Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Spells for <monster>s #145

Open
TtlN00b opened this issue Feb 5, 2021 · 2 comments
Open

Spells for <monster>s #145

TtlN00b opened this issue Feb 5, 2021 · 2 comments

Comments

@TtlN00b
Copy link

TtlN00b commented Feb 5, 2021

Spell definitions in the app are case sensitive. Most spell listings for monster entries are lower case. all spells are in leading caps. This means that all the work of coding the spells in the XML is not useful in the app because the two do not line up.

@TtlN00b
Copy link
Author

TtlN00b commented Feb 5, 2021

Nevermind, it must be something else. The tutorial says spells are case insensitive. Why do entities not have their spells linked in the Game Master 5 app? The entries are there.

@TtlN00b
Copy link
Author

TtlN00b commented Feb 5, 2021

It has to have something to do with the load order in the CoreOnly.xml. If I pull the monsters out, and import them separately, their spells populate, but short of that they do not.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant