Basic/Advanced Settings #2180
Labels
Priority: Medium
Something that should be tried to be done in this release, but not as important as High priority.
Size: Medium
Something that may take a few days or so to implement.
Type: Enhancement
This can improve a system/thing already in place.
Where: UI
This is something within the Panorama user interface
Our settings page is way, way, way too complicated. Practically everyone I see using it (through Twitch/Discord streams mostly) find it hard to navigate. It's good that the game is so configurable; loads of our player-base are power users and will customize the shit out of everything. But new players shouldn't have to read through settings like "Cubemap Error Texture Appearance" or "Ghost flashlight sounds".
A naive implementation of this is very simple: add a radiobutton on the LHS panel that switches between "Basic" and "Advanced". In JS, have that toggle a class on the outermost settings panel (looks like the one with class
settings
should work) calledsettings--advanced
. Then add some variants of classes in the settings page likesettings-group
,SettingsEnumDropDown
etc e.g.settings-group--advanced
that setsdisplay: none;
(or whatever the Pano equivalent is, I forget) of that panel.The harder way would be creating simplified settings components that groups together a bunch of settings, e.g. for Timer, grouping all sounds under "Timer Sounds". I think it should be possible in pure JS, even if a bit ugly - we'd probably need to do some weird custom attributes to express how one settings picker should affect multiple cvars. Then we'd also need
--basic
classes so we can hide the simplified basics in advanced mode. Don't have time to spec out the full details of this now, could discuss below. I really want to avoid doing this in C++, this is something like non-licensees should be working on, and we don't need to be perfectionists about UI code.Example overcomplicated UI (note that a label is wrong, one should be "fail sound". In basic mode, we should just display one "Timer Sounds" setting which toggles all 4 of these.
Giving this medium priority for now, but it's something we should try very hard to get done before 1.0.0 IMO.
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