Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Neon plugin enhanced resolution: texture glitches in some games #841

Open
pcercuei opened this issue Jul 27, 2024 · 4 comments
Open

Neon plugin enhanced resolution: texture glitches in some games #841

pcercuei opened this issue Jul 27, 2024 · 4 comments

Comments

@pcercuei
Copy link

PCSX-ReARMed Version

master (19f1a7d)

Your device

PC

Operating System of your device

Linux (or Linux-based like RetroPie etc.)

CPU architecture

x86-64 (64bit Intel, AMD, etc.)

Issue description

Vertical white line on the title screen of Final Fantasy VII.

Happens with the Neon GPU plugin, does not happen with Unai or Peops.

Capture d’écran du 2024-07-27 17-54-23

Step-by-step reproduction and logs

No response

@notaz
Copy link
Collaborator

notaz commented Jul 27, 2024

Seems like you're using double resolution hack. With that there are single pixel texture u v interpolation issues. Trying to increase the interpolation multiplier glitches other games. There is "Texture Adjustment" hack option but it also breaks other games. I don't know how this can be solved or how other emu hires hacks do it.

@notaz notaz changed the title Graphical glitch with Neon plugin on FF7's menu screen Neon plugin enhanced resolution: Graphical glitch on FF7's menu screen Jul 27, 2024
@pcercuei
Copy link
Author

Right - I forgot I had this ON.

@notaz notaz changed the title Neon plugin enhanced resolution: Graphical glitch on FF7's menu screen Neon plugin enhanced resolution: texture glitches in some games Jul 27, 2024
@hizzlekizzle
Copy link

I don't know how this can be solved or how other emu hires hacks do it.

I believe they usually put a clamp/boundary on the texture UVs to not allow sampling any of the neighboring textures that occupy the same sheet.

notaz added a commit that referenced this issue Aug 22, 2024
notaz added a commit to notaz/pcsx_rearmed that referenced this issue Aug 22, 2024
@notaz
Copy link
Collaborator

notaz commented Aug 22, 2024

I've reworked the texture adjustment hack to not be harmful any more and enabled it by default. But the code is quite awful and there is a small performance hit, so the option is still there. Some testing would be appreciated.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants