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I'd like to add a system or scene-level component that would automatically use ImageBitmapLoader (when supported) to decode images after the user enters VR mode. From previous results, this could reduce the number of dropped frames during texture upload. In the future we can consider alternative strategies (e.g. WebGL2) for non-blocking texture upload.
The text was updated successfully, but these errors were encountered:
I'd like to add a system or scene-level component that would automatically use ImageBitmapLoader (when supported) to decode images after the user enters VR mode. From previous results, this could reduce the number of dropped frames during texture upload. In the future we can consider alternative strategies (e.g. WebGL2) for non-blocking texture upload.
The text was updated successfully, but these errors were encountered: