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Wasn't it supposed to be if (game.secondsRemaining == 0), so the timer stops at 0 and not below zero?
if (game.secondsRemaining == 0)
The text was updated successfully, but these errors were encountered:
I think it's probably Ok if the timer is zero, but not if it drops below zero. Is that correct @daz4126?
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Wasn't it supposed to be
if (game.secondsRemaining == 0)
, so the timer stops at 0 and not below zero?The text was updated successfully, but these errors were encountered: