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Releases: needle-tools/needle-engine-support

Needle Engine Blender Addon 0.51.1

21 Aug 11:43
0d34691
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  • Fix: Issue with drawing the projects panel

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3.47.3-pre

13 Aug 09:19
98abee1
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Needle Engine

  • Add: Improved ParticleSystem MinMaxCurve and MinMaxGradient types with utility methods (constant, betweenTwoColors / setConstant, setMinMaxConstant, setCurve)
  • Add: preliminary support for MX Ink pens
  • Add: NeedleXRController pinchPosition getter for hand tracking
  • Add: SceneSwitcher add sceneLoaded Eventlist
  • Add: DragControls static CurrentlySelected getter to access all currently active DragControls components
  • Fix: Gizmo label offset
  • Fix: XRControllerFollow on VisionOS with hand tracking
  • Fix: Vision OS depth buffer workaround (FB14720123)
  • Fix: emulate grip space for hands that don't have grip space
  • Fix: screenshot2 should use passed in camera
  • Fix: nextjs plugin fix for error caused by mesh bvh worker integration
  • Fix: input.mouseDoubleClick getter
  • Fix: EventList invocation with custom arguments (e.g. myEvent.invoke("test"))

Links

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3.47.2-pre

08 Aug 13:12
98abee1
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Needle Engine

  • Add: Type definitions for Object3D Needle Engine extension methods like addComponent or worldPosition
  • Add: ObjectUtils createText
  • Add: static BoxCollider.add method
  • Add: Experimental util method PlayerSync.setupFrom to easily setup networked player representations
  • Add: ContactShadows minSize property
  • Fix: ShadowCatcher should set receiveShadow to true
  • Fix: Animation play should restart the animation if it's at the end
  • Fix: ContactShadows should ignore Line materials
  • Fix: SyncedRoom component is easier to setup from code
  • Fix: Properly resolve EventList calls when using instantiate to the new instances
  • Fix: WebXR simulator hand gesture calculation
  • Fix: WebXR desktop preview with postprocessing enabled
  • Fix: WebXR input click detection
  • Change: Physics collider center x should not be flipped. Instead the exporters need to ensure the correct space

Unity Integration

  • Add: Basic Everywhere Actions Unity Runtime implementation:
    • ChangeMaterialOnClick
    • ChangeTransformOnClick
    • HideOnStart
    • PlayAnimationOnClick
    • PlayAudioOnClick
    • SetActiveOnClick
  • Add: Improved support for importing glTF files with asset references:
    • Import of AudioSource component with referenced AudioClip file
    • Import of VideoPlayer component with referenced VideoClip file

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

Needle Engine Blender Addon 0.51.0

08 Aug 13:26
98abee1
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  • Add: Initial File/Export glTF options for Needle Engine to allow exporting files that only contain the Needle Engine Components that are setup in the scene.
  • Fix: Issue where AnimatorController condition export didn't work properly when the blend file contained multiple controllers
  • Update: Needle Engine to 3.47.2-beta

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3.47.1-pre

05 Aug 09:28
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Needle Engine

  • Add: Voip microphone button option to allow users to mute and unmute themselves
  • Add: More jsdoc documentation
  • Add: NeedleXRController emitPointerDown, emitPointerUp and emitPointerMove properties to control if the controller should emit pointer events to the Needle Engine Input System
  • Add: NeedleXRController pointerMoveDistanceThreshold and pointerMoveAngleThreshold for changing when controller pointermove events are emitted. These values can be set to 0 to emit events every frame or larger values to reduce the number of events emitted.
  • Add: Support to disable SpatialGrabRaycaster by setting the static property SpatialGrabRaycaster.allow = false
  • Fix: Improved audio and voicechat streams when using the Voip component to more reliably play audio and connect to all users in the room
  • Fix: Prevent browsers translation of HTML icons
  • Fix: Issue with Application audio playback permissions check
  • Fix: SpriteRenderer setting renderOrder must be rounded to an integer
  • Fix: Vite issue where mesh bvh worker was not found in local dev server
  • Fix: Mesh BVH should not raycast on meshes that don't have a position attribute
  • Change: EventSystem now respects used events. This means if you subscribe to pointerdown/pointermove/pointerup with the queue set to a negative value and call event.use() or event.preventDefault() the EventSystem will ignore the event.

Unity Integration

  • Add: Voip createMenuButton option
  • Add: AudioSource expose PlayInBackground option

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

3.47.0-pre

31 Jul 12:54
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Needle Engine

  • Add: accelerated raycasting using three-mesh-bvh. All calls to physics.raycast() now use a spatial grid solution under the hood to improve raycasting performance. (This can be disabled in the raycasting options by setting useAcceleratedRaycast: false)
  • Add: physics.engine.raycast methods now have an option to ignore the ignoreRaycastLayer on the Object3D (the three.js layer 2 is used to exclude objects from raycasting. This means setting layers.set(2) is equivalent to "Do not raycast on this object")
  • Minor UI performance improvements

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

3.46.1-pre.2

30 Jul 13:13
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Needle Engine

  • Add: SpriteRenderer toneMapped option
  • Fix: minor iOS color fix in Needle Menu CSS
  • Fix: Voip should stop audio sending and receiving when user disconnects from a networked room
  • Fix: WebXR avatar head being offset when user is not centered in rig space
  • Change: SyncedRoom auto-generated room name is now numbers only by default

Unity Integration

  • Expose: SpriteRenderer toneMapped option

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

3.46.1-pre.1

29 Jul 13:12
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Needle Engine

  • Fix: WebXR teleport and rotation now takes user position in rig space into account. This means when teleporting the user is now placed at the expected ray target point and when rotating the user is rotated around himself as expected (and the position stays the same)
  • Fix: Animation component fadeDuration didn't fade out previously playing animations but instead stop immediately

Unity Integration

  • Fix: Update dialogue

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

3.46.1-pre

26 Jul 09:33
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Needle Engine

  • Add: isMacOS utility method
  • Improve WebXR controller and hand raycasting and line rendering. Hide rays while the primary pointer i active.
  • Improve DragControls performance
  • Fix: Animation play should resume paused animations instead of restarting
  • Fix: PWA plugin now automatically disables gzip compression. Improved error message if there's missing configuration
  • Fix: SyncedRoom joinRoom button not creating a new room if the room url parameter was present but empty
  • Change: Better error message for circular imports causing scripts to not work
  • Change: On OSX and MacOS use power-preference default for improved performance (webkit issue)

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

3.46.0-pre.1

25 Jul 09:30
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Needle Engine

  • Add: WebXR teleport using right hand pinch
  • Add: WebXR Quit XR button
  • Add: SceneSwitcher useSceneBackground option to apply background skybox from loaded scene (if it has any)
  • Add: SceneSwitcher option to add Needle menu buttons
  • Add: Gizmos.DrawCircle
  • Fix: issue where depth-sensing would cause camera near and far planes to have invalid values causing the scene to not render properly anymore when exiting AR
  • Fix: DropListener should not prevent propagation. Otherwise e.g. RemoteSkybox and DropListener would not work together
  • Fix: DropListener placeOnHit should not raycast on just dropped object
  • Fix: issue where onPointerEnter is only invoked once if onPointerExit isnt declared
  • Fix: WebXRController hits rendering on UI elements
  • Fix: WebXRController rays are always visible when enabled but with a low opacity if no object was hit
  • Change: WebXR autoPlace does now only place on flat surfaces with a small time threshold
  • Change: DragControls SnapToSurface now uses DynamicViewAngle if no object was hit
  • Change: Needle Menu active and focus button CSS

Unity Integration

  • Update SceneSwitcher component

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples