Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

syncronisation of multiple cameras #16

Open
phil333 opened this issue Jan 9, 2020 · 3 comments
Open

syncronisation of multiple cameras #16

phil333 opened this issue Jan 9, 2020 · 3 comments

Comments

@phil333
Copy link

phil333 commented Jan 9, 2020

I need a stereo camera, and I am having issues with the synchronisation of both cameras. While the images are taken at the same time, they are published with a significant delay.

@phil333
Copy link
Author

phil333 commented Jan 16, 2020

if I wanted to improve the publishing speed, where would I start?

@Tim-Fronsee
Copy link
Contributor

@phil333

I faced synchronization problems with ROSIntegration but resolved them by setting bSimulateTime to false inside of my game instance (which is a child of UROSIntregrationGameInstance).

@phil333
Copy link
Author

phil333 commented Mar 16, 2020

hi @Tim-Fronsee , I just tried that, but that doesn't work for me. The problem seems to be with the processing of the images. While they images are taken at the same time, there is a publishing interval. The interval is bigger, if the images are bigger in resolution.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants