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Missing Vanilla objects in Tiled #5
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A request for adding 2 new objects: Object 1: No GFX (Invisible) - Blocks Players/Monsters This will be really helpful to make certain areas inaccessible, as well as having other uses. |
Could you figure out what the file names and frame number are for these :) |
One triggers the fire traps, the other is programmable |
Posting an updated script for generating gen_all_objects_tileset.sh#!/bin/bash
# Object IDs (in order of occurrence in _assets_/_tilesets_/objects_all.png):
#
# * object ID 83 (AltarBoy) : _dump_/objects/altboy/altboy.png
# * object ID 24 (Angel) : _dump_/objects/angel.png
# * object ID 77 (ArmorStandTheme10) : _dump_/objects/armstand/armstand_0001.png
# * object ID 89 (ArmorStandWarlordOfBlood) : _dump_/objects/armstand/armstand_0001.png
# * object ID 78 (ArmorStandTheme10Empty) : _dump_/objects/armstand/armstand_0002.png
# * object ID 12 (BannerTheme3) : _dump_/objects/banner/banner_0001.png
# * object ID 11 (BannerSeTheme3) : _dump_/objects/banner/banner_0002.png
# * object ID 13 (BannerSwTheme3) : _dump_/objects/banner/banner_0003.png
# * object ID 57 (Barrel) : _dump_/objects/barrel/barrel_0001.png
# * object ID 58 (BarrelExplosion) : _dump_/objects/barrelex/barrelex_0001.png
# * object ID 55 (Bookcase) : _dump_/objects/bcase/bcase_0001.png
# * object ID 62 (BookcaseSwTheme5) : _dump_/objects/bcase/bcase_0003.png
# * object ID 63 (BookcaseSeTheme5) : _dump_/objects/bcase/bcase_0004.png
# * object ID 86 (LabyrinthBooks) : _dump_/objects/bkslbrnt/bkslbrnt_0001.png
# * object ID 66 (BloodFountainTheme7) : _dump_/objects/bloodfnt/bloodfnt_0001.png (animated)
# * object ID 52 (TomeLevel) : _dump_/objects/book1/book1_0001.png
# * object ID 71 (BookOfTheBlind) : _dump_/objects/book1/book1_0001.png
# * object ID 72 (BookOfBlood) : _dump_/objects/book1/book1_0004.png
# * object ID 88 (SteelTome) : _dump_/objects/book1/book1_0004.png
# * object ID 25 (AncientTomeOrBookOfVileness) : _dump_/objects/book2/book2_0001.png
# * object ID 64 (LibraryBookTheme5) : _dump_/objects/book2/book2_0001.png
# * object ID 41 (MythicalBook) : _dump_/objects/book2/book2_0004.png
# * object ID 61 (SkeletonTomeTheme3) : _dump_/objects/book2/book2_0004.png
# * object ID 26 (BurningCross) : _dump_/objects/burncros/burncros_0001.png (animated)
# * object ID 91 (BurningCrossTheme15) : _dump_/objects/burncros/burncros_0001.png (animated)
# * object ID 8 (Candle1NoGraphic) : _dump_/objects/candle2/candle2_0001.png
# * object ID 9 (CandleTheme1) : _dump_/objects/candle2/candle2_0001.png (animated)
# * object ID 10 (Candle2NoGraphic) : _dump_/objects/candle2/candle2_0001.png
# * object ID 65 (CandleTheme5) : _dump_/objects/candle2/candle2_0001.png (animated)
# * object ID 87 (Candle) : _dump_/objects/candle2/candle2_0001.png (animated)
# * object ID 80 (Cauldron) : _dump_/objects/cauldren/cauldren_0001.png
# * object ID 5 (SmallChest) : _dump_/objects/chest1/chest1_0001.png
# * object ID 68 (SmallChestTrap) : _dump_/objects/chest1/chest1_0001.png
# * object ID 6 (Chest) : _dump_/objects/chest2/chest2_0001.png
# * object ID 69 (ChestTrap) : _dump_/objects/chest2/chest2_0001.png
# * object ID 7 (LargeChest) : _dump_/objects/chest3/chest3_0001.png
# * object ID 70 (LargeChestTrap) : _dump_/objects/chest3/chest3_0001.png
# * object ID 97 (LargeChestOgdensSign) : _dump_/objects/chest3/chest3_0001.png
# * object ID 20 (CrucifiedSkeletonS) : _dump_/objects/cruxsk1/cruxsk1_0001.png
# * object ID 21 (CrucifiedSkeletonSe) : _dump_/objects/cruxsk2/cruxsk2_0001.png
# * object ID 22 (CrucifiedSkeletonSw) : _dump_/objects/cruxsk3/cruxsk3_0001.png
# * object ID 67 (DecapitatedBodyNTheme8) : _dump_/objects/decap/decap_0001.png
# * object ID 96 (SlainHero) : _dump_/objects/decap/decap_0002.png
# * object ID 49 (FlameHole) : _dump_/objects/flame1/flame1_0001.png
# * object ID 79 (GoatShrineTheme11) : _dump_/objects/goatshrn/goatshrn_0001.png (animated)
# * object ID 0 (Brazier) : _dump_/objects/l1braz/l1braz_0001.png (animated)
# * object ID 1 (L1DoorSw) : _dump_/objects/l1doors/l1_1.pal/l1doors_0001.png
# * object ID 2 (L1DoorSe) : _dump_/objects/l1doors/l1_1.pal/l1doors_0002.png
# * object ID 42 (L2DoorSw) : _dump_/objects/l2doors/l2_1.pal/l2doors_0001.png
# * object ID 43 (L2DoorSe) : _dump_/objects/l2doors/l2_1.pal/l2doors_0002.png
# * object ID 74 (L3DoorSe) : _dump_/objects/l3doors/l3_1.pal/l3doors_0001.png
# * object ID 75 (L3DoorSw) : _dump_/objects/l3doors/l3_1.pal/l3doors_0002.png
# * object ID 4 (LeverPosA) : _dump_/objects/lever/lever_0001.png
# * object ID 50 (LeverPosB) : _dump_/objects/lever/lever_0001.png
# * object ID 59 (LeftShrineTheme1) : _dump_/objects/lshrineg/lshrineg_0001.png
# * object ID 95 (VileStand) : _dump_/objects/lzstand/lzstand_0001.png
# * object ID 84 (MagicCirclePentagram) : _dump_/objects/mcirl/mcirl_0001.png
# * object ID 85 (MagicCircle) : _dump_/objects/mcirl/mcirl_0003.png
# * object ID 81 (MurkyPoolTheme13) : _dump_/objects/mfountn/mfountn_0001.png (animated)
# * object ID 51 (MiniWater) : _dump_/objects/miniwatr/miniwatr_0001.png (animated)
# * object ID 94 (MushroomPatch) : _dump_/objects/mushptch/mushptch_0001.png
# * object ID 27 (NudeWomanSe) : _dump_/objects/nude2/nude2_0001.png (animated)
# * object ID 73 (PedestalOfBlood) : _dump_/objects/pedistl/pedistl_0001.png
# * object ID 76 (PurifyingSpringTheme9) : _dump_/objects/pfountn/pfountn_0001.png (animated)
# * object ID 23 (RockStand) : _dump_/objects/rockstan/rockstan.png
# * object ID 60 (RightShrineTheme1) : _dump_/objects/rshrineg/rshrineg_0001.png
# * object ID 48 (Sarcophagus) : _dump_/objects/sarc/sarc_0001.png
# * object ID 3 (SkullFireTheme3) : _dump_/objects/skulfire/skulfire_0001.png (animated)
# * object ID 14 (SkullPile) : _dump_/objects/skulpile/skulpile.png
# * object ID 15 (SkullStick1NoGraphic) : _dump_/objects/skulstik/skulstik_0001.png
# * object ID 16 (SkullStick2NoGraphic) : _dump_/objects/skulstik/skulstik_0002.png
# * object ID 17 (SkullStick3NoGraphic) : _dump_/objects/skulstik/skulstik_0003.png
# * object ID 18 (SkullStick4NoGraphic) : _dump_/objects/skulstik/skulstik_0004.png
# * object ID 19 (SkullStick5NoGraphic) : _dump_/objects/skulstik/skulstik_0005.png
# * object ID 28 (SkullLever) : _dump_/objects/switch4/switch4_0001.png
# * object ID 82 (FountainOfTearsTheme14) : _dump_/objects/tfountn/tfountn_0001.png (animated)
# * object ID 29 (TorturedNudeMan0) : _dump_/objects/tnudem/tnudem_0001.png
# * object ID 30 (TorturedNudeMan1Theme6) : _dump_/objects/tnudem/tnudem_0002.png
# * object ID 31 (TorturedNudeMan2Theme6) : _dump_/objects/tnudem/tnudem_0003.png
# * object ID 32 (TorturedNudeMan3Theme6) : _dump_/objects/tnudem/tnudem_0004.png
# * object ID 33 (TorturedNudeWoman0Theme6) : _dump_/objects/tnudew/tnudew_0001.png
# * object ID 34 (TorturedNudeWoman1Theme6) : _dump_/objects/tnudew/tnudew_0002.png
# * object ID 35 (TorturedNudeWoman2Theme6) : _dump_/objects/tnudew/tnudew_0003.png
# * object ID 53 (TrapholeSw) : _dump_/objects/traphole/traphole_0001.png
# * object ID 54 (TrapholeSe) : _dump_/objects/traphole/traphole_0002.png
# * object ID 36 (TorturedSoul0) : _dump_/objects/tsoul/tsoul_0001.png
# * object ID 37 (TorturedSoul1) : _dump_/objects/tsoul/tsoul_0002.png
# * object ID 38 (TorturedSoul2) : _dump_/objects/tsoul/tsoul_0003.png
# * object ID 39 (TorturedSoul3) : _dump_/objects/tsoul/tsoul_0004.png
# * object ID 40 (TorturedSoul4) : _dump_/objects/tsoul/tsoul_0005.png
# * object ID 56 (WeaponRack) : _dump_/objects/weapstnd/weapstnd_0001.png
# * object ID 90 (WeaponRackWarlordOfBlood) : _dump_/objects/weapstnd/weapstnd_0001.png
# * object ID 92 (WeaponRackTheme16) : _dump_/objects/weapstnd/weapstnd_0001.png
# * object ID 93 (WeaponRackTheme16Empty) : _dump_/objects/weapstnd/weapstnd_0002.png
# * object ID 46 (WallTorchSw) : _dump_/objects/wtorch1/wtorch1_0001.png (animated)
# * object ID 47 (WallTorchSe) : _dump_/objects/wtorch2/wtorch2_0001.png (animated)
# * object ID 45 (WallTorchSimpleSw) : _dump_/objects/wtorch3/wtorch3_0001.png (animated)
# * object ID 44 (WallTorchSimpleSe) : _dump_/objects/wtorch4/wtorch4_0001.png (animated)
# Merge angel.
montage \
_dump_/objects/angel/angel_0001.png \
_dump_/objects/angel/angel_0002.png \
-gravity south -geometry x128+0+0 \
-tile 2x \
-background none \
_dump_/objects/angel/angel_pre_crop.png
# Crop angel to 128x128.
convert _dump_/objects/angel/angel_pre_crop.png -crop 128x128+0+0 +repage _dump_/objects/angel.png
rm -f _dump_/objects/angel/angel_pre_crop.png
echo 'Creating "_assets_/_tilesets_/objects_all.png'
montage \
_dump_/objects/altboy/altboy.png \
_dump_/objects/angel.png \
_dump_/objects/armstand/armstand_0001.png \
_dump_/objects/armstand/armstand_0001.png \
_dump_/objects/armstand/armstand_0002.png \
_dump_/objects/banner/banner_0001.png \
_dump_/objects/banner/banner_0002.png \
_dump_/objects/banner/banner_0003.png \
_dump_/objects/barrel/barrel_0001.png \
_dump_/objects/barrelex/barrelex_0001.png \
_dump_/objects/bcase/bcase_0001.png \
_dump_/objects/bcase/bcase_0003.png \
_dump_/objects/bcase/bcase_0004.png \
_dump_/objects/bkslbrnt/bkslbrnt_0001.png \
_dump_/objects/bloodfnt/bloodfnt_0001.png \
_dump_/objects/book1/book1_0001.png \
_dump_/objects/book1/book1_0001.png \
_dump_/objects/book1/book1_0004.png \
_dump_/objects/book1/book1_0004.png \
_dump_/objects/book2/book2_0001.png \
_dump_/objects/book2/book2_0001.png \
_dump_/objects/book2/book2_0004.png \
_dump_/objects/book2/book2_0004.png \
_dump_/objects/burncros/burncros_0001.png \
_dump_/objects/burncros/burncros_0001.png \
_dump_/objects/candle2/candle2_0001.png \
_dump_/objects/candle2/candle2_0001.png \
_dump_/objects/candle2/candle2_0001.png \
_dump_/objects/candle2/candle2_0001.png \
_dump_/objects/candle2/candle2_0001.png \
_dump_/objects/cauldren/cauldren_0001.png \
_dump_/objects/chest1/chest1_0001.png \
_dump_/objects/chest1/chest1_0001.png \
_dump_/objects/chest2/chest2_0001.png \
_dump_/objects/chest2/chest2_0001.png \
_dump_/objects/chest3/chest3_0001.png \
_dump_/objects/chest3/chest3_0001.png \
_dump_/objects/chest3/chest3_0001.png \
_dump_/objects/cruxsk1/cruxsk1_0001.png \
_dump_/objects/cruxsk2/cruxsk2_0001.png \
_dump_/objects/cruxsk3/cruxsk3_0001.png \
_dump_/objects/decap/decap_0001.png \
_dump_/objects/decap/decap_0002.png \
_dump_/objects/flame1/flame1_0001.png \
_dump_/objects/goatshrn/goatshrn_0001.png \
_dump_/objects/l1braz/l1braz_0001.png \
_dump_/objects/l1doors/l1_1.pal/l1doors_0001.png \
_dump_/objects/l1doors/l1_1.pal/l1doors_0002.png \
_dump_/objects/l2doors/l2_1.pal/l2doors_0001.png \
_dump_/objects/l2doors/l2_1.pal/l2doors_0002.png \
_dump_/objects/l3doors/l3_1.pal/l3doors_0001.png \
_dump_/objects/l3doors/l3_1.pal/l3doors_0002.png \
_dump_/objects/lever/lever_0001.png \
_dump_/objects/lever/lever_0001.png \
_dump_/objects/lshrineg/lshrineg_0001.png \
_dump_/objects/lzstand/lzstand_0001.png \
_dump_/objects/mcirl/mcirl_0001.png \
_dump_/objects/mcirl/mcirl_0003.png \
_dump_/objects/mfountn/mfountn_0001.png \
_dump_/objects/miniwatr/miniwatr_0001.png \
_dump_/objects/mushptch/mushptch_0001.png \
_dump_/objects/nude2/nude2_0001.png \
_dump_/objects/pedistl/pedistl_0001.png \
_dump_/objects/pfountn/pfountn_0001.png \
_dump_/objects/rockstan/rockstan.png \
_dump_/objects/rshrineg/rshrineg_0001.png \
_dump_/objects/sarc/sarc_0001.png \
_dump_/objects/skulfire/skulfire_0001.png \
_dump_/objects/skulpile/skulpile.png \
_dump_/objects/skulstik/skulstik_0001.png \
_dump_/objects/skulstik/skulstik_0002.png \
_dump_/objects/skulstik/skulstik_0003.png \
_dump_/objects/skulstik/skulstik_0004.png \
_dump_/objects/skulstik/skulstik_0005.png \
_dump_/objects/switch4/switch4_0001.png \
_dump_/objects/tfountn/tfountn_0001.png \
_dump_/objects/tnudem/tnudem_0001.png \
_dump_/objects/tnudem/tnudem_0002.png \
_dump_/objects/tnudem/tnudem_0003.png \
_dump_/objects/tnudem/tnudem_0004.png \
_dump_/objects/tnudew/tnudew_0001.png \
_dump_/objects/tnudew/tnudew_0002.png \
_dump_/objects/tnudew/tnudew_0003.png \
_dump_/objects/traphole/traphole_0001.png \
_dump_/objects/traphole/traphole_0002.png \
_dump_/objects/tsoul/tsoul_0001.png \
_dump_/objects/tsoul/tsoul_0002.png \
_dump_/objects/tsoul/tsoul_0003.png \
_dump_/objects/tsoul/tsoul_0004.png \
_dump_/objects/tsoul/tsoul_0005.png \
_dump_/objects/weapstnd/weapstnd_0001.png \
_dump_/objects/weapstnd/weapstnd_0001.png \
_dump_/objects/weapstnd/weapstnd_0001.png \
_dump_/objects/weapstnd/weapstnd_0002.png \
_dump_/objects/wtorch1/wtorch1_0001.png \
_dump_/objects/wtorch2/wtorch2_0001.png \
_dump_/objects/wtorch3/wtorch3_0001.png \
_dump_/objects/wtorch4/wtorch4_0001.png \
-gravity south -geometry 128x128+0+0 \
-tile 14x \
-background none \
_assets_/_tilesets_/objects_all.png Note: the script does not (yet) include all frames of all objects, since the code of the game engine (DevilutionX) would first need to support the mapping. |
Currently, Tiled is missing some objects, both used and unused in-game.
Attached is a picture highlighting all the missing objects.
Please note, that when you add these objects into Tiled, if you mess around with the current order of the objects in objects.PNG / objects.TSX, it will make objects morph into other objects in already created maps, so it would be helpful if you could avoid this.
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