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[RE2] Disable Alternate-eye Rendering - Jittery Turning #143

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DrizzleBoX opened this issue Jan 4, 2022 · 6 comments
Closed

[RE2] Disable Alternate-eye Rendering - Jittery Turning #143

DrizzleBoX opened this issue Jan 4, 2022 · 6 comments

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@DrizzleBoX
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Can you please have an option for disabling alternate-eye rendering? It's hard to play with displays not synced with one another.

I understand this sacrifices the 3D-effect, but it's worth the smooth movement/turning.

Love the mod,
Thank you!

@DrizzleBoX DrizzleBoX changed the title Disable Alternate-eye Rendering - Jittery Turning [RE2] Disable Alternate-eye Rendering - Jittery Turning Jan 4, 2022
@praydog
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praydog commented Jan 4, 2022

It should already be off by default. You can turn it on under VR, it's called Use AFR

@praydog praydog closed this as completed Jan 4, 2022
@DrizzleBoX
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Thanks for the quick response.
Seem to be related to issue #147 - I have low GPU usage (%30)

@praydog
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praydog commented Jan 5, 2022

Try using this build: https://ci.appveyor.com/project/praydog/reframework/branch/master/artifacts

Should only affect D3D12 performance.

@DrizzleBoX
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DrizzleBoX commented Jan 5, 2022

Downloaded then RE2 zip and extracted to root game folder.
Ran RE2 on DX12

I saw a small improvement (50% GPU Usage)
CPU Is sitting at around 80% which sounds wrong (7700K 4.8GHz)

@DrizzleBoX
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Sorry Praydog, I forgot to include my log.
re2_framework_log.txt

@DrizzleBoX
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@praydog, RE3 has no issues.

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