From 4b52a8ee1dbb9e77c23c55d5b6ff43046e9ae3d8 Mon Sep 17 00:00:00 2001 From: Vaclav Elias Date: Sun, 18 Feb 2024 17:38:12 +0000 Subject: [PATCH 1/5] fix: Project reference removed --- Stride.Docs.csproj | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Stride.Docs.csproj b/Stride.Docs.csproj index 09e80faa6..899453d43 100644 --- a/Stride.Docs.csproj +++ b/Stride.Docs.csproj @@ -6,8 +6,4 @@ enable - - - - \ No newline at end of file From c8f5ec98c8632e438739d344e60452209d9324f4 Mon Sep 17 00:00:00 2001 From: Vaclav Elias Date: Sun, 18 Feb 2024 17:38:21 +0000 Subject: [PATCH 2/5] fix: Fixing urls --- en/community-resources/coding.md | 4 +- en/community-resources/example-projects.md | 10 +-- en/community-resources/games-and-demos.md | 84 +++++++++---------- .../models-and-animations.md | 2 +- en/community-resources/physics.md | 6 +- .../rendering-and-camera.md | 56 ++++++------- en/community-resources/shaders.md | 10 +-- en/community-resources/toc.yml | 4 +- .../tutorials-and-articles.md | 6 +- en/community-resources/ui.md | 20 ++--- 10 files changed, 101 insertions(+), 101 deletions(-) diff --git a/en/community-resources/coding.md b/en/community-resources/coding.md index 814cdce7a..34c78da2d 100644 --- a/en/community-resources/coding.md +++ b/en/community-resources/coding.md @@ -1,4 +1,4 @@ -#Coding +#Coding ## Code Only - [CodeOnlySample](https://github.com/xen2/Xenko.CodeOnlySample) - Sample project with code only @@ -14,7 +14,7 @@ - [MUD framework for Stride](https://github.com/JoseJohnen/MUD_SKELETON/tree/main) - [Running Stride headless client/server](https://github.com/Ethereal77/Stride.ClientServerSample) -## Entiy Component System +## Entity Component System - [Entity Processor Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/EntityProcessorExample) - Custom Entity Component + Processor - Libraries - [Doprez.Stride.AI: FSM and GOAP library for Stride](https://github.com/Doprez/Doprez.Stride.AI) diff --git a/en/community-resources/example-projects.md b/en/community-resources/example-projects.md index 39c304ac6..296290d15 100644 --- a/en/community-resources/example-projects.md +++ b/en/community-resources/example-projects.md @@ -1,9 +1,9 @@ # Example projects ## Input -* [Control * Input Manager](https://github.com/rsptim1/Ctrl) +* [Control - Input Manager](https://github.com/rsptim1/Ctrl) * [Easier input binding configuration](https://github.com/lparkermg/LPSoft.Stride.InputExtensions) -* [Demos with a focus on Code*Only approach](https://github.com/najak3d/Stride3D_Demos) +* [Demos with a focus on Code-Only approach](https://github.com/najak3d/Stride3D_Demos) ## Editor * [Custom Editor Gizmos](https://github.com/gearsin/Stride.Demo.Gizmo/tree/master) @@ -38,15 +38,15 @@ * [StrideVoxelScape](https://github.com/Jarb2104/StrideVoxelScape_v0.1) * [Stride3D examples in .NET 5 using C# 9.0 or .NET 6 using C# 10](https://github.com/VaclavElias/Stride3DTutorials) * [Tweening library](https://github.com/JoshFlash/ZenTween) -* [Tessellation](https://github.com/johang88/Stride*Tessellation) +* [Tessellation](https://github.com/johang88/Stride-Tessellation) * [Workshop creating a game with Stride](https://github.com/manio143/StrideIntroWorkshopNode20/tree/main) -* [Xenko/Stride byte*sized project examples](https://github.com/profan/XenkoByteSized) +* [Xenko/Stride byte-sized project examples](https://github.com/profan/XenkoByteSized) ### Old projects These are projects that definitely will not work with Stride 4.x without massive rewrites but were made with the old versions of Stride FKA Xenko or Paradox game engine. -* [A Minecraft*style game](https://github.com/NckHmml/ParadoxCraft) +* [A Minecraft-style game](https://github.com/NckHmml/ParadoxCraft) * [Xenko Voxel Scape](https://github.com/Doprez/stride-voxelscape) * [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1) * [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ) diff --git a/en/community-resources/games-and-demos.md b/en/community-resources/games-and-demos.md index 343ceaba4..b4244302e 100644 --- a/en/community-resources/games-and-demos.md +++ b/en/community-resources/games-and-demos.md @@ -1,45 +1,45 @@ # Games and demos ## Games -* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real*time 4X space strategy game -* [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter -* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) - Race against online and local ghosts on procedural tracks -* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support -* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) - Multiplayer isometric arena brawler over LAN -* [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel) -* [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter) -* [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids) -* [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim) -* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) - Student Game Project -* [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry -* [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large*scale interactive media projects made with vvvv -* [Astroids](https://github.com/LanceJZ/Stride-Asteroids) -* [Basic Platformer WIP](https://github.com/Doprez/stride-platformer) -* [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf) -* [Xenko TPS example](https://github.com/stride3d/Starbreach) -* [Zerobot](https://github.com/joaovsq/Zerobot) -* Youtube - * [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY) - * [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8) - * [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk) - * [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo) - * [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s) -* Twitter - * [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325) -* Vimeo - * [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059) -* Releases - * [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/) - * [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/) - * [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/) - * [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0) - * [Virtual Desktop](https://www.vrdesktop.net/) - * [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride) - * [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase) -* Game Jams - * [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up) - * [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue) - * [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan) - * [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main) -* Projects - * [Astroids](https://github.com/mmujic2/StrideAsteroids) \ No newline at end of file +- [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real-time 4X space strategy game +- [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter +- [Rollerghoaster](https://aggror.com/blog/video-rollerghoaster-0.0.2-demo) - Race against online and local ghosts on procedural tracks +- [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support +- [Once Upon A Lan](https://jarmo.itch.io/once-upon-a-lan) - Multiplayer isometric arena brawler over LAN +- [BallsOfSteel](https://github.com/Kryptos-FR/BallsOfSteel) +- [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter) +- [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids) +- [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim) +- [Harrowing Flight](https://forums.xenko.com/t/harrowing-flight-student-game-project/1823) - Student Game Project +- [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry +- [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large-scale interactive media projects made with vvvv +- [Astroids](https://github.com/LanceJZ/Stride-Asteroids) +- [Basic Platformer WIP](https://github.com/Doprez/stride-platformer) +- [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf) +- [Xenko TPS example](https://github.com/stride3d/Starbreach) +- [Zerobot](https://github.com/joaovsq/Zerobot) +- Youtube + - [Rescue Drone - August 2015](https://www.youtube.com/watch?v=wOZ-s7Q4qWY) + - [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8) + - [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk) + - [Xenko 1.8 - Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo) + - [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s) +- Twitter + - [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325) +- Vimeo + - [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059) +- Releases + - [Children of the galaxy](https://www.emptykeys.com/games/children-of-the-galaxy/) + - [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/) + - [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/) + - [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0) + - [Virtual Desktop](https://www.vrdesktop.net/) + - [Flappy Bird With Source Code](https://nedreid.itch.io/flappy-bird-stride) + - [Large-scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase) +- Game Jams + - [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project-step-up) + - [Stopping the Rogue by manio](https://manio143.itch.io/stopping-the-rogue) + - [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once-upon-a-lan) + - [Dozer Dash](https://ldjam.com/events/ludum-dare/54/$374737) - made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main) +- Projects + - [Astroids](https://github.com/mmujic2/StrideAsteroids) \ No newline at end of file diff --git a/en/community-resources/models-and-animations.md b/en/community-resources/models-and-animations.md index 2b325c9d8..52efcbfe7 100644 --- a/en/community-resources/models-and-animations.md +++ b/en/community-resources/models-and-animations.md @@ -10,7 +10,7 @@ * [Stride IK implementation](https://github.com/flipdp/Stride.IK/tree/master) * [Stride Instancing Example](https://github.com/tebjan/StrideTransformationInstancing) * [Super Character Controller](https://github.com/corthax/SuperCharacterController) -* [Multi*Mesh Shader](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/CombinedMeshes.cs) +* [Multi-Mesh Shader](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/CombinedMeshes.cs) ## Animation * [Animation Trigger script](https://gist.github.com/Doprez/3ff7463fc48bd8e69178fde388dd1df4) diff --git a/en/community-resources/physics.md b/en/community-resources/physics.md index 5b6999ff5..eb3fc16b4 100644 --- a/en/community-resources/physics.md +++ b/en/community-resources/physics.md @@ -1,6 +1,6 @@ # Physics * [Physics constraints demo](https://github.com/manio143/StrideConstraintsDemo) * [Bepu physics integration](https://github.com/Nicogo1705/BepuPhysicIntegrationTest/tree/master) -* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene***doorscript) -* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene***vehiclescript) -* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) * Rotating Sun +* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene---doorscript) +* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene---vehiclescript) +* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) - Rotating Sun diff --git a/en/community-resources/rendering-and-camera.md b/en/community-resources/rendering-and-camera.md index 5add8a558..63027c51b 100644 --- a/en/community-resources/rendering-and-camera.md +++ b/en/community-resources/rendering-and-camera.md @@ -1,34 +1,34 @@ # Rendering and Camera ## Rendering -* [Debug shape render](https://github.com/Doprez/Stride.DebugShapes) - * [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering) -* [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus) -* [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer) -* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Various Procedural Renderings -* [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) * Explore Stride source shader implementations -* [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) * Flowing water shader implementation -* [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) * VXGI inspired Global Illumination shaders (merged as of Stride v4beta2) -* [XenkoVoxelExample](https://github.com/jason*wilmans/XenkoVoxelExample) * minecraft like voxel brick world -* [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) * Render custom shaders correctly into a scene -* [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) * Moba/Platformer/RTS FogOfWar System (no LoS) -* [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) * Triplanar Shader for Stride -* [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) * Mesh Outline Render Feature -* [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) * Renders object information onto a render target -* [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) * Screen space projected decal system -* [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) * Screen space projected decal system using RootRenderFeature -* [TR.Stride](https://github.com/johang88/TR.Stride) - * TR.Stride.Atmosphere * Implementation of UE4 atmosphere rendering - * TR.Stride.Ocean * Ocean Water rendering - * TR.Stride.Terrain* Height Map Terrain - * TR.Stride.Gameplay * Manage savegames -* [UnrealMotion](https://github.com/ykafia/UnrealMotion) * Unreal engine motion blur for Stride +- [Debug shape render](https://github.com/Doprez/Stride.DebugShapes) + - [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering) +- [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus) +- [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer) +- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Various Procedural Renderings +- [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) - Explore Stride source shader implementations +- [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) - Flowing water shader implementation +- [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) - VXGI inspired Global Illumination shaders (merged as of Stride v4beta2) +- [XenkoVoxelExample](https://github.com/jason-wilmans/XenkoVoxelExample) - minecraft like voxel brick world +- [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) - Render custom shaders correctly into a scene +- [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) - Moba/Platformer/RTS FogOfWar System (no LoS) +- [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) - Triplanar Shader for Stride +- [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) - Mesh Outline Render Feature +- [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) - Renders object information onto a render target +- [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) - Screen space projected decal system +- [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) - Screen space projected decal system using RootRenderFeature +- [TR.Stride](https://github.com/johang88/TR.Stride) + - TR.Stride.Atmosphere - Implementation of UE4 atmosphere rendering + - TR.Stride.Ocean - Ocean Water rendering + - TR.Stride.Terrain- Height Map Terrain + - TR.Stride.Gameplay - Manage save games +- [UnrealMotion](https://github.com/ykafia/UnrealMotion) - Unreal engine motion blur for Stride ## Camera -* [Camera controller](https://github.com/herocrab/StrideCameraController) -* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Split Screen -* [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) * Another Split Screen -* [StrideCameraController](https://github.com/herocrab/StrideCameraController) * Swapping Cameras/Resident Evil Style -* [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190) -* [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen) +- [Camera controller](https://github.com/herocrab/StrideCameraController) +- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Split Screen +- [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) - Another Split Screen +- [StrideCameraController](https://github.com/herocrab/StrideCameraController) - Swapping Cameras/Resident Evil Style +- [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190) +- [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen) diff --git a/en/community-resources/shaders.md b/en/community-resources/shaders.md index e8b5e7787..2ecea1827 100644 --- a/en/community-resources/shaders.md +++ b/en/community-resources/shaders.md @@ -1,15 +1,15 @@ # Shaders -- [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader) +- [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride-Generate-Mesh-from-ComputeShader) - [Glass shader](https://github.com/stride3d/stride/discussions/1011) -- [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader) -- [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer) -- [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders) +- [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride-Generate-Simple-Mesh-And-Marching-Cube-From-ComputeShader) +- [Stride.ShaderExplorer: shows the built-in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer) +- [Stride-Awesome-Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride-Awesome-Shaders) - [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) - [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader) - [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader) - [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion) -- [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders) +- [Image processing shaders from VVVV community](https://github.com/bj-rn/VL.Addons/tree/main/vl/shaders) - [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects) - [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT) - [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b) diff --git a/en/community-resources/toc.yml b/en/community-resources/toc.yml index a45692bcb..2e2386fe0 100644 --- a/en/community-resources/toc.yml +++ b/en/community-resources/toc.yml @@ -7,9 +7,9 @@ items: - name: 🎓 Tutorials href: tutorials-and-articles.md - name: ⨺ Models and Animations - href: terrain-and-water.md -- name: ⛰️ Terrain and Water href: models-and-animations.md +- name: ⛰️ Terrain and Water + href: terrain-and-water.md - name: 🍎 Physics href: physics.md - name: 🌈 Shaders diff --git a/en/community-resources/tutorials-and-articles.md b/en/community-resources/tutorials-and-articles.md index b640fbc80..5f36bda7c 100644 --- a/en/community-resources/tutorials-and-articles.md +++ b/en/community-resources/tutorials-and-articles.md @@ -5,14 +5,14 @@ * [Basic Platformer Movement Tutorial](https://www.youtube.com/watch?v=eTMT5up1AlY&t=2s) * [SpriteSheet animation tutorial](https://www.youtube.com/watch?v=ZBhUfNkvZhQ) * [2D camera system](https://www.youtube.com/watch?v=eaTpWpxKajE) -* [Emanuel*DIY](https://www.youtube.com/@emanuelfaisca1783) +* [Emanuel-DIY](https://www.youtube.com/@emanuelfaisca1783) * [2D Game Tutorial](https://www.youtube.com/watch?v=n_PAoBGi2Og) * [2D Game Tutorial UI](https://www.youtube.com/watch?v=VRu9F5XHi_4) * [Storing game data with an API](https://www.youtube.com/watch?v=haFWzbhn5As) * [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq-yQ8) - * [Emanuel*DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame) + * [Emanuel-DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame) * [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s) -* [Marian Dziubiak * YouTube](https://www.youtube.com/@manio1432/videos) +* [Marian Dziubiak - YouTube](https://www.youtube.com/@manio1432/videos) * [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes) * [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s) * [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg) diff --git a/en/community-resources/ui.md b/en/community-resources/ui.md index 3280b6e4c..917215c87 100644 --- a/en/community-resources/ui.md +++ b/en/community-resources/ui.md @@ -1,12 +1,12 @@ # UI -* [Clean UI with no Post FX in Game Studio and Game](https://github.com/herocrab/StrideCleanUI) -* [Create button dynamically](https://gist.github.com/Doprez/169993217a202f0e6e8c2ab93709d85c) -* [Stride controller UI navigation](https://gist.github.com/Aggror/4ba0632bd934103c6dcdb077a84376ef) -* [UI Navigation](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/UINavigationExample) -* [Myra UI * Stride Tutorial](https://github.com/rds1983/Myra/wiki/Using*Myra*in*Stride*Engine*Tutorial) -* [Myra UI * Library for Stride](https://github.com/rds1983/Myra) -* [Custom UI example using MyraUI ](https://github.com/Doprez/stride*ui*alternate*example) -* [ImGuiDebug * Bare*bone implementation of ImGui and a couple of debug tools for Stride](https://github.com/Eideren/StrideCommunity.ImGuiDebug) -* [Empty Keys UI for Xenko](https://github.com/EmptyKeys/UI_Engines) -* [Stridelonia: Stride plugin which allows running Avalonia on Stride](https://github.com/TheKeyblader/Stridelonia) +- [Clean UI with no Post FX in Game Studio and Game](https://github.com/herocrab/StrideCleanUI) +- [Create button dynamically](https://gist.github.com/Doprez/169993217a202f0e6e8c2ab93709d85c) +- [Stride controller UI navigation](https://gist.github.com/Aggror/4ba0632bd934103c6dcdb077a84376ef) +- [UI Navigation](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/UINavigationExample) +- [Myra UI - Stride Tutorial](https://github.com/rds1983/Myra/wiki/Using-Myra-in-Stride-Engine-Tutorial) +- [Myra UI - Library for Stride](https://github.com/rds1983/Myra) +- [Custom UI example using MyraUI ](https://github.com/Doprez/stride-ui-alternate-example) +- [ImGuiDebug - Bare-bone implementation of ImGui and a couple of debug tools for Stride](https://github.com/Eideren/StrideCommunity.ImGuiDebug) +- [Empty Keys UI for Xenko](https://github.com/EmptyKeys/UI_Engines) +- [Stridelonia: Stride plugin which allows running Avalonia on Stride](https://github.com/TheKeyblader/Stridelonia) From f534020be2b8922ef577496f80544e7acc9d0967 Mon Sep 17 00:00:00 2001 From: Vaclav Elias Date: Sun, 18 Feb 2024 18:05:39 +0000 Subject: [PATCH 3/5] fix: Link fixed --- en/community-resources/games-and-demos.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/en/community-resources/games-and-demos.md b/en/community-resources/games-and-demos.md index b4244302e..13510452a 100644 --- a/en/community-resources/games-and-demos.md +++ b/en/community-resources/games-and-demos.md @@ -10,7 +10,7 @@ - [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter) - [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids) - [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim) -- [Harrowing Flight](https://forums.xenko.com/t/harrowing-flight-student-game-project/1823) - Student Game Project +- [Harrowing Flight](https://forums.stride3d.net/t/harrowing-flight-student-game-project/1823) - Student Game Project - [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry - [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large-scale interactive media projects made with vvvv - [Astroids](https://github.com/LanceJZ/Stride-Asteroids) From b9fec6b4b60ea97a334289664b1b02c56f935954 Mon Sep 17 00:00:00 2001 From: Vaclav Elias Date: Sun, 18 Feb 2024 18:08:24 +0000 Subject: [PATCH 4/5] fix: Urls fixed --- en/community-resources/embedded-stride.md | 12 ++++++------ en/community-resources/engine.md | 16 ++++++++-------- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/en/community-resources/embedded-stride.md b/en/community-resources/embedded-stride.md index bbd2d241a..5ac4b44e7 100644 --- a/en/community-resources/embedded-stride.md +++ b/en/community-resources/embedded-stride.md @@ -1,11 +1,11 @@ #Embedded Stride * project examples - * [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) - * [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) + * [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) + * [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) * code blobs - * [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) - * [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) + * [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) + * [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) * VVVV integration - * [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) - * [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) \ No newline at end of file + * [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) + * [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) \ No newline at end of file diff --git a/en/community-resources/engine.md b/en/community-resources/engine.md index 19c808022..41fd3acc2 100644 --- a/en/community-resources/engine.md +++ b/en/community-resources/engine.md @@ -1,9 +1,9 @@ - # Engine Documentation + # Engine Documentation -* [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature) -* [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8) -* [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia) -* [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d) -* [Stride docs shader stages](https://github.com/stride3d/stride*docs/blob/master/en/manual/graphics/effects*and*shaders/shading*language/shader*stages.md/) -* [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e) -* [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride*code*only) +- [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature) +- [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8) +- [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia) +- [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d) +- [Stride docs shader stages](https://github.com/stride3d/stride-docs/blob/master/en/manual/graphics/effects-and-shaders/shading-language/shader-stages.md/) +- [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e) +- [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride-code-only) From 25f9fe7392076ca9bb282a1d39e7ae00a421e6c7 Mon Sep 17 00:00:00 2001 From: Vaclav Elias Date: Sun, 18 Feb 2024 18:08:46 +0000 Subject: [PATCH 5/5] fix: Fixes #255 raycast link reference --- en/manual/physics/raycasting.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/en/manual/physics/raycasting.md b/en/manual/physics/raycasting.md index 4422d2165..2e8c8a1b0 100644 --- a/en/manual/physics/raycasting.md +++ b/en/manual/physics/raycasting.md @@ -8,7 +8,7 @@ >[!Note] >Raycasting uses **colliders** to calculate intersections. It ignores entities that have no collider component. For more information, see [Colliders](colliders.md). -To use a raycast, in the current [Simulation](xref:Stride.Physics.Simulation), use [Simulation.Raycast](xref:Stride.Physics.Simulation.Raycast(Vector3, Vector3, CollisionFilterGroups, CollisionFilterGroupFlags, bool)). +To use a raycast, in the current [Simulation](xref:Stride.Physics.Simulation), use [Simulation.Raycast](xref:Stride.Physics.Simulation.Raycast(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Physics.CollisionFilterGroups,Stride.Physics.CollisionFilterGroupFlags,System.Boolean,Stride.Physics.EFlags)). For an example of raycasting, see the **Physics Sample** project included with Stride.