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Server.cpp
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Server.cpp
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// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <HelloI.h>
using namespace std;
class Server : public Ice::Application
{
public:
virtual int run(int argc, char* argv[]);
};
int
#ifdef _WIN32
wmain(int argc, wchar_t* argv[])
#else
main(int argc, char* argv[])
#endif
{
//
// Set the 'BuildId' property displayed in the IceGridAdmin GUI
//
Ice::InitializationData initData;
initData.properties = Ice::createProperties();
initData.properties->setProperty("BuildId", string("Ice ") + ICE_STRING_VERSION);
Server app;
int status = app.main(argc, argv, initData);
return status;
}
int
Server::run(int argc, char*[])
{
if(argc > 1)
{
cerr << appName() << ": too many arguments" << endl;
return EXIT_FAILURE;
}
Ice::PropertiesPtr properties = communicator()->getProperties();
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Hello");
Ice::Identity id = Ice::stringToIdentity(properties->getProperty("Identity"));
Demo::HelloPtr hello = new HelloI(properties->getProperty("Ice.ProgramName"));
adapter->add(hello, id);
adapter->activate();
communicator()->waitForShutdown();
return EXIT_SUCCESS;
}