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soundData.c
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soundData.c
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#include <AgbTypes.h>
static const u16 sound0[]=
{0x0108,0x9080,0x87A7,0x0108,0x3080,0x8790,0xFF00};
static const u16 sound2[]=
{0x0308,0xA000,0x86C4,0x0308,0xA000,0x8714,0x0308,0xA000,0x874F,0x0308,0xA000,0x8783,0x0308,0xA000,0x87A2,0x0308,0xA000,0x87BA,0x0308,0xA000,0x87CB,0x0308,0x5000,0x87A2,0x0308,0x5000,0x87BA,0x0308,0x5000,0x87CB,0x0308,0x2000,0x87BA,0x0308,0x2000,0x87CB,0xFF00};
static const u16 sound3[]=
{0x0308,0xA000,0x87BE,0x0308,0xA000,0x87A7,0x0308,0xA000,0x878A,0x0308,0xA000,0x8759,0x0308,0xA000,0x8721,0x0308,0xA000,0x86D6,0x0308,0x3000,0x8759,0x0308,0x3000,0x8721,0x0308,0x2000,0x86D6,0xFF00};
static const u16 sound4[]=
{0x0408,0x903A,0xC7BA,0x0208,0x1040,0x87BA,0x0408,0x903A,0xC7AC,0x0208,0x1040,0x87AC,0x0408,0x903A,0xC797,0x0208,0x1040,0x8797,0x0408,0x907A,0xC77B,0x0208,0x1040,0x877B,0x0408,0x907A,0xC762,0x0208,0x1040,0x8762,0x0408,0x907A,0xC744,0x0208,0x1040,0x8744,0x0408,0x90BA,0xC714,0x0208,0x1040,0x8714,0x0408,0x90BA,0xC6D6,0x0208,0x1040,0x86D6,0xFE00};
static const u16 sound5[]=
{0x0408,0xC000,0x8739,0x0408,0xC000,0x876B,0x0408,0xC000,0x877B,0x0408,0xC000,0x879D,0x0408,0xC000,0x87B6,0x0408,0xC000,0x87BE,0x0408,0xC000,0x87CE,0x0408,0x3000,0x87BE,0x0408,0x3000,0x87CE,0x0408,0x1000,0x87BE,0x0408,0x1000,0x87CE,0xFF00};
static const u16 sound6[]=
{0x0315,0x9040,0x860A,0x0A08,0x9000,0x874F,0x031D,0x9040,0x874F,0x0408,0x9280,0xC60A,0xFF00};
static const u16 sound1[]=
{0x0308,0xF000,0x879D,0x0308,0x5000,0x879D,0x0308,0xF000,0x87AC,0x0308,0x5000,0x87AC,0x0308,0xF000,0x87CE,0x0308,0x5000,0x87CE,0x0308,0xF000,0x87C1,0x0308,0x5000,0x87C1,0x0308,0xF000,0x87C8,0x0308,0x5000,0x87C8,0x0408,0xF000,0x87D6,0x0408,0x5000,0x87D6,0xFF00};
const u16 *const sound_tbl[]={
sound0,
sound1,
sound2,
sound3,
sound4,
sound5,
sound6
};