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[ FF7 ] Ground beneath Ifrit: color inverted #654

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KuraudoXS opened this issue Feb 11, 2024 · 1 comment
Open

[ FF7 ] Ground beneath Ifrit: color inverted #654

KuraudoXS opened this issue Feb 11, 2024 · 1 comment
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bug Something isn't working help wanted Extra attention is needed

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@KuraudoXS
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BUG DESCRIPTION
With vanilla PC version the Ifrit Summon effect has an issue. The hole that appears beneath Ifrit when you summon him has the color inverted on PC.

TO REPRODUCE
Summon Ifrit.

EXPECTED BEHAVIOR
With vanilla PC version the color will appear fully white instead of black. See DF Retro at 30:11: https://youtu.be/-EOROam1GDs?si=w9BoxpBtedKcyHKJ&t=1811

SCREENSHOT
DF Retro_ Final Fantasy 7 - A JPRG Epic Analysed Across The Generations! - YouTube - Brave 2_11_2024 8_08_49 AM

@KuraudoXS KuraudoXS added the bug Something isn't working label Feb 11, 2024
@julianxhokaxhiu julianxhokaxhiu added the help wanted Extra attention is needed label Feb 11, 2024
@KuraudoXS
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KuraudoXS commented Aug 25, 2024

If that's fine, I'll just add the other points from the same DF Retro FF7 Analysis video for context, which are all issues found in the battle module (apart from one, which is a field module one.) https://youtu.be/-EOROam1GDs?si=25rRN2YghNX_TF95&t=1737

29:19 Battle "It comes down how the game is being rendered using 3d acceleration, the mix of hi-resolution output with bilinear texture filtering causes problems with certain visual effects"
29:45 Battle "The distant building contrasts incorrectly against the background"
29:34 Battle "The shadows below the character's exhibit a more defined outline" (Meaningless after Cosmos Lighting mod; however, "Hard PSX" shadow mod was achieved at one point for FFNx but outdated/incompatible atm https://forums.qhimm.com/index.php?topic=20495.msg283357#msg283357 )
29:56 Battle "Floating rocks all exhibit black outlines as a result of the texture filtering" Not present in FFNx
30:13 Battle "Leviathan Summon problem: textures on models exhibit visible black lines that aren't present on Playstation" Not present in FFNx
30:08 Battle "Ifrit Summon problem: the color is inverted"

28:57 Field "The background artwork retains the same low 320 by 240 pixel count of the original game, this is likely due to both the difficulty in implementing higher resolution assets at least in terms of alignment and lack of access to the SGI workstations for rendering new versions of the background... the reason this is an issue is that the real-time 3D elements no longer matches the resolution of the backgrounds which creates a sort of mismatch between the two"

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