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@rinon mentioned that this might be possible, and would help improve multi-threaded performance (just not single-thread performance at all). With Rust, we should be able to optimize this more aggressively without fearing data races.
The text was updated successfully, but these errors were encountered:
@rinon mentioned that this might be possible, and would help improve multi-threaded performance (just not single-thread performance at all). With Rust, we should be able to optimize this more aggressively without fearing data races.
The text was updated successfully, but these errors were encountered: