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Retina displays not supported #7

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behdad opened this issue Jun 15, 2015 · 3 comments
Open

Retina displays not supported #7

behdad opened this issue Jun 15, 2015 · 3 comments

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@behdad
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behdad commented Jun 15, 2015

High-DIP (i.e. Macbook Retina Pro) still draws at standard resolution.

@felipecrv
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Why is that the case?

@alelepd
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alelepd commented Apr 13, 2018

Hi! Is there any way to make it run in Retina?

@chergert
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chergert commented Mar 9, 2022

It looks like the GLUT framework shipped with macOS doesn't have support for HiDPI, so to get something like that working you'd have to find a way to get the native NSWindow and then the NSOpenGLView to toggle on the desire for HiDPI. Additionally, something would need to call the reshape func with the scale factor applied.

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