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For the MVP the gameplay will consist of pressing a single button (any) to try to trace a beat. When button is pressed we want to check the distance from the nearest beat and if we're within a delta we mark that beat as successful.
The score will be the percentage of traced beats.
[UI] beat timeline with beats marked and a progress bar as time moves on (bar color changes on beats)
[UI] score indicator
input detector and signal management
The text was updated successfully, but these errors were encountered:
For the MVP the gameplay will consist of pressing a single button (any) to try to trace a beat. When button is pressed we want to check the distance from the nearest beat and if we're within a delta we mark that beat as successful.
The score will be the percentage of traced beats.
The text was updated successfully, but these errors were encountered: