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[ecs] added overload for entity names
Build/CI #91: Commit c9632f8 pushed by gabekz
March 15, 2024 04:40 2m 54s dec23_phys
March 15, 2024 04:40 2m 54s
Build/CI
Build/CI #90: by gabekz
March 13, 2024 01:52 2m 56s dec23_phys
March 13, 2024 01:52 2m 56s
March 7, 2024 18:01 3m 27s
minor changes, disabled anim lerp
Build/CI #88: Commit fc7d616 pushed by gabekz
March 4, 2024 23:00 3m 8s dec23_phys
March 4, 2024 23:00 3m 8s
fixed build issues
Build/CI #87: Commit 984c704 pushed by gabekz
February 29, 2024 17:42 3m 25s dec23_phys
February 29, 2024 17:42 3m 25s
added cleanup to audio handler + animation lerp needs fixing
Build/CI #86: Commit 17ba649 pushed by gabekz
February 6, 2024 05:14 2m 43s dec23_phys
February 6, 2024 05:14 2m 43s
fixed up animator system + modified default skybox clear-color
Build/CI #85: Commit 45492fb pushed by gabekz
January 25, 2024 22:29 2m 46s dec23_phys
January 25, 2024 22:29 2m 46s
misc cleanup - also added obj texture scale
Build/CI #84: Commit 54092b9 pushed by gabekz
January 24, 2024 05:54 3m 15s dec23_phys
January 24, 2024 05:54 3m 15s
testing support for multiple cameras, again
Build/CI #83: Commit 7efded6 pushed by gabekz
January 18, 2024 20:12 3m 50s dec23_phys
January 18, 2024 20:12 3m 50s
basic foundation for slippery physics-based player movement
Build/CI #82: Commit f257d25 pushed by gabekz
January 11, 2024 22:56 3m 33s dec23_phys
January 11, 2024 22:56 3m 33s
[physics] temporarily disabled rotational physics
Build/CI #81: Commit 9136181 pushed by gabekz
January 9, 2024 01:45 3m 13s dec23_phys
January 9, 2024 01:45 3m 13s
[debug] testing new marker push for rays
Build/CI #80: Commit ca5cacc pushed by gabekz
January 2, 2024 22:18 3m 12s dec23_phys
January 2, 2024 22:18 3m 12s
[physics] attempt to re-create v2 rotational physics
Build/CI #79: Commit 2829dc2 pushed by gabekz
December 22, 2023 03:20 3m 33s dec23_phys
December 22, 2023 03:20 3m 33s
[physics] created gsk_DynamicBody to store the dynamic point of colli…
Build/CI #78: Commit 25a36a3 pushed by gabekz
December 21, 2023 23:06 3m 18s dec23_phys
December 21, 2023 23:06 3m 18s
[physics] changed relative_velocity to be a-b
Build/CI #77: Commit 6d2aa49 pushed by gabekz
December 21, 2023 06:55 2m 54s dec23_phys
December 21, 2023 06:55 2m 54s
[physics] box-box collision
Build/CI #76: Commit e7a8f2e pushed by gabekz
December 16, 2023 22:32 2m 22s dec23_phys
December 16, 2023 22:32 2m 22s
[physics] moved collision detection-checks to a list, allowing multip…
Build/CI #75: Commit e3dddf2 pushed by gabekz
December 13, 2023 03:58 2m 31s dec23_phys
December 13, 2023 03:58 2m 31s
[broken] added box_sphere collision + modified debug_markers
Build/CI #74: Commit aff57e3 pushed by gabekz
December 13, 2023 03:27 2m 44s dec23_phys
December 13, 2023 03:27 2m 44s
added temporary solution to rotational physics
Build/CI #73: Commit c784727 pushed by gabekz
December 12, 2023 07:12 3m 22s dec23_phys
December 12, 2023 07:12 3m 22s
[physics] cleaned up impulse solver
Build/CI #72: Commit 36b8ba4 pushed by gabekz
December 10, 2023 22:27 2m 58s dec23_phys
December 10, 2023 22:27 2m 58s
December 7, 2023 02:46 3m 5s
December 6, 2023 21:24 3m 15s
Merge pull request #20 from gabekz/nov23_buildsys
Build/CI #69: Commit c2c96db pushed by gabekz
December 5, 2023 23:55 4m 10s master
December 5, 2023 23:55 4m 10s
merge nov23_buildsys
Build/CI #68: Pull request #20 synchronize by gabekz
December 5, 2023 23:53 4m 6s nov23_buildsys
December 5, 2023 23:53 4m 6s
format animator.c 2/n
Build/CI #67: Commit 3bac26d pushed by gabekz
December 5, 2023 23:53 5m 2s nov23_buildsys
December 5, 2023 23:53 5m 2s