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x-lms.bt
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x-lms.bt
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//------------------------------------------------
//--- 010 Editor v14.0 Binary Template
//
// File: x-lms.bt
// Authors: hollyland
// Version: 0.1
// Purpose: Reading binary .bmd (FilmBox) files structure.
// Category: Game
// File Mask: *.lms
// ID Bytes: 4D 4F 58 42
// History:
//------------------------------------------------
struct A3DVECTOR3
{
float x,y,z;
};
struct A3DLMVERTEX_OPTIMISZE_SAVE
{
char pos[9];
float u;
float v;
};
struct A3DLMVERTEX_WITHOUTNORMAL
{
A3DVECTOR3 pos;
DWORD diffuse;
float u;
float v;
};
struct A3DAABB
{
A3DVECTOR3 Center;
A3DVECTOR3 Extents;
A3DVECTOR3 Mins;
A3DVECTOR3 Maxs;
};
char flag[4];
DWORD dwVersion;
int nNumMeshes;
DWORD dwVersion;
byte bOptimize;
int len;
char szTextureMap[len];
int m_nTexDXT1AlphaFlag;
int nVertCount, nFaceCount;
if (bOptimize == 0)
{
A3DLMVERTEX_OPTIMISZE_SAVE pVerts[m_nVertCount];
char pNormal[nVertCount*3];
DWORD m_pIndices[nFaceCount*3];
}
else
{
A3DLMVERTEX_WITHOUTNORMAL pVerts[nVertCount];
DWORD m_pNormals[nVertCount];
WORD m_pIndices[nFaceCount*3];
}
if (dwVersion >= 0x1000000c)
{
DWORD m_pTangents[nVertCount];
}
A3DAABB m_InitAABB;