Releases: moo-man/WrathAndGlory-FoundryVTT
5.0.1
5.0.0
This version is V11 exclusive, fixing various compatibility deprecations. Additionally, with V11 compendium journals, the official modules have undergone a restructuring of their compendium packs. For each module, all Item compendium packs (Equipment, powers, talents, etc.) have been merged into a single Items compendium, with folders for each specific type. This will cause all existing links to old compendium packs (such as to wng-core.talents
) to break, however there is a migration that should convert all these for you.
- Fix Firefox not loading scenes (Thanks @Crushy)
- Fix Item notes not being properly enriched
- Fix new Agent vision not being set properly (thanks @adracea)
- Fix errors being thrown when hovering over token targets in chat (thanks @adracea)
- Fix various V11 deprecation warnings
Thanks @adracea for assistance in troubleshooting and contributions
Full Changelog: 4.2.1...5.0.0
4.2.1
- Fix effects not showing up in the dialog
- Fix Character creation background bonus selection field
- Fix inability to open Effect sheet
Full Changelog: 4.2.0...4.2.1
4.2.0
- Refactored the code behind Dialog Effects, which should hopefully reduce the amount of bugs encountered when using many effects
- Added the ability to add a script to dialog effect changes that specify when to hide the effect, so it doesn't show up in the dialog
- Ascension item benefits are now enriched in the item sheet
- Fix various bugs associated with applying Archetypes to Threats
- Added Half/Full Cover Effects to the system effect dropdown
- Added Advanced Armour option in the system settings
- Added support for the ACE Editor module when writing effect scripts
- Mob numbers are now correctly displayed on newly created Tokens
- Added a Delete option in the module setup dialog, which deletes all content associated with that module
Official Modules
All
- Items and in some cases Actors are now no longer imported by the initialization dialog. They are of course still provided in the compendium. The loss in organization may be lamented, but I justify this for 2 reasons: 1) The Journals themselves generally organize these documents for you and more importantly 2) Foundry V11 will provide Compendium folders.
Core - 3.1.0
- Fix Mutation Severity Table
- Fix Multi-Melta lacking the assault trait
- Fix Memorable Injuries table typo
- Fix Witch Blade missing Warp-Weapon
Forsaken System - 3.1.0
- Fix incomplete links from V10 conversion
Litanies of the Lost - 3.0.0
- Converted to use Foundry V10 Journals!
- Fix Misplaced text in Valley of Ancra Journal
- Added missing Items from the Dark Bidding auction
Redacted Records I - 3.1.0
- Fix Blademaster effect
- Fix Absolute Incineration effect
4.1.0
Features
- You can now show/hide the Glory/Ruin counter via a button on the left side controls
- Size is now taken into account for defence and attack bonuses
- Parry weapons are now taken into account when attacking with a melee weapon
- Origin/Accomplishment/Goal can now be manually edited in the actor sheet
- Objective can now be rolled from the actor sheet
- Right click conditions in the actor sheet to open the effect sheet (can be used to specify value for Hindered or Vulnerable)
Fixes
- Fix an issue with experience calculation in character creation when adding a talent
- Fix PDF Journal Sheets not working properly
- Posting thrown weapons to chat should no longer throw an error
- Fix Clicking on conditions in the effects tab not rendering the journal sheet (requires core module)
- Fixed missing ammo effect icon on attack chat card
- Fix module updater not updating documents
- Fix module initialization not creating scenes if those scenes are in a folder (fixes Litanies initialization)
Official Modules
Redacted Records I is now available! - This magazine-style collection of articles uncovers numerous secrets of the Gilead System, opening up new settings and antagonists for players to explore and confront, and new character options to increase Agents’ chance of surviving these new and perilous situations.
Core - 3.0.1
- Fix description of Missionary Kit
- Remove duplicate "Resolve" effect for Astra Militarum faction
- Added second Rare item for Rogue Trader archetypes
Forsaken System - 3.0.0
- Updated to support V10 journals!
- Fix incorrect Salvo rating for ranged weapons
- Added Abhuman/Xeno race penalty
- Fix erroneous text in Ogryn faction origin
- Fixed Rarity values for weapons being one step too low
4.0.2
Fixes & Features
- Fix Combat Tracker layout - #167
- Fix Upgrades applying Attack and Damage bonuses twice. - #166
- Fix Drag and Drop macro creation - #161
- Made character creation more resilient and allow submission when some items (such as faction) are missing - #158
- All editors in document sheets have been switched to ProseMirror - #157
- Fix various issues with Journal Entry CSS - #156
Official Modules
Core - 3.0.0
4.0.1
Sorry for the delay, here's some V10 fixes
- Fix Active Effects with derived change values throwing an error
- Fix issues with Glory/Ruin counter (unmovable, can't edit)
- Fix Weapon Upgrades not attaching to weapons
- Fix New Character XP calculation
- Return Roll Dialog effects to the Active Effect Config
- Fix Archetype Sheet features (drag and drop wargear/abilities)
- Fix new actor token settings and flags (auto calculations) not being set correctly
Full Changelog: 4.0.0...4.0.1
4.0.0
System version 4.x.x introduces Foundry V10 compatibility, as well as a bundler that packs all JS files into one for release.
Full Changelog: 3.6.1...4.0.0
Hotfix 3.6.1
Fixes an error when trying to roll melee weapon attacks
Release 3.6.0
Hi everyone, this will likely be the last feature update for Foundry V9 as there's quite some work to do for V10. This update brings some welcome automations for various combat related annoyances.
Features
-
Added a Range field in weapon dialogs. Targeting a token will automatically fill this field with the appropriate range band according to the weapon used, and apply the relevant penalites.
-
Having implemented Range, traits such as Rapid Fire, Sniper, and Melta should be functional.
-
Implemented an "Aim" checkbox in weapon dialogs.
-
Added a new right click option to Test chat cards that allow you to change important aspects of the test, such as adding dice, successes, and damage.
-
The Waaagh! weapon trait is now accounted for (looks for the ORK keyword)
-
When the chat prompts a table that the world does not have, it gives a more descriptive error
Fixes
- The Glory/Ruin counter should now more reliably show correct values for all users.
- Fix the Multi-Attack penalty counting 1 more target than intended (thanks @thul)
- When updating attributes during Character Creation, the derived skill values are now updated accordingly.
- The selected background bonus in Character Creation should now correctly be applied to the actor
- Fixed an issue with derived effect values in the dialog
- The Shield trait should now also add to defence
Official Modules
Core Module - 2.0.4
- Added a script to the "Reticule" effect on the Augmetic Eye Item
- Fix the Blood Axes keyword effect