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With PR #5 I have implemented the visualization of the commit hash for the library version string in libretro.cpp, in addition to the emulator version itself which is currently hard-coded to 115.
When bsnes-libretro is compiled locally on my Windows system with MSYS2/Mingw64, this works well and the commit information is reported correctly in RetroArch:
However the same core downloaded from the buildbot does not seem to show the commit hash. Only the emulator version is displayed:
There is also a performance difference: using fast-forward, the buildbot version seems to be at least 20-30fps faster on average than the one compiled locally with Mingw on Windows.
The text was updated successfully, but these errors were encountered:
With PR #5 I have implemented the visualization of the commit hash for the library version string in
libretro.cpp
, in addition to the emulator version itself which is currently hard-coded to 115.When bsnes-libretro is compiled locally on my Windows system with MSYS2/Mingw64, this works well and the commit information is reported correctly in RetroArch:
However the same core downloaded from the buildbot does not seem to show the commit hash. Only the emulator version is displayed:
There is also a performance difference: using fast-forward, the buildbot version seems to be at least 20-30fps faster on average than the one compiled locally with Mingw on Windows.
The text was updated successfully, but these errors were encountered: