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In-game UI not updating bindings on second use #2

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songyang-dev opened this issue May 26, 2021 · 1 comment
Open

In-game UI not updating bindings on second use #2

songyang-dev opened this issue May 26, 2021 · 1 comment

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@songyang-dev
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Note to self (I'm the dev).

When the prefab is instantiated again during the same play session in the editor, the bindings that have been overwritten do not show their updated names. The plugin shows the same bindings that were there by default.

Found on Unity 2019.4 LTS.

@songyang-dev
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Expected behavior is keeping the overrides within a Play session. But the overrides are not saved outside of a session unless written to disk

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