From 34e68267c1060ac181cfc8fa81a77f94bd3a2a38 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jo=C3=A3o=20Moura?= Date: Sun, 17 Sep 2023 14:50:06 +0100 Subject: [PATCH] Update README.md --- README.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 183972556cef..d2a0d8547f19 100644 --- a/README.md +++ b/README.md @@ -9,12 +9,10 @@ Modified Godot to have better support for Sonic Colours: Ultimate. - Support for importing projects from PCKs, while saving edited files in a specified "work" folder. Said folder also takes priority over files in PCKs. # How to Import a specific Blind Squirrel PCK Project -- Download [SCU_GDScript.7z](https://github.com/hedge-dev/godot-bse/releases/download/acorn-1.1.1/SCU_GDScript.7z) and extract it to a folder in your computer. This will be your "work" folder. -- Download the latest release from [Releases](https://github.com/hedge-dev/godot-bse/releases/latest) and run the executable **using the provided batch file!** +- Download [SCU_GDScript.7z](https://github.com/hedge-dev/godot-bse/releases/latest/download/SCU_GDScript.7z) and extract it to a folder in your computer. This will be your "work" folder. +- Download the latest release from [Releases](https://github.com/hedge-dev/godot-bse/releases/latest) and run the editor executable. - In the Project Manager, select Import. ![](./.github/readme-images/import.png) - Select `sonic0.pck` as the project path, and use the folder you previously created as the work folder. The work folder will be where you will place your modified files, alongside the decompiled scripts you downloaded. ![](./.github/readme-images/work.png) - Finally, press "Import and Edit" to finish the process! - -NOTE: Godot may crash once it finishes loading all the files. This is normal. Just re-open the project and it should work without issues