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camera.h
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camera.h
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#ifndef _CAMERA_H_
#define _CAMERA_H_
#include "util.h"
class Ccamera {
private :
VECTOR position ;
VECTOR direction ;
VECTOR view_direction ;
VECTOR cross_direction ;
VECTOR up_direction ;
float xaxis_angle;
float zaxis_angle;
int width , height ;
float near_view , far_view;
float mouse_sensitivity ;
float strafe;
float move_forward_back;
float move_up_down;
float movement_speed ;
public :
Ccamera();
void set_projection();
void set_modelview();
void set_aspect(int w , int h );
void set_position(VECTOR *position);
void translate(VECTOR *amount);
void move_forward(float amount);
void move_back(float amount);
void strafe_left(float amount);
void strafe_right(float amount);
void look_up_down(float amount);
void look_left_right(float amount);
void advance_camera(float amount);
void evaluate_directions();
void stop_strafe();
void stop_move_forward_back();
void move_up(float amount);
void move_down(float amount);
void stop_up_down();
};
#endif