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MHRise Crashes with OpenVR or OpenXR with SteamVR on the pd_upscaler branch #1134
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MHRise's upscaler branch was never fixed as the game has DLSS already. Though I'm aware that it should probably be fixed as the new renderer in it (DLSS/FSR aside...) actually fixes various rendering issues in the game in VR (or in your case, VRto3D). If I get some time I can probably fix it. It's usually just a few offsets that need to be adjusted in the renderer code. |
When you have time, that would be greatly appreciated! I've been trying the different pd_upscaler builds to see if they worked with MHRise due to the rendering issues like #400 |
I almost have it fixed in 7990c00. However it crashes when any loading occurs in VR. The upscalers work though. |
d967aa7 has improved the crashing a bit, now I'm just dealing with issues where DoF seems to be active in the right eye and bloom appears to be blown out really bad. |
Fully fixed in 8b0d835 You can re-open if you notice any stability issues |
Did some more testing with 8b0d835 in OpenXR/OpenVR and found a few things:
|
I tested some more and didn't experience a crash again. Also, it looks like the new renderer did fix the monster icons, so ignore that part of my previous post. |
Describe the bug
REFramework crashes MHRise after initializing with either OpenVR or OpenXR on the pd_upscaler branch and using SteamVR
Upload logs and any crash dumps
Here are dumps from both OpenVR and OpenXR
OVR_re2_framework_log.txt
OVR_reframework_crash.dmp
OXR_re2_framework_log.txt
OXR_reframework_crash.dmp
Identify the REFramework version
1f6fca2
Desktop and VR:
Virtual Reality:
Additional context
v1.5.7 release runs normally
9a65668 also runs normally
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