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stream.go
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stream.go
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package quic
import (
"net"
"os"
"sync"
"time"
"github.com/refraction-networking/uquic/internal/ackhandler"
"github.com/refraction-networking/uquic/internal/flowcontrol"
"github.com/refraction-networking/uquic/internal/protocol"
"github.com/refraction-networking/uquic/internal/wire"
)
type deadlineError struct{}
func (deadlineError) Error() string { return "deadline exceeded" }
func (deadlineError) Temporary() bool { return true }
func (deadlineError) Timeout() bool { return true }
func (deadlineError) Unwrap() error { return os.ErrDeadlineExceeded }
var errDeadline net.Error = &deadlineError{}
// The streamSender is notified by the stream about various events.
type streamSender interface {
queueControlFrame(wire.Frame)
onHasStreamData(protocol.StreamID)
// must be called without holding the mutex that is acquired by closeForShutdown
onStreamCompleted(protocol.StreamID)
}
// Each of the both stream halves gets its own uniStreamSender.
// This is necessary in order to keep track when both halves have been completed.
type uniStreamSender struct {
streamSender
onStreamCompletedImpl func()
}
func (s *uniStreamSender) queueControlFrame(f wire.Frame) {
s.streamSender.queueControlFrame(f)
}
func (s *uniStreamSender) onHasStreamData(id protocol.StreamID) {
s.streamSender.onHasStreamData(id)
}
func (s *uniStreamSender) onStreamCompleted(protocol.StreamID) {
s.onStreamCompletedImpl()
}
var _ streamSender = &uniStreamSender{}
type streamI interface {
Stream
closeForShutdown(error)
// for receiving
handleStreamFrame(*wire.StreamFrame) error
handleResetStreamFrame(*wire.ResetStreamFrame) error
getWindowUpdate() protocol.ByteCount
// for sending
hasData() bool
handleStopSendingFrame(*wire.StopSendingFrame)
popStreamFrame(maxBytes protocol.ByteCount, v protocol.Version) (ackhandler.StreamFrame, bool, bool)
updateSendWindow(protocol.ByteCount)
}
var (
_ receiveStreamI = (streamI)(nil)
_ sendStreamI = (streamI)(nil)
)
// A Stream assembles the data from StreamFrames and provides a super-convenient Read-Interface
//
// Read() and Write() may be called concurrently, but multiple calls to Read() or Write() individually must be synchronized manually.
type stream struct {
receiveStream
sendStream
completedMutex sync.Mutex
sender streamSender
receiveStreamCompleted bool
sendStreamCompleted bool
}
var _ Stream = &stream{}
// newStream creates a new Stream
func newStream(streamID protocol.StreamID,
sender streamSender,
flowController flowcontrol.StreamFlowController,
) *stream {
s := &stream{sender: sender}
senderForSendStream := &uniStreamSender{
streamSender: sender,
onStreamCompletedImpl: func() {
s.completedMutex.Lock()
s.sendStreamCompleted = true
s.checkIfCompleted()
s.completedMutex.Unlock()
},
}
s.sendStream = *newSendStream(streamID, senderForSendStream, flowController)
senderForReceiveStream := &uniStreamSender{
streamSender: sender,
onStreamCompletedImpl: func() {
s.completedMutex.Lock()
s.receiveStreamCompleted = true
s.checkIfCompleted()
s.completedMutex.Unlock()
},
}
s.receiveStream = *newReceiveStream(streamID, senderForReceiveStream, flowController)
return s
}
// need to define StreamID() here, since both receiveStream and readStream have a StreamID()
func (s *stream) StreamID() protocol.StreamID {
// the result is same for receiveStream and sendStream
return s.sendStream.StreamID()
}
func (s *stream) Close() error {
return s.sendStream.Close()
}
func (s *stream) SetDeadline(t time.Time) error {
_ = s.SetReadDeadline(t) // SetReadDeadline never errors
_ = s.SetWriteDeadline(t) // SetWriteDeadline never errors
return nil
}
// CloseForShutdown closes a stream abruptly.
// It makes Read and Write unblock (and return the error) immediately.
// The peer will NOT be informed about this: the stream is closed without sending a FIN or RST.
func (s *stream) closeForShutdown(err error) {
s.sendStream.closeForShutdown(err)
s.receiveStream.closeForShutdown(err)
}
// checkIfCompleted is called from the uniStreamSender, when one of the stream halves is completed.
// It makes sure that the onStreamCompleted callback is only called if both receive and send side have completed.
func (s *stream) checkIfCompleted() {
if s.sendStreamCompleted && s.receiveStreamCompleted {
s.sender.onStreamCompleted(s.StreamID())
}
}