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Neon plugin enhanced resolution: texture glitches in some games #841
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Seems like you're using double resolution hack. With that there are single pixel texture u v interpolation issues. Trying to increase the interpolation multiplier glitches other games. There is "Texture Adjustment" hack option but it also breaks other games. I don't know how this can be solved or how other emu hires hacks do it. |
Right - I forgot I had this ON. |
I believe they usually put a clamp/boundary on the texture UVs to not allow sampling any of the neighboring textures that occupy the same sheet. |
I've reworked the texture adjustment hack to not be harmful any more and enabled it by default. But the code is quite awful and there is a small performance hit, so the option is still there. Some testing would be appreciated. |
PCSX-ReARMed Version
master (19f1a7d)
Your device
PC
Operating System of your device
Linux (or Linux-based like RetroPie etc.)
CPU architecture
x86-64 (64bit Intel, AMD, etc.)
Issue description
Vertical white line on the title screen of Final Fantasy VII.
Happens with the Neon GPU plugin, does not happen with Unai or Peops.
Step-by-step reproduction and logs
No response
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