Unreal Engine 5 #51
Replies: 12 comments 25 replies
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bty, I did copy the source under a /Plugins folder UE5 project, re-build and voila!, you guys are compatible with UE5 as far as I know :-) |
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I'm glad to hear, I didn't give SpaceMouse in UE5 a try yet. For precompiled release first I will need to make my build tool compatible with UE5 (atm my Unreal Locator doesn't find pre-installed binaries yet, but I hope it'll be an easy fix) |
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Hello! Any chance you could post the precompiled UE5 file? I can't seem to get to rebuild on my end :'( Please please and thank you thank you! |
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I've uploaded prebuilt plugin for UE 5.0 you can find it in here: https://github.com/microdee/UE4-SpaceMouse/releases/tag/1.2.4 (direct download) In the same go I've uploaded the prebuilt plugin for 4.27 preview. |
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Hi David, Thank very much for your help. All working now, folder mix-up on my part! Fantastic plugin. Thanks |
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Hi. This is great. Thank you for creating it. I had a conflict with the 3DConnexion drivers in the beginning but removed them and this works great. One quick question: Is there a way to make it less sensitive while getting used to it in Unreal? - if that is what the curve editors are for is there a little explanation of them? (if not i'll just play around with it and see.) thanks again! |
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I went ahead and paid as well. Are you working on compatibility with UE 5 Preview, or at least providing them input if they broke the plug-in model? I would really this working this month. |
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Ill try that and report back to you. |
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This is what I get with UE 5 Preview 1: |
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I just want to say thank you to the author of this plugin. I have several 3DConnexion devices, and to my surprise, not only does this work on my newer Spacemouse Enterprise, but it also works flawlessly on my 17 year old original Spacepilot from 2005, wow! As a newbie to Unreal Engine 5, this has made learning the software so much more pleasant, thank you again for this wonderful plugin. |
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Do you guys have any plan to make it working for UE5 or that already compatible?
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