

πŸŽ“ Tools and importers

+

πŸ› οΈ Tools and importers

General tools, Asset handling and importer tools

Import some knowledge

+
+
+
+

πŸ‘¨β€πŸ’» Programming and Scripting

+

Get your hands dirty with code, scripts, and more.

+
+

Unleash your inner coder

+
+
+
+
+
+

πŸ”Œ Embedding and Integration

+

Plug Stride into other apps and make magic happen.

+
+

Plug in and play

+
+
diff --git a/en/community-resources/toc.yml b/en/community-resources/toc.yml index 2e2386fe0..65694cfea 100644 --- a/en/community-resources/toc.yml +++ b/en/community-resources/toc.yml @@ -21,4 +21,8 @@ items: - name: πŸ—  Visual Programming href: visual-programming.md - name: πŸ› οΈ Tools and Importers - href: tools-and-importers.md \ No newline at end of file + href: tools-and-importers.md +- name: πŸ‘¨β€πŸ’» Programming and Scripting + href: coding.md +- name: πŸ”Œ Embedding and Integration + href: embedded-stride.md \ No newline at end of file diff --git a/en/community-resources/tutorials-and-articles.md b/en/community-resources/tutorials-and-articles.md index 5f36bda7c..e8e61c487 100644 --- a/en/community-resources/tutorials-and-articles.md +++ b/en/community-resources/tutorials-and-articles.md @@ -13,9 +13,13 @@ * [Emanuel-DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame) * [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s) * [Marian Dziubiak - YouTube](https://www.youtube.com/@manio1432/videos) + * [Code Generator for Stride - Day 1](https://www.youtube.com/watch?v=Am5WTe9N5vg) + * [Code Generator for Stride - Day 2](https://www.youtube.com/watch?v=DZkjksB3vn4) + * [Code Generator for Stride - Day 3](https://www.youtube.com/watch?v=VqsYrlJZTLw) + * [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg) + * [Compiling Stride with Vulkan to debug local changes on Linux](https://www.youtube.com/watch?v=BoHEASoQvu8) * [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes) * [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s) - * [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg) * [How to use locally built Stride Engine to debug your game](https://www.youtube.com/watch?v=bXSC9o-EaR8) * [How to create custom configuration in Stride](https://www.youtube.com/watch?v=QKizq1xC4vk) * [VVVV Visual scripting with Stride](https://www.youtube.com/watch?v=7m1EzfxUtzo&list=PL2KeRstDQVRRVnzCHEambwAI4yWmpIF-p) diff --git a/en/contributors/engine/building-source-windows.md b/en/contributors/engine/building-source-windows.md index a13cb362e..5ee1db571 100644 --- a/en/contributors/engine/building-source-windows.md +++ b/en/contributors/engine/building-source-windows.md @@ -2,17 +2,17 @@ ## Prerequisites -1. **Latest** [Git](https://git-scm.com/downloads) **with Large File Support** selected in the setup on the components dialog. -2. [.NET SDK 8.0](https://dotnet.microsoft.com/en-us/download/dotnet/8.0) - - Run `dotnet --info` in a console or powershell window to see which versions you have installed +1. **Latest** [Git](https://git-scm.com/downloads) **with Large File Support** selected in the setup on the components dialog and for convenience a git UI client like [GitExtensions](https://gitextensions.github.io/). +2. [.NET 8.0 SDK](https://dotnet.microsoft.com/en-us/download/dotnet/8.0) + - Run `dotnet --info` in a console or powershell window to see which versions you have installed 3. [Visual Studio 2022](https://www.visualstudio.com/downloads/) with the following workloads: - - `.NET desktop development` with `.NET Framework 4.7.2 targeting pack` + - `.NET desktop development` with `.NET Framework 4.7.2 targeting pack` (should be enabled by default) - `Desktop development with C++` with - - `Windows 10 SDK (10.0.18362.0)` (it's currently enabled by default but it might change) - - `MSVC v143 - VS2022 C++ x64/x86 build tools (v14.30)` or later version (should be enabled by default) - - `C++/CLI support for v143 build tools (v14.30)` or later version **(not enabled by default)** - - Optional (to target iOS/Android): `Mobile development with .NET` and `Android SDK setup (API level 27)` individual component, then in Visual Studio go to `Tools > Android > Android SDK Manager` and install `NDK` (version 19+) from `Tools` tab. -4. **[FBX SDK 2019.0 VS2015](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2019-0)** + - `Windows 10 SDK (10.0.18362.0)` or later version (should be enabled by default) + - `MSVC v143 - VS2022 C++ x64/x86 build tools (Latest)` (should be enabled by default) + - `C++/CLI support for v143 build tools (Latest)` **(not enabled by default)** + - Optional (to target iOS/Android): `.NET Multi-paltform App UI development` and `Android SDK setup` individual component (enabled by default), then in Visual Studio go to `Tools > Android > Android SDK Manager` and install `NDK` (version 20.1+) from `Tools` tab. + - Optional (to build VSIX package): `Visual Studio extension development` ## Build Stride with Visual Studio 2022 Here are the steps to build Stride with Visual Studio. If you do not have or want to use Visual Studio, see [building with other IDEs](building-source-windows-other-ide.md) diff --git a/en/contributors/index.md b/en/contributors/index.md index e44fe66ea..07ed1afb6 100644 --- a/en/contributors/index.md +++ b/en/contributors/index.md @@ -1,40 +1,49 @@ # Ways to contribute -Stride is a non-profit, community-driven, free and open source project. +Stride is a non-profit, community-driven, free, and open-source project. There are no full-time developers dedicated solely to Stride's advancement; instead, the engine progresses through the voluntary contributions of both the [core team](core-team.md) and the broader community. -In order to thrive, Stride requires the help from other community members. There are various ways you can help: +In order to thrive, Stride requires help from other community members. There are various ways you can help: -### [Community activity](https://discord.gg/f6aerfE)🀝 +## 🀝 Community activity -To make Stride better, just use it and tell others about it in your blogs, videos, and events. Get involved in discussions on [Discord](https://discord.gg/f6aerfE) and [GitHub Discussion](https://github.com/stride3d/stride/discussions). Being a user and spreading the word is vital for our engine, as we don't have a big marketing budget and rely on the community to grow. +To make Stride better, just use it and tell others about it in your blogs, videos, and events. Get involved in discussions on [Discord](https://discord.gg/f6aerfE) and [GitHub Discussions](https://github.com/stride3d/stride/discussions). Being a user and spreading the word is vital for our engine, as we don't have a big marketing budget and rely on the community to grow. -### [Make games](https://github.com/stride3d/stride/wiki/Community-Projects) πŸ•ΉοΈ +## πŸ•ΉοΈ Make games The best way to promote Stride is by creating a cool demo or, even better, a full game. Having people see and play an actual game made with Stride is the most effective form of advertisement. -### [Donate](donate.md) πŸ’Έ +You can showcase your projects on our [Community resources](../community-resources/index.md) page. -We utilize Open Collective for fundraising. The funds collected are allocated towards bug bounties and compensating individuals contracted for paid work. +## πŸ’Έ Donate -### [Submit bug reports](https://github.com/stride3d/stride/issues) πŸ› +We utilize [Open Collective](donate.md) for fundraising. The funds collected are allocated towards bug bounties and compensating individuals contracted for paid work. -Making Stride more stable greatly improves usability and user satisfaction. So if you encounter a bug during development, please contribute by reporting it on [GitHub](https://github.com/stride3d/stride/issues). +## πŸ› Submit bug reports -### [PR reviews](https://github.com/stride3d/stride/pulls) πŸ”­ +Making Stride more stable greatly improves usability and user satisfaction. If you encounter a bug during development, please contribute by reporting it on [GitHub](https://github.com/stride3d/stride/issues). + +## πŸ”­ PR reviews Contributing to Pull Requests (PRs) is excellent as it enables active participation without local builds. Reviewing and offering feedback in this collaborative process enhances code quality and maintains project standards, fostering a sense of community and knowledge sharing. -### [Contribute code](engine/index.md) πŸ€– +You can find open PRs [here](https://github.com/stride3d/stride/pulls). + +## πŸ€– Contribute code If you're passionate about C# and want to contribute by building features or fixing bugs in Stride, dive into the source code and get involved! -Have a look at the GitHub issues label [Good first issue](https://github.com/stride3d/stride/labels/good%20first%20issue) or funded [Open Collective projects](https://opencollective.com/stride3d/projects) -### [Contribute to Documentation](documentation/index.md) πŸͺΆ +Have a look at GitHub issues labelled [Good first issue](https://github.com/stride3d/stride/labels/good%20first%20issue) or funded [Open Collective projects](https://opencollective.com/stride3d/projects). + +## πŸͺΆ Contribute to documentation Enhance the official documentation and tutorials by expanding the manual or creating textual/video guides. Your contributions will greatly improve accessibility and understanding for users. -### [Contribute to Website](website/index.md) 🌐 +Learn more about how to contribute to the docs [here](documentation/index.md). + +## 🌐 Contribute to the website + +Enhance the official Stride website. Is design more your thing, or do you have an interesting blog post? It will all help us spread the word about Stride. -Enhance the official Stride website. Is design more your thing, or do you have an interesting blog post? It will all help us spread the word of Stride. \ No newline at end of file +Find out how to contribute to the website [here](website/index.md). \ No newline at end of file diff --git a/en/contributors/toc.yml b/en/contributors/toc.yml index 7289b206c..a45330d32 100644 --- a/en/contributors/toc.yml +++ b/en/contributors/toc.yml @@ -8,6 +8,10 @@ items: href: roadmap.md - name: πŸ’Έ Donate href: donate.md +- name: πŸ§‘β€πŸ’» Core Team + href: core-team.md +- name: βš™οΈ Major Release Workflow + href: major-release-workflow.md - name: 🀝 Contribution Workflow expanded: false href: contribution-workflow/index.md @@ -16,10 +20,6 @@ items: href: contribution-workflow/github-pull-request-guidelines.md - name: XML Comments and Docs href: contribution-workflow/xml-comments-and-docs.md -- name: βš™οΈ Major Release Workflow - href: major-release-workflow.md -- name: πŸ§‘β€πŸ’» Core Team - href: core-team.md - name: πŸ› οΈ Contribute to the engine expanded: false href: engine/index.md