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pakfile.h
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pakfile.h
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//------------------------------------------------------------------------
// LEVEL building - Quake1/2 PAK files
//------------------------------------------------------------------------
//
// Copyright (c) 2008 Andrew J Apted
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#ifndef __PAK_FILES_H__
#define __PAK_FILES_H__
/* PAK reading */
bool PAK_OpenRead(const char *filename);
void PAK_CloseRead(void);
int PAK_NumEntries(void);
int PAK_FindEntry(const char *name);
void PAK_FindMaps(std::vector<int>& entries);
int PAK_EntryLen(int entry);
const char * PAK_EntryName(int entry);
bool PAK_ReadData(int entry, int offset, int length, void *buffer);
void PAK_ListEntries(void);
/* PAK writing */
bool PAK_OpenWrite(const char *filename);
void PAK_CloseWrite(void);
void PAK_NewLump(const char *name);
void PAK_AppendData(const void *data, int length);
void PAK_FinishLump(void);
/* WAD2 reading */
bool WAD2_OpenRead(const char *filename);
void WAD2_CloseRead(void);
int WAD2_NumEntries(void);
int WAD2_FindEntry(const char *name);
int WAD2_EntryLen(int entry);
int WAD2_EntryType(int entry);
const char * WAD2_EntryName(int entry);
bool WAD2_ReadData(int entry, int offset, int length, void *buffer);
void WAD2_ListEntries(void);
/* WAD2 writing */
bool WAD2_OpenWrite(const char *filename);
void WAD2_CloseWrite(void);
void WAD2_NewLump(const char *name, int type = 0);
void WAD2_AppendData(const void *data, int length);
void WAD2_FinishLump(void);
/* ----- PAK structures ---------------------- */
typedef struct
{
char magic[4];
u32_t dir_start;
u32_t entry_num;
}
raw_pak_header_t;
#define PAK_MAGIC "PACK"
typedef struct
{
char name[56];
u32_t offset;
u32_t length;
}
raw_pak_entry_t;
/* ----- WAD2 structures ---------------------- */
typedef struct
{
char magic[4];
u32_t num_lumps;
u32_t dir_start;
}
raw_wad2_header_t;
#define WAD2_MAGIC "WAD2"
typedef struct
{
u32_t start;
u32_t length; // compressed
u32_t u_len; // uncompressed
u8_t type;
u8_t compression;
u8_t _pad[2];
char name[16]; // must be null terminated
}
raw_wad2_lump_t;
// compression method (from Quake1 source)
#define CMP_NONE 0
#define CMP_LZSS 1
// lump types (from Quake1 source)
#define TYP_NONE 0
#define TYP_LABEL 1
#define TYP_PALETTE 64
#define TYP_QTEX 65
#define TYP_QPIC 66
#define TYP_SOUND 67
#define TYP_MIPTEX 68
// this value is only returned from WAD2_EntryType()
#define TYP_COMPRESSED 256
#endif /* __PAK_FILES_H__ */
//--- editor settings ---
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