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When the prefab is instantiated again during the same play session in the editor, the bindings that have been overwritten do not show their updated names. The plugin shows the same bindings that were there by default.
Found on Unity 2019.4 LTS.
The text was updated successfully, but these errors were encountered:
Note to self (I'm the dev).
When the prefab is instantiated again during the same play session in the editor, the bindings that have been overwritten do not show their updated names. The plugin shows the same bindings that were there by default.
Found on Unity 2019.4 LTS.
The text was updated successfully, but these errors were encountered: