diff --git a/Stride.Docs.csproj b/Stride.Docs.csproj index 899453d43..09e80faa6 100644 --- a/Stride.Docs.csproj +++ b/Stride.Docs.csproj @@ -6,4 +6,8 @@ enable + + + + \ No newline at end of file diff --git a/en/community-resources/coding.md b/en/community-resources/coding.md new file mode 100644 index 000000000..814cdce7a --- /dev/null +++ b/en/community-resources/coding.md @@ -0,0 +1,37 @@ +#Coding + +## Code Only +- [CodeOnlySample](https://github.com/xen2/Xenko.CodeOnlySample) - Sample project with code only +- [XenkoWindowFromCode](https://github.com/microdee/xenko-window-from-code) - Launch a game window from code only + +## Networking +- [ClientServerSample](https://github.com/Ethereal77/Stride.ClientServerSample) - Headless server (Physics only, no game tick loop) +- [Stride.Networking.Simple](https://github.com/manio143/Stride.Networking.Simple) - Asynchronous NetworkScript example for client-server communication +- [ET-Stride: A networking framework based on Stride and ET](https://github.com/ly3027929699/ET-Stride) +- [GalaxyCore: Network Solution for Unity, Stride, Xenko, Unigine](https://github.com/defraswiew/GalaxyCore) +- [Regulus.Remote: A simple C# network library.](https://github.com/jiowchern/Regulus.Remote) +- [Lite Entity System](https://github.com/RevenantX/LiteEntitySystem) +- [MUD framework for Stride](https://github.com/JoseJohnen/MUD_SKELETON/tree/main) +- [Running Stride headless client/server](https://github.com/Ethereal77/Stride.ClientServerSample) + +## Entiy Component System +- [Entity Processor Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/EntityProcessorExample) - Custom Entity Component + Processor +- Libraries + - [Doprez.Stride.AI: FSM and GOAP library for Stride](https://github.com/Doprez/Doprez.Stride.AI) + - [Bepu Navigation](https://github.com/Nicogo1705/Stride.BepuPhysics/tree/master/Stride.BepuPhysics.Navigation) using [DotRecast](https://github.com/ikpil/DotRecast) +- Articles + - [Svelto Abstraction from OOP](https://www.sebaslab.com/ecs-abstraction-layers-and-modules-encapsulation/) + - [Svelto Doofuses example](https://www.sebaslab.com/svelto-ecs-3-3-and-the-new-filters-api/#:~:text=shiny%20new%20Doofuses%20Stride%20example.) + - [Svelto Turret example](https://www.sebaslab.com/svelto-miniexample-7-stride-engine-demo/) +- Repositories + - [Stride-npc: A basic example of a Finite State Machine](https://github.com/Doprez/stride-npc) + - [Stride-goap: a very simple implementation of GOAP using MountainGoap](https://github.com/Doprez/stride-goap) + - [Svelto ECS mini examples](https://github.com/sebas77/Svelto.MiniExamples) + - [Using Entity Processors for Scene Editor Plugins](https://github.com/Doprez/lod-example) + - [Pathfinding With Entity Processors](https://github.com/Doprez/stride-pathfinding-demo) + - [Arch ECS integrated into Stride](https://github.com/Doprez/stride-arch-ecs#add-arch-components-in-strides-editor) + + + + + \ No newline at end of file diff --git a/en/community-resources/embedded-stride.md b/en/community-resources/embedded-stride.md new file mode 100644 index 000000000..bbd2d241a --- /dev/null +++ b/en/community-resources/embedded-stride.md @@ -0,0 +1,11 @@ +#Embedded Stride + +* project examples + * [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight) + * [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo) +* code blobs + * [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67) + * [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89) +* VVVV integration + * [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html) + * [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs) \ No newline at end of file diff --git a/en/community-resources/engine.md b/en/community-resources/engine.md new file mode 100644 index 000000000..19c808022 --- /dev/null +++ b/en/community-resources/engine.md @@ -0,0 +1,9 @@ + # Engine Documentation + +* [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature) +* [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8) +* [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia) +* [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d) +* [Stride docs shader stages](https://github.com/stride3d/stride*docs/blob/master/en/manual/graphics/effects*and*shaders/shading*language/shader*stages.md/) +* [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e) +* [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride*code*only) diff --git a/en/community-resources/example-projects.md b/en/community-resources/example-projects.md new file mode 100644 index 000000000..39c304ac6 --- /dev/null +++ b/en/community-resources/example-projects.md @@ -0,0 +1,55 @@ +# Example projects + +## Input +* [Control * Input Manager](https://github.com/rsptim1/Ctrl) +* [Easier input binding configuration](https://github.com/lparkermg/LPSoft.Stride.InputExtensions) +* [Demos with a focus on Code*Only approach](https://github.com/najak3d/Stride3D_Demos) + +## Editor +* [Custom Editor Gizmos](https://github.com/gearsin/Stride.Demo.Gizmo/tree/master) + +## Scene +* [Load Scenes in parallel](https://github.com/julyfortoday/StrideParallelScenes) +* [Export/save a scene or a group of entities within a running stride game](https://gist.github.com/Eideren/0aa59644eb7c5b029d04b7fa5a285e62) + +## Code blobs +* [Stride C# gists search](https://gist.github.com/search?l=c%23&q=stride) +* [Look at script](https://gist.github.com/ykafia/9579569c26e2724f1a35afab0449b72a) +* [Smooth follow](https://gist.github.com/Doprez/e146f8d30b7e9cea05de138d4e3a30f0) +* [Smooth Rotation](https://gist.github.com/Doprez/5bd571341b075c5cf257d7265c374807) +* [Stride 3rd person controller](https://pastebin.com/4nFbabkZ) +* [Quake 3 movement for Stride3D](https://github.com/Redhacker1/Q3MovementStride) + + +## Other +* [Proof of Concepts](https://github.com/Basewq/XenkoProofOfConcepts) + * [Cutscene Timeline](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/CutsceneTimelineExample) + * [Text Control](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/DialogueTextControlExample) + * [Entity Processor](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/EntityProcessorExample) + * [Game Screen Manager](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/GameScreenManagerExample) + * [Level Editor Extensions](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/LevelEditorExtensionExample) + * [Multiplayer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/MultiplayerExample) + * [Object Info Renderer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) + * [Screen Space Decals](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) + * [Screen Space Decals With Root Renderer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) +* [Source generation](https://github.com/johang88/StrideSourceGeneratorTest) +* [Stride config example](https://github.com/johang88/StrideConfigurationReference) +* [Sound detection in Stride](https://github.com/manio143/BeatDetection) +* [StrideVoxelScape](https://github.com/Jarb2104/StrideVoxelScape_v0.1) +* [Stride3D examples in .NET 5 using C# 9.0 or .NET 6 using C# 10](https://github.com/VaclavElias/Stride3DTutorials) +* [Tweening library](https://github.com/JoshFlash/ZenTween) +* [Tessellation](https://github.com/johang88/Stride*Tessellation) +* [Workshop creating a game with Stride](https://github.com/manio143/StrideIntroWorkshopNode20/tree/main) +* [Xenko/Stride byte*sized project examples](https://github.com/profan/XenkoByteSized) + + +### Old projects +These are projects that definitely will not work with Stride 4.x without massive rewrites but were made with the old versions of Stride FKA Xenko or Paradox game engine. + +* [A Minecraft*style game](https://github.com/NckHmml/ParadoxCraft) +* [Xenko Voxel Scape](https://github.com/Doprez/stride-voxelscape) +* [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1) + * [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ) +* [Xenko Live Editor](https://github.com/treplogle/XenkoLiveEditor) + * [New Stride version](https://github.com/tebjan/StrideLiveEditor) +* [Voxel GI example](https://github.com/WhyPenguins/XenkoVoxelGI) \ No newline at end of file diff --git a/en/community-resources/games-and-demos.md b/en/community-resources/games-and-demos.md new file mode 100644 index 000000000..343ceaba4 --- /dev/null +++ b/en/community-resources/games-and-demos.md @@ -0,0 +1,45 @@ +# Games and demos + +## Games +* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real*time 4X space strategy game +* [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter +* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) - Race against online and local ghosts on procedural tracks +* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support +* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) - Multiplayer isometric arena brawler over LAN +* [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel) +* [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter) +* [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids) +* [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim) +* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) - Student Game Project +* [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry +* [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large*scale interactive media projects made with vvvv +* [Astroids](https://github.com/LanceJZ/Stride-Asteroids) +* [Basic Platformer WIP](https://github.com/Doprez/stride-platformer) +* [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf) +* [Xenko TPS example](https://github.com/stride3d/Starbreach) +* [Zerobot](https://github.com/joaovsq/Zerobot) +* Youtube + * [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY) + * [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8) + * [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk) + * [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo) + * [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s) +* Twitter + * [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325) +* Vimeo + * [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059) +* Releases + * [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/) + * [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/) + * [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/) + * [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0) + * [Virtual Desktop](https://www.vrdesktop.net/) + * [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride) + * [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase) +* Game Jams + * [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up) + * [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue) + * [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan) + * [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main) +* Projects + * [Astroids](https://github.com/mmujic2/StrideAsteroids) \ No newline at end of file diff --git a/en/community-resources/index.md b/en/community-resources/index.md new file mode 100644 index 000000000..955e09590 --- /dev/null +++ b/en/community-resources/index.md @@ -0,0 +1,110 @@ +# Community Resources + +Stride's community has made and shared all kinds of awesome stuff over the years. Have a look around for inspiration or +perhaps for something that you can reuse for your project. + +
+
+
+
+

👾 Games and demos

+

Games, demo's and prototypes that people made.

+
+

Explore games and demos

+
+
+
+
+
+

⚙️ Example projects

+

Examples for you to try and dig into.

+
+

Try it out yourself

+
+
+
+
+
+

🎓 Tutorials and Articles

+

Tutorials and articles

+
+

Explore tutorials and articles

+
+
+
+
+
+

⨺ Models and Animations

+

From procedural mesh to animation controllers

+
+

Have a look

+
+
+
+
+
+

🌈 Shaders

+

Enter the magical world of shaders.

+
+

No shady stuff here, we promise

+
+
+ +
+
+
+

⛰️ Terrain and Water

+

Groundbreaking stuff and H2O related topics

+
+

Get your feet wet

+
+
+
+
+
+

🎥 Rendering and camera

+

Rendering, Camera's, render groups and more

+
+

Lights, camera, Action!

+
+
+
+
+
+

🍎 Physics

+

Physics, colliders, triggers

+
+

Bump in to some useful code

+
+
+
+
+
+

🪟 UI

+

Interfaces, interactions and 3rd party tools

+
+

We will tell you why

+
+
+ +
+
+
+

🎓 Visual programming

+

Visual programming, VVVV

+
+

Start connecting the dots

+
+
+ +
+
+
+

🎓 Tools and importers

+

General tools, Asset handling and importer tools

+
+

Import some knowledge

+
+
+ +
diff --git a/en/community-resources/models-and-animations.md b/en/community-resources/models-and-animations.md new file mode 100644 index 000000000..2b325c9d8 --- /dev/null +++ b/en/community-resources/models-and-animations.md @@ -0,0 +1,16 @@ +# Models and Animations + + +## Meshes and Models +* [Creating a procedural model](https://github.com/tebjan/StrideProceduralModel) +* [Get Vertices and Indices from a mesh](https://gist.github.com/Doprez/3974122afee1cbddae289e16057026f3) +* [Procedural Meshes](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/TetrahedronMesh.cs) +* [LOD implementation](https://github.com/Xisrith/StrideLOD) +* [Basic Stride LOD system](https://gist.github.com/Doprez/5327fbd7d8c371938088db81d82d153b) +* [Stride IK implementation](https://github.com/flipdp/Stride.IK/tree/master) +* [Stride Instancing Example](https://github.com/tebjan/StrideTransformationInstancing) +* [Super Character Controller](https://github.com/corthax/SuperCharacterController) +* [Multi*Mesh Shader](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/CombinedMeshes.cs) + +## Animation +* [Animation Trigger script](https://gist.github.com/Doprez/3ff7463fc48bd8e69178fde388dd1df4) diff --git a/en/community-resources/physics.md b/en/community-resources/physics.md new file mode 100644 index 000000000..5b6999ff5 --- /dev/null +++ b/en/community-resources/physics.md @@ -0,0 +1,6 @@ +# Physics +* [Physics constraints demo](https://github.com/manio143/StrideConstraintsDemo) +* [Bepu physics integration](https://github.com/Nicogo1705/BepuPhysicIntegrationTest/tree/master) +* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene***doorscript) +* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene***vehiclescript) +* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) * Rotating Sun diff --git a/en/community-resources/rendering-and-camera.md b/en/community-resources/rendering-and-camera.md new file mode 100644 index 000000000..5add8a558 --- /dev/null +++ b/en/community-resources/rendering-and-camera.md @@ -0,0 +1,34 @@ +# Rendering and Camera + +## Rendering +* [Debug shape render](https://github.com/Doprez/Stride.DebugShapes) + * [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering) +* [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus) +* [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer) +* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Various Procedural Renderings +* [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) * Explore Stride source shader implementations +* [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) * Flowing water shader implementation +* [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) * VXGI inspired Global Illumination shaders (merged as of Stride v4beta2) +* [XenkoVoxelExample](https://github.com/jason*wilmans/XenkoVoxelExample) * minecraft like voxel brick world +* [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) * Render custom shaders correctly into a scene +* [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) * Moba/Platformer/RTS FogOfWar System (no LoS) +* [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) * Triplanar Shader for Stride +* [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) * Mesh Outline Render Feature +* [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) * Renders object information onto a render target +* [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) * Screen space projected decal system +* [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) * Screen space projected decal system using RootRenderFeature +* [TR.Stride](https://github.com/johang88/TR.Stride) + * TR.Stride.Atmosphere * Implementation of UE4 atmosphere rendering + * TR.Stride.Ocean * Ocean Water rendering + * TR.Stride.Terrain* Height Map Terrain + * TR.Stride.Gameplay * Manage savegames +* [UnrealMotion](https://github.com/ykafia/UnrealMotion) * Unreal engine motion blur for Stride + +## Camera +* [Camera controller](https://github.com/herocrab/StrideCameraController) +* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Split Screen +* [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) * Another Split Screen +* [StrideCameraController](https://github.com/herocrab/StrideCameraController) * Swapping Cameras/Resident Evil Style +* [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190) +* [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen) + diff --git a/en/community-resources/shaders.md b/en/community-resources/shaders.md new file mode 100644 index 000000000..e8b5e7787 --- /dev/null +++ b/en/community-resources/shaders.md @@ -0,0 +1,15 @@ +# Shaders + +- [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader) +- [Glass shader](https://github.com/stride3d/stride/discussions/1011) +- [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader) +- [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer) +- [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders) +- [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) +- [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader) +- [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader) +- [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion) +- [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders) +- [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects) +- [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT) +- [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b) diff --git a/en/community-resources/terrain-and-water.md b/en/community-resources/terrain-and-water.md new file mode 100644 index 000000000..09289d077 --- /dev/null +++ b/en/community-resources/terrain-and-water.md @@ -0,0 +1,16 @@ +# Terrain and Water + +## Terrain +* [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Subdivided Plane Mesh +* [XenkoTerrain](https://github.com/TomGroner/XenkoTerrain) - Mesh terrain implementation +* [XenkoMCTerrain](https://github.com/SilentCLD/XenkoMCTerrain) - Marching Cubes Terrain +* [XenkoHMTerrain](https://github.com/SilentCLD/XenkoHMTerrain) - Height Map Terrain +* [StrideTerrain](https://github.com/johang88/StrideTerrain) - Height Map Terrain +* [TR.Stride: Various stride environment utilities](https://github.com/johang88/TR.Stride) +* [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1) + +## Water +* [Simple water](https://github.com/TomGroner/XenkoFlowingWater) +* [Simple water 2](https://github.com/johang88/StrideSimpleWater) + + diff --git a/en/community-resources/toc.yml b/en/community-resources/toc.yml new file mode 100644 index 000000000..a45692bcb --- /dev/null +++ b/en/community-resources/toc.yml @@ -0,0 +1,24 @@ +items: +- name: 👾 Games and Demos + href: games-and-demos.md + expanded: true +- name: ⚙️ Example Projects + href: example-projects.md +- name: 🎓 Tutorials + href: tutorials-and-articles.md +- name: ⨺ Models and Animations + href: terrain-and-water.md +- name: ⛰️ Terrain and Water + href: models-and-animations.md +- name: 🍎 Physics + href: physics.md +- name: 🌈 Shaders + href: shaders.md +- name: 🎥 Rendering and Camera + href: rendering-and-camera.md +- name: 🪟 UI + href: ui.md +- name: 🗠 Visual Programming + href: visual-programming.md +- name: 🛠️ Tools and Importers + href: tools-and-importers.md \ No newline at end of file diff --git a/en/community-resources/tools-and-importers.md b/en/community-resources/tools-and-importers.md new file mode 100644 index 000000000..ab63a0e63 --- /dev/null +++ b/en/community-resources/tools-and-importers.md @@ -0,0 +1,23 @@ +## Tools and Importers + +## Assets +- [Create a custom data asset](https://github.com/manio143/StrideCustomAsset) +- [Blender plugin to export bulk anims for importing into Stride](https://github.com/JackPilley/BlenderToStrideAnimationSeparator) +- [Loading additional asset databases](https://gist.github.com/aikixd/b0decb0cfc28bbdacb46d953691f76fd) +- [LoadObjTest](https://github.com/jeske/LoadObjTest) - Runtime load an asset from a filesystem WavefrontOBJ file in code. +- [AutoImportStride: A script to import files into Stride3D.](https://github.com/VirtualBrightPlayz/AutoImportStride) +- [Microsoft.Extensions.Hosting.Stride3d: Hosting lifetime for Stride3d](https://github.com/spasarto/Microsoft.Extensions.Hosting.Stride3d) +- [Import files into Stride3D](https://github.com/VirtualBrightPlayz/AutoImportStride) +- [Loading a Wavefront OBJ file at runtime](https://github.com/jeske/LoadObjTest) +- [Loading GLTF at runtime](https://github.com/ykafia/StrideGltf/blob/master/GltfImport/LoadGLTF.cs) + +## Integration/Tools +- [XenkoVisualStudioTemplates](https://github.com/tebjan/XenkoTemplates/releases) - Script and shader templates for Visual Studio +- [BlenderToXenkoAnimationSeparater](https://github.com/GutterLab/BlenderToXenkoAnimationSeparator) + +## Extension Libraries +- [Bepu Physics in Stride](https://www.nuget.org/packages/Stride.BepuPhysics) +- [Run Stride Gamestudio with only Nuget!](https://github.com/Doprez/stride-gamestudio-nuget) +- [Stride Live Editor for changing entity data at runtime](https://github.com/tebjan/StrideLiveEditor) + + diff --git a/en/community-resources/tutorials-and-articles.md b/en/community-resources/tutorials-and-articles.md new file mode 100644 index 000000000..b640fbc80 --- /dev/null +++ b/en/community-resources/tutorials-and-articles.md @@ -0,0 +1,30 @@ +# Tutorials + +* [Tutorials by Manio143](https://www.youtube.com/playlist?list=PL3KxSbsaNqqvlio_mwy0CIMZcYQugcRIc) +* [Coding Sea](https://www.youtube.com/@CodingSea/videos) + * [Basic Platformer Movement Tutorial](https://www.youtube.com/watch?v=eTMT5up1AlY&t=2s) + * [SpriteSheet animation tutorial](https://www.youtube.com/watch?v=ZBhUfNkvZhQ) + * [2D camera system](https://www.youtube.com/watch?v=eaTpWpxKajE) +* [Emanuel*DIY](https://www.youtube.com/@emanuelfaisca1783) + * [2D Game Tutorial](https://www.youtube.com/watch?v=n_PAoBGi2Og) + * [2D Game Tutorial UI](https://www.youtube.com/watch?v=VRu9F5XHi_4) + * [Storing game data with an API](https://www.youtube.com/watch?v=haFWzbhn5As) + * [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq-yQ8) + * [Emanuel*DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame) +* [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s) +* [Marian Dziubiak * YouTube](https://www.youtube.com/@manio1432/videos) + * [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes) + * [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s) + * [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg) + * [How to use locally built Stride Engine to debug your game](https://www.youtube.com/watch?v=bXSC9o-EaR8) + * [How to create custom configuration in Stride](https://www.youtube.com/watch?v=QKizq1xC4vk) +* [VVVV Visual scripting with Stride](https://www.youtube.com/watch?v=7m1EzfxUtzo&list=PL2KeRstDQVRRVnzCHEambwAI4yWmpIF-p) + * [VL: 1. Navigating the Environment](https://www.youtube.com/watch?v=7m1EzfxUtzo) + * [VL: 2. Data Types & IOBoxes](https://www.youtube.com/watch?v=9iH72qdb4Xk) + * [VL: 3. Nodes & Pins](https://www.youtube.com/watch?v=eCTEAFfb9rQ) + * [VL: 4. Type Conversion](https://www.youtube.com/watch?v=r1X0VJ9oumQ) + * [VL: 5. The Stride Rendering Pipeline](https://www.youtube.com/watch?v=4rDgVe1F0gg) + * [VL: 6. Spreads & Iteration](https://www.youtube.com/watch?v=3u3QOd4UyWM) + * [VL: 7. Controlling Patches](https://www.youtube.com/watch?v=LOX32diUgOQ) +* [Old Stride tutorials from gamefromscratch](https://www.youtube.com/watch?v=hmPrUuQQz8M&list=PLS9MbmO_ssyBLHw7rZeGmriUkRaxBp7LL) + diff --git a/en/community-resources/ui.md b/en/community-resources/ui.md new file mode 100644 index 000000000..3280b6e4c --- /dev/null +++ b/en/community-resources/ui.md @@ -0,0 +1,12 @@ +# UI + +* [Clean UI with no Post FX in Game Studio and Game](https://github.com/herocrab/StrideCleanUI) +* [Create button dynamically](https://gist.github.com/Doprez/169993217a202f0e6e8c2ab93709d85c) +* [Stride controller UI navigation](https://gist.github.com/Aggror/4ba0632bd934103c6dcdb077a84376ef) +* [UI Navigation](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/UINavigationExample) +* [Myra UI * Stride Tutorial](https://github.com/rds1983/Myra/wiki/Using*Myra*in*Stride*Engine*Tutorial) +* [Myra UI * Library for Stride](https://github.com/rds1983/Myra) +* [Custom UI example using MyraUI ](https://github.com/Doprez/stride*ui*alternate*example) +* [ImGuiDebug * Bare*bone implementation of ImGui and a couple of debug tools for Stride](https://github.com/Eideren/StrideCommunity.ImGuiDebug) +* [Empty Keys UI for Xenko](https://github.com/EmptyKeys/UI_Engines) +* [Stridelonia: Stride plugin which allows running Avalonia on Stride](https://github.com/TheKeyblader/Stridelonia) diff --git a/en/community-resources/visual-programming.md b/en/community-resources/visual-programming.md new file mode 100644 index 000000000..50cb781ab --- /dev/null +++ b/en/community-resources/visual-programming.md @@ -0,0 +1,7 @@ +# Visual Programming + +* [VVVV uses Stride for 3D rendering](https://visualprogramming.net/) +* [3D UI using Stride and VVVV](https://github.com/tebjan/StrideUIPageDemo) +* [Render objects with invisible background window](https://github.com/torinos-yt/VL.GlassWindow/tree/master) +* [Boids algorithm rendered in Stride](https://github.com/torinos-yt/VL.Boids-GPU/tree/master) + \ No newline at end of file diff --git a/en/contributors/roadmap.md b/en/contributors/roadmap.md new file mode 100644 index 000000000..3192cd70a --- /dev/null +++ b/en/contributors/roadmap.md @@ -0,0 +1,36 @@ +# Roadmap +The Stride game engine (MIT) is a collaborative endeavor managed by a small group of core volunteer developers, each with expertise in different areas of development. There are no full-time developers dedicated solely to Stride's advancement; instead, the engine progresses through the voluntary contributions of both the core team and the broader community. These individuals dedicate their spare time to enhance and expand the engine, motivated by personal interest, passion for the project, or their areas of expertise. + +## Contributors +Contributions to Stride come in various forms. Some contributors focus on resolving existing issues, fostering the engine's stability and usability. Others venture into new territories, introducing improvements and features they deem beneficial, are personally intrigued by, or hold expertise in. + +## Community Roadmap and Open Collective +The community has highlighted a range of feature requests, some of which are quite extensive of an Epic nature, requiring a long-term commitment from developers to complete. These larger goals form a "Community Roadmap" of sorts, reflecting the volunteer-driven nature of Stride's development process. + +Given the voluntary nature of contributions, the pace of progress hinges largely on the personal commitments and availability of our contributors. However, to catalyze action around certain desired features, Stride has established bounties through the [Open Collective](https://opencollective.com/stride3d). These bounties serve as a rallying call, incentivizing efforts towards tackling specific requests. + +- Migrate Gamestudio to Avalonia (Being worked on) + - Github https://github.com/stride3d/stride/issues/1629 + - Open Collective project https://opencollective.com/stride3d/projects/editor-rewrite-avalonia +- Linux/MacOS https://github.com/stride3d/stride/issues/70 +- Improving asset pipeline + - https://opencollective.com/stride3d/projects/fbx-import-cpp-to-c-sharp + - https://opencollective.com/stride3d/projects/multiple-animations-per-model +- Morph targets (Being worked on) + - Github: https://github.com/stride3d/stride/issues/339 + - pen Collective project https://opencollective.com/stride3d/projects/morph-targets +- Decals https://opencollective.com/stride3d/projects/decals +- Open XR support (Being worked on) + - Github: https://github.com/stride3d/stride/discussions/1848 + - Open Collective project https://opencollective.com/stride3d/projects/openxr-support +- Embed into UI frameworks + - Github: https://github.com/stride3d/stride/pull/1315 + - Open collective Project https://opencollective.com/stride3d/projects/embed-stride-ui-frameworks +- Silk.NET integration + - Github: https://github.com/stride3d/stride/pull/ + - Open collective Project https://opencollective.com/stride3d/projects/stride3d-silknet + +Other areas were contributors have been active +- Plugins: https://github.com/stride3d/stride/issues/1120 +- Improving Docs +- Improving Website diff --git a/en/contributors/toc.yml b/en/contributors/toc.yml index 447ffa16e..f3a863a62 100644 --- a/en/contributors/toc.yml +++ b/en/contributors/toc.yml @@ -4,6 +4,8 @@ items: - name: 🌟 Ways to Contribute href: index.md expanded: true +- name: 🛣️ Roadmap + href: roadmap.md - name: 💸 Donate href: donate.md - name: 🤝 Contribution Workflow diff --git a/en/docfx.json b/en/docfx.json index 429125c38..d840723ce 100644 --- a/en/docfx.json +++ b/en/docfx.json @@ -92,7 +92,9 @@ "contributors/toc.yml", "contributors/**/*.md", "diagnostics/toc.yml", - "diagnostics/**/*.md" + "diagnostics/**/*.md", + "community-resources/toc.yml", + "community-resources/**/*.md" ] }, { diff --git a/en/index.md b/en/index.md index 818c9621f..31e8a37d3 100644 --- a/en/index.md +++ b/en/index.md @@ -57,6 +57,15 @@ Welcome to the Stride documentation, specifically designed for game developers,

Explore Diagnostics

+
+
+
+

🏋🏽 Community resources

+

Check out al this awesome stuff that was made by others. From demo's to example projects, from shaders all the way to nifty code that you can reuse.

+
+

Explore community resources

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+
## 📥 Download PDF Versions diff --git a/en/toc.yml b/en/toc.yml index 4c2594c3a..f797da293 100644 --- a/en/toc.yml +++ b/en/toc.yml @@ -22,4 +22,7 @@ homepage: api/index.md # - name: 🔍 Diagnostics # href: diagnostics/ -# homepage: diagnostics/index.md \ No newline at end of file +# homepage: diagnostics/index.md +- name: 🏋🏽 Community Resources + href: community-resources/ + homepage: community-resources/index.md \ No newline at end of file